GLTF extensions supported by Verge3D
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Here is the list of glTF 2.0 extensions supported by Verge3D:
| Extension | Description |
|---|---|
| KHR_binary_glTF | Binaries for glTF 1.0 |
| KHR_draco_mesh_compression | Draco geometry compression |
| KHR_lights_punctual | Lights |
| KHR_materials_clearcoat | Clearcoat material params |
| KHR_materials_ior | IOR material params |
| KHR_materials_sheen | Sheen material params |
| KHR_materials_specular | Additional specular params for materials |
| KHR_materials_transmission | Transmission material params |
| KHR_materials_iridescence | Iridescence material params |
| KHR_materials_unlit | Shadeless materials |
| KHR_materials_volume | Used to render transparency for volume materials |
| KHR_texture_basisu | BasisU texture compresson |
| KHR_texture_transform | Texture UV transformations |
| KHR_mesh_quantization | Mesh optimization technique |
| KHR_materials_emissive_strength | Additional emission strength param for materials |
| EXT_texture_webp | WebP textures |
| EXT_meshopt_compression | Mesh optimization technique |
| EXT_mesh_gpu_instancing | Used to render instanced meshes |
| S8S_v3d_animation | Animation playback settings |
| S8S_v3d_camera | Advanced camera settings |
| S8S_v3d_materials | Blender, Max, Maya material settings and node graphs |
| S8S_v3d_mesh | Blender, Max, Maya mesh settings |
| S8S_v3d_node | Blender, Max, Maya object settings |
| S8S_v3d_scene | Blender, Max, Maya scene settings |
| S8S_v3d_texture | Blender, Max, Maya texture settings |
| S8S_v3d_lights | Light objects |
| S8S_v3d_light_probes | Light probe objects |
| S8S_v3d_curves | Curve objects |
| S8S_v3d_clipping_planes | Clipping plane objects |