Difference between revisions of "Baking cloth simulation in Blender for exporting to Verge3D"

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Since Verge3D does not support Blender's cloth simulation, it must be baked before export. See this video on how to do that:
Since Verge3D does not support Blender's cloth simulation, it must be baked before export. See this video on how to do that:


<youtube>v8Yi2gZaKuE</youtube>
<youtube>QzYlSA-Wqy8</youtube>


For basic cloth simulations, you might also try the physical-based approach. See the [https://www.soft8soft.com/docs/manual/en/puzzles/Physics.html#create_soft_body create soft body] puzzle reference.
For basic cloth simulations, you might also try the physical-based approach. See the [https://www.soft8soft.com/docs/manual/en/puzzles/Physics.html#create_soft_body create soft body] puzzle reference.

Latest revision as of 16:27, 18 October 2021

Since Verge3D does not support Blender's cloth simulation, it must be baked before export. See this video on how to do that:

For basic cloth simulations, you might also try the physical-based approach. See the create soft body puzzle reference.