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Jump to navigationJump to search- 13:19, 6 February 2022 diff hist +1 m Tips for Verge3D devs →Supported modelling suites
- 13:19, 6 February 2022 diff hist +19 m Tips for Verge3D devs →Supported modelling suites
- 16:34, 26 January 2022 diff hist +115 m Code Signing →macOS
- 15:39, 26 January 2022 diff hist +2 m Code Signing →Verification
- 15:36, 26 January 2022 diff hist −9 m Code Signing →macOS
- 15:35, 26 January 2022 diff hist +317 m Code Signing →macOS
- 14:18, 26 January 2022 diff hist +59 m Code Signing
- 11:29, 24 January 2022 diff hist +91 N Code Signing Created page with "== Windows == === Verification === signtool verify /pa binary_file.exe == macOS == TBD"
- 17:38, 23 January 2022 diff hist +106 m Tips for Verge3D devs →Supported modelling suites
- 12:19, 11 January 2022 diff hist +172 m Useful Links
- 11:16, 24 December 2021 diff hist +21 m Draco vs LZMA →Verdict current
- 10:14, 21 December 2021 diff hist +23 m Draco vs LZMA
- 10:06, 21 December 2021 diff hist +1,510 m Draco vs LZMA
- 09:55, 21 December 2021 diff hist +30 N File:Draco params.jpg current
- 09:30, 21 December 2021 diff hist +461 N Draco vs LZMA Created page with "Here we discuss two compression methods used to minify glTF assets: Draco, the industry-leading algorithm and LZMA, the method used in Verge3D toolkit. == Case #1 - Ten low-p..."
- 09:29, 21 December 2021 diff hist +30 N File:10suz result.png current
- 09:28, 21 December 2021 diff hist +30 N File:1suz result.png current
- 08:57, 21 December 2021 diff hist +30 N File:10suz blender.jpg current
- 08:56, 21 December 2021 diff hist +30 N File:1suz blender.jpg current
- 16:47, 11 December 2021 diff hist +23 m Video textures and alpha transparency