Difference between revisions of "Coordinate Systems"

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Line 8: Line 8:
| Blender || Z-up || right ||  
| Blender || Z-up || right ||  
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|-
| Bullet || Y-up || right ||  
| Bullet/Ammo.js || Y-up || right ||  
|-
|-
| Cinema4D || Y-up || left ||  
| Cinema4D || Y-up || left ||  

Revision as of 11:16, 9 September 2021

Coordinate system convenstions in various modelling suits/standards
Software / Standard Default System Handedness Notes
3ds Max Z-up right
Blender Z-up right
Bullet/Ammo.js Y-up right
Cinema4D Y-up left
DirectX Y-up left
Houdini Y-up right
Maya Y-up right configurable to Z-up right-handed
OpenGL/WebGL/glTF Y-up right
Unity Y-up left
Unreal Engine Z-up left
Verge3D Y-up right