Below is the list of Verge3D's major features and capabilities.
- Content Creation
- Material System
- App Management
- Visual Scripting
- App Publishing
- UI and HTML Layout
- Server-Side Features and Networking
- Post-processing effects
- Virtual Reality
- Augmented Reality
- Material Libraries
- Demos and Examples
- Import Formats
- Export Formats
- Camera Controls
- 3D Primitives
- System Requirements
- Development System Requirements
Features & Requirements
|Content Creation||Verge3D for Blender||Verge3D for 3ds Max||Verge3D for Maya|
|Blender 2.80-2.90||Autodesk 3ds Max 2018-2021||Autodesk Maya 2017-2020|
|In addition, you can use any modelling suite supporting export to glTF 2.0 format as well as any 3D graphics software supporting export to 20+ import formats including FBX, OBJ, COLLADA, and 3DS.|
|Material System||Verge3D for Blender||Verge3D for 3ds Max||Verge3D for Maya|
|Lighting||Verge3D for Blender||Verge3D for 3ds Max||Verge3D for Maya|
Verge3D supports casting shadows from directional, point and spot light sources:
App Manager is a lightweight tool capable of:
|Animation||Verge3D for Blender||Verge3D for 3ds Max||Verge3D for Maya|
Verge3D Puzzles is a visual logic environment which allows for quick creation of interactive scenarios in a drag-and-drop fashion. It features blocks for:
Verge3D is based on open-source library Three.js and exposes its API via v3d or THREE namespace. Therefore, it is possible to reuse any existing Three.js code with Verge3D.
You can distribute your content using:
|UI and HTML Layout||
Interface layouts, created using external WYSIWYG editors, can be linked with Puzzles to trigger changes to a 3D scene being rendered in the browser and vice versa.
We recommend using Webflow website builder for fully code-less pipeline.
|Server-Side Features and Networking||
Verge3D comes with a plug-in for WordPress, the most popular content management system (CMS) in use. The plug-in includes the following features:
The following effects can be enabled with Puzzles:
The following VR technologies are supported:
|Augmented Reality||Supported on Chrome for Android (requires a mobile device capable of running ARCore aka Google Play Services for AR) and Mozilla's WebXR Viewer on iOS.|
|Shaders||Custom shaders can be added using OpenGL ES Shading Language 2.0 (WebGL 1.0) or 3.0 (WebGL 2.0).|
|Physics||The physics module enables for collision detection, dynamically moving objects, support for characters and vehicles, springs, ropes and cloth simulation. As of version 2.11, physics simulations can be created and controlled without coding via Puzzles.|
|Material Libraries||Verge3D for Blender||Verge3D for 3ds Max||Verge3D for Maya|
|Blender Essential Pack
Blender Jewelry Pack
|3ds Max Essential Pack||TBD|
|Demos and Examples||
Over 150 coding examples and a series of full-featured demo applications including:
In addition to glTF 2.0 you can import the following formats.
In addition to glTF 2.0 you can export to the following formats:
These camera control modes are available out-of-the-box:
|System Requirements||Verge3D applications can be launched on any system capable of running a web browser with WebGL technology supported. See the actual list of these browsers on this page.|
|Development System Requirements||Verge3D for Blender||Verge3D for 3ds Max||Verge3D for Maya|
|Similar to Blender||Similar to 3ds Max||Similar to Maya|
Want to see Verge3D in action? Check out the Gallery of the most remarkable applications made with Verge3D!
Feel free to ask on the forums!