Measurement Units: Difference between revisions

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== Verge3D for Maya ==
== Verge3D for Maya ==


Working Units default to centimeters, however you can assign your own with the Maya's '''Settings''' → '''Working Units''' → '''Linear''' property. The rule of thumb is simple — units that you see in Maya UI will be exported to glTF and used in Verge3D as-is.
Working Units default to centimeters, however you can assign your own with the Maya's '''Settings''' → '''Working Units''' → '''Linear''' property. The rule of thumb is simple — units that you see in Maya UI will be exported to glTF and used in Verge3D as-is (no conversion happens).

Revision as of 18:57, 21 May 2026

This page explains measurement (distance) units that are used in Verge3D and how these interact with Blender, 3ds Max, Maya system units.

Verge3D uses generic units. These can be anything you want: meters, inches, centimeters, parsecs, etc. However, when dealing with the particular modeling software, some Verge3D-flavor specifics should be considered.

Verge3D for Blender

1 Blender Unit (BU) = 1 meter by default

Verge3D for 3ds Max

3ds Max uses Inches as system units.

Verge3D for Maya

Working Units default to centimeters, however you can assign your own with the Maya's SettingsWorking UnitsLinear property. The rule of thumb is simple — units that you see in Maya UI will be exported to glTF and used in Verge3D as-is (no conversion happens).