Measurement Units

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This page explains measurement (distance) units that are used in Verge3D and how these interact with Blender, 3ds Max, Maya system units.

Verge3D uses generic units. These can be anything you want: meters, inches, centimeters, parsecs, etc. However, when dealing with the particular modeling software, some Verge3D-flavor specifics should be considered.

Verge3D for Blender

1 Blender Unit (BU) = 1 meter by default

Verge3D for 3ds Max

3ds Max uses Inches as system units.

Verge3D for Maya

Working Units default to centimeters, however you can assign your own with the Maya's property SettingsWorking UnitsLinear. The rule of thumb is simple — units that you see in the Maya UI will be exported to glTF and used in Verge3D as-is (no conversion happens).

Internally Maya stores everything in centimeters, but this is handled by the Verge3D exporter. This fact should not be a concern for both Verge3D artists or programmers.