GLTF extensions supported by Verge3D: Difference between revisions
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! Extension !! Description | ! Extension !! Description | ||
|- | |- | ||
| S8S_v3d_animation || Animation playback settings | | S8S_v3d_animation || Animation playback settings. | ||
|- | |- | ||
| S8S_v3d_camera || Advanced camera settings: controls, viewport fit | | S8S_v3d_camera || Advanced camera settings: controls, viewport fit. | ||
|- | |- | ||
| | | S8S_v3d_clipping_planes || Clipping plane objects. | ||
|- | |- | ||
| | | S8S_v3d_curves || Curve objects and fonts. | ||
|- | |||
| S8S_v3d_lights || Light objects native to Blender, Max, Maya. | |||
|- | |- | ||
| | | S8S_v3d_light_probes || Light probe objects: cubmaps, planar. | ||
|- | |- | ||
| | | S8S_v3d_materials || Blender, Max, Maya native material settings and node graphs. | ||
|- | |- | ||
| | | S8S_v3d_mesh || Mesh features: line rendering, UV and Vertex Color layers. | ||
|- | |- | ||
| | | S8S_v3d_node || Blender, Max, Maya object settings e.g. constraints. | ||
|- | |- | ||
| | | S8S_v3d_scene || Advanced scene settings: shadow algorithms, world shader, etc. | ||
|- | |- | ||
| | | S8S_v3d_speakers || Speaker objects. Verge3D for Blender only. | ||
|- | |- | ||
| | | S8S_v3d_texture || Advanced texture support (HDR, LZMA-compressed) and settings. | ||
|- | |- | ||
| KHR_binary_glTF || Binaries for glTF 1.0, left in glTF 2.0 for compatibility | | KHR_binary_glTF || Binaries for glTF 1.0, left in glTF 2.0 for compatibility. | ||
|- | |- | ||
| KHR_materials_unlit || Shadeless materials | | KHR_materials_unlit || Shadeless materials. | ||
|- | |- | ||
| KHR_texture_basisu || BasisU/KTX texture compression | | KHR_texture_basisu || BasisU/KTX texture compression. | ||
|- | |- | ||
| EXT_texture_webp || WebP textures | | EXT_texture_webp || WebP textures. Verge3D for Blender only. | ||
|} | |} | ||
Need to find more about these extensions? Check out [https://www.soft8soft.com/docs/manual/en/programmers_guide/Developer-Kit.html Verge3D Developer Kit] for reference. | |||
[[Category:Explanations]] | |||
Latest revision as of 10:27, 30 May 2026
Here is the list of glTF 2.0 extensions supported by Verge3D:
| Extension | Description |
|---|---|
| S8S_v3d_animation | Animation playback settings. |
| S8S_v3d_camera | Advanced camera settings: controls, viewport fit. |
| S8S_v3d_clipping_planes | Clipping plane objects. |
| S8S_v3d_curves | Curve objects and fonts. |
| S8S_v3d_lights | Light objects native to Blender, Max, Maya. |
| S8S_v3d_light_probes | Light probe objects: cubmaps, planar. |
| S8S_v3d_materials | Blender, Max, Maya native material settings and node graphs. |
| S8S_v3d_mesh | Mesh features: line rendering, UV and Vertex Color layers. |
| S8S_v3d_node | Blender, Max, Maya object settings e.g. constraints. |
| S8S_v3d_scene | Advanced scene settings: shadow algorithms, world shader, etc. |
| S8S_v3d_speakers | Speaker objects. Verge3D for Blender only. |
| S8S_v3d_texture | Advanced texture support (HDR, LZMA-compressed) and settings. |
| KHR_binary_glTF | Binaries for glTF 1.0, left in glTF 2.0 for compatibility. |
| KHR_materials_unlit | Shadeless materials. |
| KHR_texture_basisu | BasisU/KTX texture compression. |
| EXT_texture_webp | WebP textures. Verge3D for Blender only. |
Need to find more about these extensions? Check out Verge3D Developer Kit for reference.