Measurement Units: Difference between revisions
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Working Units default to centimeters, however you can assign your own with the Maya's property '''Settings''' → '''Working Units''' → '''Linear'''. The rule of thumb is simple — units that you see in Maya UI will be exported to glTF and used in Verge3D as-is (no conversion happens). | Working Units default to centimeters, however you can assign your own with the Maya's property '''Settings''' → '''Working Units''' → '''Linear'''. The rule of thumb is simple — units that you see in Maya UI will be exported to glTF and used in Verge3D as-is (no conversion happens). | ||
Internally Maya stores everything in centimeters, but this will be handled by the Verge3D exporter and should not be a concern to both artists and programmers. | |||
Revision as of 19:00, 21 May 2026
This page explains measurement (distance) units that are used in Verge3D and how these interact with Blender, 3ds Max, Maya system units.
Verge3D uses generic units. These can be anything you want: meters, inches, centimeters, parsecs, etc. However, when dealing with the particular modeling software, some Verge3D-flavor specifics should be considered.
Verge3D for Blender
1 Blender Unit (BU) = 1 meter by default
Verge3D for 3ds Max
3ds Max uses Inches as system units.
Verge3D for Maya
Working Units default to centimeters, however you can assign your own with the Maya's property Settings → Working Units → Linear. The rule of thumb is simple — units that you see in Maya UI will be exported to glTF and used in Verge3D as-is (no conversion happens).
Internally Maya stores everything in centimeters, but this will be handled by the Verge3D exporter and should not be a concern to both artists and programmers.