Measurement Units: Difference between revisions

From Verge3D Wiki
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
This page explains measurement (distance) units that are used in Verge3D and how these interact with Blender, 3ds Max, Maya system units.
This page explains measurement (distance) units that are used in Verge3D and how these interact with Blender, 3ds Max, Maya system units.
Verge3D uses generic units. These can be anything you want: meters, inches, centimeters, parsecs, etc. However, when dealing with modeling software, some specifics should be considered which depend on the Verge3D flavor you use.


== Verge3D for Blender ==
== Verge3D for Blender ==

Revision as of 16:11, 21 May 2026

This page explains measurement (distance) units that are used in Verge3D and how these interact with Blender, 3ds Max, Maya system units.

Verge3D uses generic units. These can be anything you want: meters, inches, centimeters, parsecs, etc. However, when dealing with modeling software, some specifics should be considered which depend on the Verge3D flavor you use.

Verge3D for Blender

1 Blender Unit (BU) = 1 meter by default

Verge3D for 3ds Max

3ds Max uses Inches as system units.

Verge3D for Maya

Working Units default to cm.