MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "gapcontinue": "Supported_Platforms_and_Modeling_Tools",
        "continue": "gapcontinue||"
    },
    "warnings": {
        "main": {
            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/mailman/listinfo/mediawiki-api-announce> for notice of API deprecations and breaking changes."
        },
        "revisions": {
            "*": "Because \"rvslots\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."
        }
    },
    "query": {
        "pages": {
            "198": {
                "pageid": 198,
                "ns": 0,
                "title": "Route 66 Digital - Capricorn Project",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "[[Category:Apps and Demos]]\n\n== Overview ==\nIn 2022, Robotique ''FIRS''T Qu\u00e9bec (https://robotiquefirstquebec.org/) approached Route 66 Digital, LLC ( https://www.r66d.com/ ) to help in the development of a Verge3d application based on an existing CAD model of a competition robot.  \n\nThis project involves many people from around the globe that have dedicated their time voluntarily to present an educational proof of concept that R\u00e9gis Bekale of Robotique ''FIRST'' Qu\u00e9bec has envisioned.        \n[[File:RFQ Jan Build.jpg|thumb|TRY THE INTERACTIVE https://www.r66d.com/robot-explorer-january-build]]\nThis project is primarily funded through donations, partnerships, and modelers from around the globe.            \n\nOriginal Work by:  R\u00e9gis Bekale   \n\nDeveloped by: Route 66 Digital, LLC      \n\n====== In Partnership with: ======\nAzrieli Foundation   \n\nRobotique ''FIRST'' Qu\u00e9bec   \n\nFusion Jeunesse   \n\nRoute 66 Digital   \n\n\u00c9cole Secondaire Saint-Laurent      \n\n== Partner With Us ==\nWe are harnessing the power of video game technology and leveraging students' desire to explore and create in 3D environments to inform and educate in an entertaining and meaningful way.\u00a0 We are pushing the boundaries of technology to bring interactive educational 3D content to every student on desktop and mobile devices where they can learn STEM concepts easily and quickly at home, work or play.\u00a0 Our hopes and dreams are to enable each student the ability to have their own interactive technology platform in the palm of their hands eliminating financial and physical barriers that prohibit many from gaining valuable experience.\u00a0 Software updates will expand content and functionality allowing the students to use the application as a long-term learning system. \u00a0\n\nWe need your financial help to achieve our dreams and goals.\u00a0 Your contributions today can go a long way to helping students Learn without Limits.\n\nJoin our team of partners: Azrieli Foundation, Robotique ''FIRST'' Qu\u00e9bec, Fusion Jeunesse, Route 66 Digital and \u00c9cole Secondaire Saint-Laurent, to help us develop the pedagogical tool named Capricorn. With your support, the possibilities are enormous! But to achieve these goals, we need you!  Your technical, creative expertise or financial contribution would be a catalyst to support this project!   Please contact us at [mailto:&#x20;Info@robitquefirstquebec.org info@robitquefirstquebec.org].\n\n== '''Project Goals''' ==\nThe goal of the Capricorn project is to create a 3D immersive educational platform that educators can use to reach their students in new and exciting ways.\u00a0 To provide an educational tool that can be accessed from anywhere that explains complex scientific topics through interactive lesson plans and gamification while promoting and garnering interest in science and technology. \u00a0 Educators can utilize existing content such as the initial robot or\u00a0 upload new content from a future existing library or content they create. \u00a0 Students can follow along in class or explore the content on their own where ever they are.\u00a0 They will be able to learn and deepen their understanding of electronics, mechanics, numerous STEM concepts as well as the rapid and efficient prototyping of a robot for the ''FIRST'' international robotics competition.\n\nWe call upon inspiring people with endless creativity from all STEM fields and many others to help bring our vision to fruition.\n\n[https://www.r66d.com/robot-explorer-january-build Try Capricorn] and discover what it means to learn without limits!\n\n== '''Timeline''' ==\n\n===== '''JANUARY 17th, 2023''' =====\nRobotique ''FIRST'' Qu\u00e9bec and Route 66 Digital have developed a 3D interactive for the 2023 Robotics Festival.   Visit the ''FIRST'' Tech Challenge Provincial Championship at Grand Quay of Port Montr\u00e9al on January 28th, 2023.   Be one of the first to experience the first of three interactives to be released this year.   Video Teaser:  https://youtu.be/4_CMLTjgpmo\n\n===== '''JANUARY 28th, 2023''' =====\nInteractive on display at ''FIRST'' Tech Challenge Provincial Championship at Grand Quay of Port Montr\u00e9al\n\n===== '''JANUARY 29th, 2023''' =====\n'''Interactive viewable online at:    https://webgl.r66dapps.com/robotique_first_quebec/'''\n\n'''The January build's primary function was to reduce the triangle count from over 30 million to under 3 million.  The initial thoughts were that the CAD models could be optimized or decimated to achieve a minimum target of 3 million with the phase 1 timing.  It was quickly realized that optimization took longer than remodeling from scratch and did not yield good results.   Remodeling allowed for complete control over good topology allowing us to use even fewer triangles than expected.  Due to the January delivery date requirement, model optimization stopped when we reached 1.9 million triangles 33% below our target.   Optimization of the models continues and we expect to be under 1,000,000 triangles by mid-summer 2023.  Although the build was designed as Verge3d app output to an Electron App the online version worked so well we thought we would release it too.'''\n\n===== '''MARCH 29TH, 2023''' =====\nThe March build that includes two additional interactive components will be released at the Robotics Competition on March 29-30-31 and April 1 at Colis\u00e9e Videotron in Trois-Rivi\u00e8res, Qu\u00e9bec.  \n\n== Frequently Asked Questions ==\n\n====== January Build ======\nQ:  Why is the shading flat?   \n\nA:   CAD models when imported into Blender arrive with nearly every edge marked as sharp and no smoothing groups, leading to very flat rendered surfaces. The optimized models, created in Blender, have sharps on required edges and auto smoothing producing nice smooth curved surfaces within the limits of the target triangle count for each object as described above. The January Build had many objectives: a proof of concept, a work in progress milestone and a kiosk to be shown to partners and investors but most importantly, the output could not impact the continuing development of the March and Summer builds. With these factors in mind, the January Build left many components not shaded smooth that will be updated in subsequent builds.  \n\n\nQ: Why don't you use normal maps, ambient occlusion or more detailed texture maps?  \n\nA: When working on a project with mid process releases, there are a few methods that can be used to produce the delivery.  The first is to fork the model and code at a particular point and then work on this branch separately from the main branch, allowing it to be fully optimized, textured, mapped, etc.   This type of process requires you have at your disposal a larger team that can handle simultaneous development of the two development branches and most importantly the funding to support the level of effort required.  This project is being funded by non profits Robitque ''FIRST'' Qu\u00e9bec and Fusion Jeunesse and an approach that did not impact their budget was the direction selected.   If the project was forked, the model would have been UV mapped, textured, organized, animated and shaded three separate times. increasing the cost of the project.   The approach taken, allows the use prototype textures and shaders or simple place holders until all the model optimization and animation is completed.   Since the first two releases are \"proof of concepts\" and \"work in progress updates\" the final texturing, normal maps, shading, etc. can wait until the end allow us to optimize the textures around the final: object count, triangle count, and memory usage per device type.  Most importantly it ensures we do this process only one time saving the client additional costs.   \n\n== '''Links''' ==\nSoft8Soft Youtube -https://youtu.be/-r5WjvL4lig\n\nVideo Teaser:  https://youtu.be/4_CMLTjgpmo\n\nInteractive viewable online at:    https://webgl.r66dapps.com/robotique_first_quebec/\n\nRobotique ''FIRST'' Qu\u00e9bec:  https://robotiquefirstquebec.org/\n\nRoute 66 Digital: https://www.r66d.com\n\n== Contributors ==\n\n====== Individuals (listed alphabetically) ======\n\n* R\u00e9gis Bekale - Robotique ''FIRST'' Qu\u00e9bec - Executive Producer - original concept creator\n*Martine Campbell - administration\n* Vincent Del Campo - Blender 3D model optimization\n* Daniel Delisle - Senior CAD model developer \n* Lizzie Laubie - 3D modeling intern\n* Sidney Lavoie - technical writer\n* Ryma Merrouchi - technical writer\n* Cl\u00e9ment Perrotte - Blender 3D model optimization \n* Jean Philippe Poirier - senior technical advisor, mechanical engineering and animation consultant\n\n====== Corporate (listed alphabetically) ======\n\n* Route 66 Digital - Blender 3D model optimization, interface design, project management, programming and consulting"
                    }
                ]
            },
            "207": {
                "pageid": 207,
                "ns": 0,
                "title": "Sprite Sheets for Blender and Verge3d - Xeons3dLab",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "[[Category:Blender]]\n[[Category:Tutorials]]\nSprite Sheets for Blender and Verge3d by Xeon's 3D Lab.\nLearn how to create a shader group that will make controlling and cycling through a sprite sheet extremely easy.  Learn how to animate in Blender or directly in Puzzles.\n\n<youtube>0lYkvXpqsYw</youtube>"
                    }
                ]
            }
        }
    }
}