Difference between revisions of "Tips for Verge3D devs"

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These short links can be very helpful for debugging mobile devices.
These short links can be very helpful for debugging mobile devices.


* [https://v3d.net/ar v3d.net/ar] — launch '''A'''ugmented '''R'''eality demo.
* [https://v3d.net/c v3d.net/c] — launch basic '''C'''ube demo.
* [https://v3d.net/g v3d.net/g] — launch '''G'''lobal Illumination demo.
* [https://v3d.net/j v3d.net/j] — launch '''J'''ewelry Configurator.
* [https://v3d.net/l v3d.net/l] — redirect to '''l'''ocal App Manager (http://localhost:8668/).
* [https://v3d.net/m v3d.net/m] — open Verge3D User '''M'''anual.
* [https://v3d.net/r v3d.net/r] — launch Industrial '''R'''obot Demo.
* [https://v3d.net/s v3d.net/s] — '''S'''cooter Demo.
* [https://v3d.net/t v3d.net/t] — '''T'''eapot Heater.
* [https://v3d.net/v v3d.net/v] — W3C Markup '''V'''alidation Service.
* [https://v3d.net/vr v3d.net/vr] — launch '''V'''irtual '''R'''eality demo.
* [https://v3d.net/w v3d.net/w] — '''W'''ebGL System Report.
* [https://v3d.net/w v3d.net/w] — '''W'''ebGL System Report.
* [https://v3d.net/s v3d.net/s] — '''S'''cooter Demo.
* [https://v3d.net/r v3d.net/r] — Industrial '''R'''obot Demo.
* [https://v3d.net/1 v3d.net/1] — redirect to local App Manager (http://localhost:8668/)
* [https://v3d.net/pw v3d.net/pw] — detect GPU based on WebGL power preference.


== 3ds Max SDK requirements ==
== App Manager undocumented features ==
 
* [http://localhost:8668/get_preview_dir localhost:8668/get_preview_dir] — get path to preview directory.
 
* [http://localhost:8668/update_all_apps localhost:8668/update_all_apps] — update all applications automatically (use with caution!).
 
* [http://localhost:8668/restart localhost:8668/restart] — restart server.
 
* [http://localhost:8668/stop localhost:8668/stop] — stop server.
 
* [http://localhost:8668/reset localhost:8668/reset] — reset server settings.
 
* [http://localhost:8668/log localhost:8668/log] — App Manager log.
 
== Restoring console functions ==
 
<syntaxhighlight lang="javascript">
const i = document.createElement('iframe');
i.style.display = 'none';
document.body.appendChild(i);
window.console = i.contentWindow.console;
</syntaxhighlight>
 
== Downloading Electron builds ==


See [https://help.autodesk.com/view/MAXDEV/2022/ENU/?guid=Max_Developer_Help_about_the_3ds_max_sdk_sdk_requirements_html here].
gh release download v19.0.4 -D v19.0.4 -p 'electron-*64.zip' -p 'electron-*32.zip' -p 'SHASUMS256.txt' -R electron/electron


== Supported modelling suites ==
== Install Python packages to local directory ==


{| class="wikitable sortable"
pip install --target=dir_name package_name
|-
! Software !! Release year !! Python Version !! Build Requirements
|-
| Blender 2.80 || 2019 || 3.7.0 ||
|-
| Blender 2.81 || 2019 || 3.7.4 ||
|-
| Blender 2.82 || 2020 || 3.7.4 ||
|-
| Blender 2.83 || 2020 || 3.7.4 ||
|-
| Blender 2.90 || 2020 || 3.7.7 ||
|-
| Blender 2.91 || 2020 || 3.7.7 ||
|-
| Blender 2.92 || 2021 || 3.7.7 ||
|-
| Blender 2.93 || 2021 || 3.9.2 ||
|-
| Blender 3.0 || 2021 || 3.9.7 ||
|-
| 3ds Max 2019 || 2018 || 2.7.12 || VS 2015 Update 3, Platform Toolset v140, Windows SDK 10.0.10586
|-
| 3ds Max 2020 || 2019 || 2.7.15 || VS 2017, Platform Toolset v141, Windows SDK 10.0.17134.0
|-
| 3ds Max 2021 || 2020 || 3.7.6 || VS 2017, Platform Toolset v141, Windows SDK 10.0.17134.0
|-
| 3ds Max 2022 || 2021 || 3.7.9 || VS 2017, Platform Toolset v141, Windows SDK 10.0.17134.0
|-
| Maya 2018 || 2017 || 2.7.11 ||
|-
| Maya 2019 || 2018 || 2.7.11 ||
|-
| Maya 2020 || 2019 || 2.7.11 ||
|-
| Maya 2022 || 2021 || 3.7.7 ||
|}

Latest revision as of 09:41, 15 March 2024

This page contains random tips and code snippets that Verge3D devs or Verge3D DevKit users may find useful for their work.

Getting v3d namespace from iframe

document.getElementsByTagName("iframe")[0].contentWindow.v3d

e.g. to print performance profile from the iframe:

document.getElementsByTagName("iframe")[0].contentWindow.v3d.apps[0].printPerformanceInfo()

or to enable FPS counter:

document.getElementsByTagName("iframe")[0].contentWindow.v3d.apps[0].showFPS()

Debugging Verge3D render target

Use the following code to create a plane with the output of the given render target:

// DONT FORGET TO REMOVE IT!
var texture = renderTarget.texture
var geometry = new v3d.PlaneBufferGeometry(3, 3);
var material = new v3d.MeshBasicMaterial();
material.map = texture;
var planeMesh = new v3d.Mesh(geometry, material);
planeMesh.position.x = 6;
v3d.apps[0].scene.add(planeMesh);

Code Indentation Style

The K&R style, 4 spaces:

function someFun() {
    const someConst = 10;
    const alwaysTrue = true;

    for (let i = 0; i < someConst; i++) {
        if (alwaysTrue) {
            console.log(`Hello ${i}!`);
        }
    }
}

Key Triplets

There are several key triplets supported by Verge3D which are useful for debugging. To execute a triplet, wait until a Verge3D app finishes its loading, then press the same key thrice very quickly.

  • PPP — print performance profile. See here for more info.
  • FFF — show/hide FPS counter in the upper left corner of the rendered canvas.
  • HHH — halt/continue application rendering.

Short Links

These short links can be very helpful for debugging mobile devices.

App Manager undocumented features

Restoring console functions

const i = document.createElement('iframe');
i.style.display = 'none';
document.body.appendChild(i);
window.console = i.contentWindow.console;

Downloading Electron builds

gh release download v19.0.4 -D v19.0.4 -p 'electron-*64.zip' -p 'electron-*32.zip' -p 'SHASUMS256.txt' -R electron/electron

Install Python packages to local directory

pip install --target=dir_name package_name