Coordinate Systems

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Revision as of 11:15, 9 September 2021 by Alexander (talk | contribs)
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Coordinate system convenstions in various modelling suits/standards
Software / Standard Default System Handedness Notes
3ds Max Z-up right
Blender Z-up right
Bullet Y-up right
Cinema4D Y-up left
DirectX Y-up left
Houdini Y-up right
Maya Y-up right configurable to Z-up right-handed
OpenGL/WebGL/glTF Y-up right
Unity Y-up left
Unreal Engine Z-up left
Verge3D Y-up right