Difference between revisions of "Baking cloth simulation in Blender for exporting to Verge3D"
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For basic cloth simulations, you might also try the physical-based approach. See the [https://www.soft8soft.com/docs/manual/en/puzzles/Physics.html#create_soft_body create soft body] puzzle reference. |
Revision as of 10:00, 17 August 2021
Since Verge3D does not support Blender's cloth simulation, it must be baked before export. See this video on how to do that:
For basic cloth simulations, you might also try the physical-based approach. See the create soft body puzzle reference.