GLTF extensions supported by Verge3D
From Verge3D Wiki
Here is the list of glTF 2.0 extensions supported by Verge3D:
| Extension | Description |
|---|---|
| S8S_v3d_animation | Animation playback settings. |
| S8S_v3d_camera | Advanced camera settings: controls, viewport fit. |
| S8S_v3d_clipping_planes | Clipping plane objects. |
| S8S_v3d_curves | Curve objects and fonts. |
| S8S_v3d_lights | Light objects native to Blender, Max, Maya. |
| S8S_v3d_light_probes | Light probe objects: cubmaps, planar. |
| S8S_v3d_materials | Blender, Max, Maya native material settings and node graphs. |
| S8S_v3d_mesh | Mesh features: line rendering, UV and Vertex Color layers. |
| S8S_v3d_node | Blender, Max, Maya object settings e.g. constraints. |
| S8S_v3d_scene | Advanced scene settings: shadow algorithms, world shader, etc. |
| S8S_v3d_speakers | Speaker objects. Verge3D for Blender only. |
| S8S_v3d_texture | Advanced texture support (HDR, LZMA-compressed) and settings. |
| KHR_binary_glTF | Binaries for glTF 1.0, left in glTF 2.0 for compatibility. |
| KHR_materials_unlit | Shadeless materials. |
| KHR_texture_basisu | BasisU/KTX texture compression. |
| EXT_texture_webp | WebP textures. Verge3D for Blender only. |
Need to find more about these extensions? Check out Verge3D Developer Kit for reference.