Beginner's Guide / 3ds Max
Verge3D is a versatile piece of software which you can utilize differently depending on your personal preferences. This guide describes just one of possible ways of how you can build your workflow, so take it as a friendly recommendation. The only prerequisite is that you should have some experience with 3ds Max on top of which Verge3D works.
- Sneak Peek
- App Manager
- Running Your App
- Activating License
- What's Next
The installation procedure is thoroughly described here.
To make sure that Verge3D is installed correctly, you can render a basic model in the web browser by using the Sneak Peek menu option. This function will perform an export to a temporary folder and will run the default web browser with interactive rendering.
You may use Sneak Peek for quick tests any time you are working on your projects.
Although you can start working on graphics first and create a Verge3D project later, we encourage you to get used to the App Manager from the beginning. By doing so you ensure that your files are properly organized and stored within the same folder which is important for integrity of your project, especially if you plan to transfer it to a third party.
Another benefit of leveraging the App Manager beforehand is that you will always have a functioning web application which you can run/reload in the browser without the need to go to your scene files first.
The App Manager opens up in the web browser when you select the App Manager option in the Verge3D menu. The default system browser will be running - you can change it in your OS settings. Any modern browser will work yet we recommend the latest version of Google Chrome which is fast, standards-compliant and offers good web development tools.
You can create a new project using the button on the left bar.
Type a project name (or just leave my_awesome_app) and click Create App. Leave the default configuration options as they are for now.
Once a new application is created, it will appear in the list.
Running Your App
You can run your app any time by clicking the Verge3D icons, either the blue or the green one. The blue icon launches an app in its final form, with its Puzzles scenario and the programming code (if present). On the contrary, the green icon only opens the exported scene.
A freshly created app loads and displays just a cube. You can look around with the left mouse button pressed, and zoom in and out with the mouse wheel.
If instead of the cube it shows something like "This site can’t be reached" this means that the development server is down, probably because you accidentally closed the first launched instance of your 3D editor and the development server along with it. In this case you should launch 3ds Max, or, if the program is already running, start the App Manager again.
Although very rare, another warning can be shown: "Ouch! Your graphics card does not support WebGL." This can happen if you're using an outdated or unsupported browser, or your video card and/or drivers are blacklisted by the browser. Try installing latest Google Chrome/updating your OS/downloading latest drivers, or just find another computer to work on.
By clicking on the 3 icon you can open up the main .max file of your application.
The save files can also be opened as usual via the "File > Open" dialog or simply by double-clicking on them in the application folder. "File > Open" may sometimes be more efficient since it does not spawn a new instance of 3ds Max.
It is important to understand that an application only loads files exported in glTF format, rather than Max' save files. So every time you change something in your source file, you must export from it in order to see the modified scene in your app.
Exporting can be performed from the Verge3D menu of the main menu bar. You might want to assign a shortcut for this operation since you may perform it quite often.
Export your scene to the root of the corresponding application folder, in glTF format.
To test it out, add some teapots to your scene, export to glTF and run your app by clicking the blue Verge3D logo icon in the App Manager.
For quicker iterations, you can keep your application always running in a browser tab. Hit "F5" on your keyboard after you re-export your scene so that it reloads in the browser. Use the "Alt+Tab" ("Command+Tab" on Mac) shortcut to instantly switch between 3ds Max and the browser.
Until now we used Verge3D as a fancy web exporter, which generates live 3D views running in the browser. With Puzzles, Verge3D's visual scripting tool, you can add behavior scenarios so that your 3D scene becomes a truly interactive web application.
Click the Puzzles button near your app name in the App Manager. This will run your app with the Puzzles editor attached on top of it.
On the left the toolbox with some categories ("Events", "Selectors", "Objects", etc) is located. The categories are expanded upon mouse click revealing puzzles which you can drag out to the workspace. By connecting various puzzles with each other, you can create a scenario of how your 3D objects will behave upon user input.
You can quickly obtain help for any puzzle by hovering the mouse cursor over it or by using the right-click menu.
To do something meaningful for the beginning, drag out the when clicked puzzle from the Events category and select some object in the light-green dropdown.
This puzzle causes your app to wait until the user clicks on the specified object, and then do... nothing unless you add something in the do slot.
Drag out the hide puzzle from the Objects and insert it to that slot. Select the same object ("Box001") in its dropdown.
Now, once the user clicks on the 3D object, it should disappear. Click the Run button in order to launch your program and check if it works by clicking on the cube.
In order to make your scenario a persistent part of your application, be sure to save it.
Once you finished with Puzzles, you can run your now-interactive app using the blue icon in the App Manager.
Congratulations, you have become a programmer!
You can also check out this video explaining how to work with the Puzzles.
On your own website...
You've created a web application and probably want the billions of Internet users to come and check it out. If you own a website, this won't be a problem - simply upload the entire folder with your application to your server (via FTP, for example). Once deployed, you can provide a link to the app's HTML file somewhere on your website, or embed it in a web page with the iframe HTML element:
<iframe width="1024" height="640" src="https://www.example.com/my_awesome_app/my_awesome_app.html"></iframe>
The task is even more simplified if you are running the WordPress CMS on your website - you can use the free Verge3D WordPress plugin to upload and embed Verge3D apps.
On Verge3D Network...
But what if you haven't had the chance to become a web master? No problem - by clicking a button in the App Manager you can upload your app to the Verge3D Network, a cloud-based storage and CDN hosted on Amazon servers.
After the uploading is complete, a screen will show up with a direct link which you can share by whatever means (in a blog post, social media, comments, email, you name it). It will also generate HTML code for embedding your app in third-party websites just like you do it with YouTube videos.
You can also check out this video explaining how to publish your app on Verge3D Network.
You can take the trial for a spin for indefinitely long period of time. However, for use in production you will need a license. The license information is sent via email (the key below is a random example).
The license key will activate your Verge3D instance and will remove the trial watermark from all your apps.
Proceed to the Workflow chapter for a more advanced guide on using Verge3D.
Feel free to ask on the forums!