Why Verge3D if we have Three.js?
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It's no secret that Verge3D is based on the cool and really popular WebGL framework called Three.js. Three.js is open-source, so you can download and use it completely free of charge. So what makes Verge3D worth the money?
Way better Blender, 3ds Max, or Maya integration
With Verge3D it's a completely different story. The framework was designed to be an artist-friendly tool. You just need to have some Blender, 3ds Max, or Maya skills to make any kind of 3D web content with Verge3D. Moreover, it supports features of these modelling suites (cameras, lights, shadows, constraints, animation, etc) natively and strives to make Verge3D renderings look exactly the same.
Three.js requires you to have good programming skills. Since it's quite rare for a person be a good artist and a good coder at the same time, you need at least two specialists to make a non-trivial 3D web application with Three.js. Basically, the artist creates content compatible with glTF 2.0 standard, and then the coder creates an interactive app based on this content.
A typical Verge3D user is an artist. He or she can design content, create an app, and then do "programming" using the visual logic tool called Puzzles. Puzzles is both powerful and easy-to-use.
See it for yourself. The following example makes default Cube clickable and replaces it by a spinning Utah Teapot:
Beyond glTF 2.0
Enterprise-grade Technical Support
Three.js is an open-source project developed by more than a thousand people! Most of them write code in their spare time, and do not get paid for their work. Officially, Three.js does not belong to any company and there are no "customers", only "users". As such, you can't get direct technical support from Three.js developers. You can ask in community groups for help, however there is no guarantee that your issue will be resolved.
Contrary to that, Verge3D is developed by Soft8Soft, the company that offers official technical support for their enterprise-grade customers.
It's not influenced by a large multinational corporation
Earlier we said that Three.js does not belong to any company officially. Still, the lead developer and main contributor to this software is an employee at Google. Of course, there are benefits of being under the umbrella of the large corporation. Still there are risks, since Three.js is not profitable and do not affect Google income directly. This situation does not allow to say about stable development, since any activity that does not generate enough cash may get cut at any time.
BTW, the same story is with Babylon.js, another popular WebGL toolkit, which is developed by two Microsoft employees.
On the other hand, Verge3D is developed by a small yet dedicated team which depends on your success.
Verge3D comes with the App Manager, a tool which offers many important features:
- Creating ready-to-use applications based on templates.
- Running apps, opening models, using Puzzles editor, working with project files from one place.
- Creating Desktop and Mobile apps.
- Updating apps.
- Getting informed when new Verge3D version is out.
- Uploading files to Verge3D Network.
Three.js is just a library. It does not include any services to help you make your app available online. With Verge3D Network, an easy-to-use hosting and CDN platform, you can get your app published in seconds. Moreover, your content will be shared on multple servers around the globe delivering maximum transfer rates possible.
Still, hosting on Verge3D Network is optional, so there is no vendor lock-in and other nasty stuff.
There is more. Verge3D comes with:
- Cooler documentation.
- Official tutorial videos to help you get started.
- Nice forums and Discord channel.
- Out-of-the-box asset compression.
- Ready-to-use material libraries.
- Easy integration with HTML builders, such as WebFlow.
... and of course this Community Wiki that everyone can edit!