Using Rhinoceros for creating interactive WebGL visualizations: Difference between revisions
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Rhinoceros (Rhino) is a popular CAD software used for product/industrial design (automotive, jewelry etc.) and architecture. In this article you'll find how to use this program to create interactive 3D web visualization that works in the browser. | Rhinoceros (Rhino) is a popular CAD software used for product/industrial design (automotive, jewelry etc.) and architecture. In this article you'll find how to use this program to create interactive 3D web visualization that works in the browser. | ||
== Pipeline #1 — using glTF 2.0 format == | |||
Starting from version 8, Rhino does support exporting to glTF 2.0 format natively. Simply use ``File > Export Selected`` or ``Save As``, then choose glTF Text File (*.gltf). After export is done, use Verge3D toolkit to render glTF 2.0 in the browser. | |||
== Pipeline #2 — using intermediate modelling software == | |||
Since Verge3D works better with Blender, 3ds Max, or Maya, first you need to export your 3dm asset to one of these modelling software tools. For Blender you might use OBJ, while for 3ds Max / Maya FBX would offer better compatibility and more seamless transfer. | |||
Once you have your Rhino scene in Blender, 3ds Max, or Maya, use regular Verge3D-based pipeline to bring your visuals to the web. Check out one following articles for more info: | |||
[https://www.soft8soft.com/docs/manual/en/blender/Beginners-Guide.html Verge3D for Blender — Beginners Guide] | |||
[https://www.soft8soft.com/docs/manual/en/max/Beginners-Guide.html Verge3D for 3ds Max — Beginners Guide] | |||
[https://www.soft8soft.com/docs/manual/en/maya/Beginners-Guide.html Verge3D for Maya — Beginners Guide] | |||
Revision as of 12:33, 3 March 2026
Rhinoceros (Rhino) is a popular CAD software used for product/industrial design (automotive, jewelry etc.) and architecture. In this article you'll find how to use this program to create interactive 3D web visualization that works in the browser.
Pipeline #1 — using glTF 2.0 format
Starting from version 8, Rhino does support exporting to glTF 2.0 format natively. Simply use ``File > Export Selected`` or ``Save As``, then choose glTF Text File (*.gltf). After export is done, use Verge3D toolkit to render glTF 2.0 in the browser.
Pipeline #2 — using intermediate modelling software
Since Verge3D works better with Blender, 3ds Max, or Maya, first you need to export your 3dm asset to one of these modelling software tools. For Blender you might use OBJ, while for 3ds Max / Maya FBX would offer better compatibility and more seamless transfer.
Once you have your Rhino scene in Blender, 3ds Max, or Maya, use regular Verge3D-based pipeline to bring your visuals to the web. Check out one following articles for more info:
Verge3D for Blender — Beginners Guide