Difference between revisions of "GLTF extensions supported by Verge3D"
From Verge3D Wiki
Jump to navigationJump to search| m | m (Removed deprecated extensions) | ||
| Line 28: | Line 28: | ||
| |- | |- | ||
| | KHR_binary_glTF || Binaries for glTF 1.0, left in glTF 2.0 for compatibility | | KHR_binary_glTF || Binaries for glTF 1.0, left in glTF 2.0 for compatibility | ||
| |- | |- | ||
| | KHR_materials_unlit || Shadeless materials | | KHR_materials_unlit || Shadeless materials | ||
| |- | |- | ||
| | KHR_texture_basisu || BasisU/KTX texture compression | |||
| | KHR_texture_basisu || BasisU texture compression | |||
| |- | |- | ||
| | EXT_texture_webp || WebP textures | | EXT_texture_webp || WebP textures | ||
| |} | |} | ||
Revision as of 19:32, 14 January 2025
Here is the list of glTF 2.0 extensions supported by Verge3D:
| Extension | Description | 
|---|---|
| S8S_v3d_animation | Animation playback settings | 
| S8S_v3d_camera | Advanced camera settings: controls, viewport fit | 
| S8S_v3d_materials | Blender, Max, Maya native material settings and node graphs | 
| S8S_v3d_mesh | Mesh features: line rendering, UV and Vertex Color layers | 
| S8S_v3d_node | Blender, Max, Maya object settings e.g. constraints | 
| S8S_v3d_scene | Advanced scene settings: shadow algorithms, world shader, etc | 
| S8S_v3d_texture | Advanced texture support (HDR, LZMA-compressed) and settings | 
| S8S_v3d_lights | Light objects native to Blender, Max, Maya | 
| S8S_v3d_light_probes | Light probe objects: cubmaps, planar | 
| S8S_v3d_curves | Curve objects (fonts) | 
| S8S_v3d_clipping_planes | Clipping plane objects | 
| KHR_binary_glTF | Binaries for glTF 1.0, left in glTF 2.0 for compatibility | 
| KHR_materials_unlit | Shadeless materials | 
| KHR_texture_basisu | BasisU/KTX texture compression | 
| EXT_texture_webp | WebP textures | 

