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  • ...the project was exported to a GLTF the focus became all about puzzles and javascript. ...system was being remade by our programming team. They created some great JavaScript that allowed me to implement a preloader with video and a menu system. Ga
    7 KB (1,280 words) - 11:05, 24 November 2021
  • There is one exception to this - if you're going to use JavaScript to script your apps (but not Puzzles, see below), you need to convert objec
    4 KB (709 words) - 19:40, 28 May 2023
  • * Cameras should be assigned explicitly in your app via JavaScript. * Lights and world shader nodes are not supported. Again, you'll need to use JavaScript to setup proper lighting.
    14 KB (2,102 words) - 13:44, 1 September 2022
  • ...al-time rendering. Basic understanding of UI/UX design as well as HTML/CSS/JavaScript skills would also be very helpful. Have some JavaScript coding skills? Develop a plug-in for Puzzles. Good in modeling/texturing/ma
    10 KB (1,599 words) - 13:32, 3 July 2023
  • [[Category:JavaScript]] <syntaxhighlight lang="javascript">
    4 KB (557 words) - 09:41, 15 March 2024
  • ...ft8soft.com/demo/examples/index.html Verge3D code examples] — examples for JavaScript coders. * [http://keycode.info/ JavaScript Event KeyCodes] — keyboard events viewer.
    8 KB (1,213 words) - 05:04, 28 February 2024
  • [[Category:JavaScript]]
    472 bytes (74 words) - 08:15, 1 September 2021
  • ...atures you need to switch off the glTF Compatible checkbox, or use Puzzles/JavaScript.
    5 KB (692 words) - 13:53, 29 July 2022
  • ...ed to constrain your scene features to fit into glTF 2.0 standard and be a JavaScript coder to be able to render something with Three.js. ...supported in the modelling suit exporters and sometimes you need even more JavaScript coding to make them work. But what's even worse, these extensions are made
    7 KB (1,124 words) - 09:31, 3 July 2023