Difference between revisions of "GLTF extensions supported by Verge3D"

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! Extension !! Description
! Extension !! Description
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| KHR_binary_glTF || Binaries for glTF 1.0
| S8S_v3d_animation || Animation playback settings
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| S8S_v3d_camera || Advanced camera settings: controls, viewport fit
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| S8S_v3d_materials || Blender, Max, Maya native material settings and node graphs
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| S8S_v3d_mesh || Mesh features: line rendering, UV and Vertex Color layers
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| S8S_v3d_node || Blender, Max, Maya object settings e.g. constraints
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| S8S_v3d_scene || Advanced scene settings: shadow algorithms, world shader, etc
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| S8S_v3d_texture || Advanced texture support (HDR, LZMA-compressed) and settings
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| S8S_v3d_lights || Light objects native to Blender, Max, Maya
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| S8S_v3d_light_probes || Light probe objects: cubmaps, planar
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| S8S_v3d_curves || Curve objects (fonts)
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| S8S_v3d_clipping_planes || Clipping plane objects
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| KHR_binary_glTF || Binaries for glTF 1.0, left in glTF 2.0 for compatibility
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| KHR_draco_mesh_compression || Draco geometry compression
| KHR_draco_mesh_compression || Draco geometry compression
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| KHR_materials_volume || Used to render transparency for volume materials
| KHR_materials_volume || Used to render transparency for volume materials
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| KHR_texture_basisu || BasisU texture compresson
| KHR_texture_basisu || BasisU texture compression
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| KHR_texture_transform || Texture UV transformations
| KHR_texture_transform || Texture UV transformations
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|-
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| EXT_mesh_gpu_instancing || Used to render instanced meshes
| EXT_mesh_gpu_instancing || Used to render instanced meshes
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| S8S_v3d_animation || Animation playback settings
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| S8S_v3d_camera || Advanced camera settings
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| S8S_v3d_materials || Blender, Max, Maya material settings and node graphs
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| S8S_v3d_mesh || Blender, Max, Maya mesh settings
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| S8S_v3d_node || Blender, Max, Maya object settings
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| S8S_v3d_scene || Blender, Max, Maya scene settings
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| S8S_v3d_texture || Blender, Max, Maya texture settings
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| S8S_v3d_lights || Light objects
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| S8S_v3d_light_probes || Light probe objects
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| S8S_v3d_curves || Curve objects
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| S8S_v3d_clipping_planes || Clipping plane objects
|}
|}

Latest revision as of 19:10, 9 January 2023

Here is the list of glTF 2.0 extensions supported by Verge3D:

Extension Description
S8S_v3d_animation Animation playback settings
S8S_v3d_camera Advanced camera settings: controls, viewport fit
S8S_v3d_materials Blender, Max, Maya native material settings and node graphs
S8S_v3d_mesh Mesh features: line rendering, UV and Vertex Color layers
S8S_v3d_node Blender, Max, Maya object settings e.g. constraints
S8S_v3d_scene Advanced scene settings: shadow algorithms, world shader, etc
S8S_v3d_texture Advanced texture support (HDR, LZMA-compressed) and settings
S8S_v3d_lights Light objects native to Blender, Max, Maya
S8S_v3d_light_probes Light probe objects: cubmaps, planar
S8S_v3d_curves Curve objects (fonts)
S8S_v3d_clipping_planes Clipping plane objects
KHR_binary_glTF Binaries for glTF 1.0, left in glTF 2.0 for compatibility
KHR_draco_mesh_compression Draco geometry compression
KHR_lights_punctual Basic lights (advanced light settings covered by the S8S_v3d_lights extension)
KHR_materials_clearcoat Clearcoat material params
KHR_materials_ior IOR material params
KHR_materials_sheen Sheen material params
KHR_materials_specular Additional specular params for materials
KHR_materials_transmission Transmission material params
KHR_materials_iridescence Iridescence material params
KHR_materials_unlit Shadeless materials
KHR_materials_volume Used to render transparency for volume materials
KHR_texture_basisu BasisU texture compression
KHR_texture_transform Texture UV transformations
KHR_mesh_quantization Mesh optimization technique
KHR_materials_emissive_strength Additional emission strength param for materials
EXT_texture_webp WebP textures
EXT_meshopt_compression Mesh optimization technique
EXT_mesh_gpu_instancing Used to render instanced meshes