GLTF extensions supported by Verge3D

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Here is the list of glTF 2.0 extensions supported by Verge3D:

Extension Description
S8S_v3d_animation Animation playback settings.
S8S_v3d_camera Advanced camera settings: controls, viewport fit.
S8S_v3d_clipping_planes Clipping plane objects.
S8S_v3d_curves Curve objects and fonts.
S8S_v3d_lights Light objects native to Blender, Max, Maya.
S8S_v3d_light_probes Light probe objects: cubmaps, planar.
S8S_v3d_materials Blender, Max, Maya native material settings and node graphs.
S8S_v3d_mesh Mesh features: line rendering, UV and Vertex Color layers.
S8S_v3d_node Blender, Max, Maya object settings e.g. constraints.
S8S_v3d_scene Advanced scene settings: shadow algorithms, world shader, etc.
S8S_v3d_speakers Speaker objects. Verge3D for Blender only.
S8S_v3d_texture Advanced texture support (HDR, LZMA-compressed) and settings.
KHR_binary_glTF Binaries for glTF 1.0, left in glTF 2.0 for compatibility.
KHR_materials_unlit Shadeless materials.
KHR_texture_basisu BasisU/KTX texture compression.
EXT_texture_webp WebP textures. Verge3D for Blender only.

Need to find more about these extensions? Check out Verge3D Developer Kit for reference.