Coordinate Systems: Difference between revisions
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| Line 8: | Line 8: | ||
| Blender || Z-up || right || | | Blender || Z-up || right || | ||
|- | |- | ||
| Bullet || Y-up || right || | | Bullet/Ammo.js || Y-up || right || | ||
|- | |- | ||
| Cinema4D || Y-up || left || | | Cinema4D || Y-up || left || | ||
Revision as of 11:16, 9 September 2021
| Software / Standard | Default System | Handedness | Notes |
|---|---|---|---|
| 3ds Max | Z-up | right | |
| Blender | Z-up | right | |
| Bullet/Ammo.js | Y-up | right | |
| Cinema4D | Y-up | left | |
| DirectX | Y-up | left | |
| Houdini | Y-up | right | |
| Maya | Y-up | right | configurable to Z-up right-handed |
| OpenGL/WebGL/glTF | Y-up | right | |
| Unity | Y-up | left | |
| Unreal Engine | Z-up | left | |
| Verge3D | Y-up | right |