Difference between revisions of "Useful Chrome Flags"

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== Disable WebGL (both WebGL 1.0 and WebGL 2.0) ==
== Disable WebGL (both WebGL 1.0 and WebGL 2.0) ==
Run Chrome with this flag to test that your app response properly to missing WebGL capabilities on the user device.


<code>google-chrome --disable-webgl</code>
<code>google-chrome --disable-webgl</code>


Run Chrome with this flag to test that your app response properly to missing WebGL capabilities on the user device.
== Disable WebGL 2.0 ==


== Disable WebGL 2.0 ==
Specify this flag to simulate running your app on older devices with missing WebGL 2.0 support.


<code>google-chrome --disable-webgl2</code>
<code>google-chrome --disable-webgl2</code>
Specify this flag to simulate running your app on older devices with missing WebGL 2.0 support.


== Disable 60 FPS limit ==
== Disable 60 FPS limit ==

Revision as of 13:00, 2 August 2021

See this page to find out how to specify these flags.

Disable WebGL (both WebGL 1.0 and WebGL 2.0)

Run Chrome with this flag to test that your app response properly to missing WebGL capabilities on the user device.

google-chrome --disable-webgl

Disable WebGL 2.0

Specify this flag to simulate running your app on older devices with missing WebGL 2.0 support.

google-chrome --disable-webgl2

Disable 60 FPS limit

By default, web browsers limit rendering framerate for WebGL apps. Specify the following flags to disable this limit:

google-chrome --disable-gpu-vsync --disable-frame-rate-limit

Disable GPU hacks

google-chrome --disable-gpu-driver-bug-workarounds