Coordinate Systems: Difference between revisions
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Created page with "{| class="wikitable sortable" |+ Overview of coordinate system convenstions in various modelling suits/standards |- ! Software / Standard !! Default System !! Handedness !! No..." |
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|+ | |+ Coordinate system convenstions in various modelling suits/standards | ||
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! Software / Standard !! Default System !! Handedness !! Notes | ! Software / Standard !! Default System !! Handedness !! Notes | ||
Revision as of 11:15, 9 September 2021
| Software / Standard | Default System | Handedness | Notes |
|---|---|---|---|
| 3ds Max | Z-up | right | |
| Blender | Z-up | right | |
| Bullet | Y-up | right | |
| Cinema4D | Y-up | left | |
| DirectX | Y-up | left | |
| Houdini | Y-up | right | |
| Maya | Y-up | right | configurable to Z-up right-handed |
| OpenGL/WebGL/glTF | Y-up | right | |
| Unity | Y-up | left | |
| Unreal Engine | Z-up | left | |
| Verge3D | Y-up | right |