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	<id>https://www.soft8soft.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alexander</id>
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	<updated>2026-04-24T00:02:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Featured_applications_made_with_Verge3D&amp;diff=1814</id>
		<title>Featured applications made with Verge3D</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Featured_applications_made_with_Verge3D&amp;diff=1814"/>
		<updated>2026-04-23T14:09:38Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Landing Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains a list of notable applications made with Verge3D. Please share only complete and published projects here.&lt;br /&gt;
[[File:verge3d_apps.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== E-Commerce / 3D configurators ==&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/scooter/index.html Scooter] — 3D product configurator featuring HDR rendering, realistic materials, a code-less approach for creating more than a million possible combinations. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/jewelry_configurator/index.html Jewelry Configurator] — interactive web-based jewelry customizer. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
[https://vv4d.com/YzonaBuilder/YzonaBuilder.html Auto Parts Configurator] — auto parts 3D Shopify e-commerce. Made by Vv4D Qiangge.&lt;br /&gt;
&lt;br /&gt;
[https://www.configureone.com/rt3d-quadcopter-demo/ Passenger Drone Configurator] — concept visualization of configure, price, quote system developed by Configure One, Inc.&lt;br /&gt;
&lt;br /&gt;
Shirt 3D Configurator ([https://3d-ideas.de/3ddemo/ash-tailor/final/ webgl]/[https://www.youtube.com/watch?v=GlTyfUPOjfI video]) — bespoke garments online shop. Created by VMT Solutions.&lt;br /&gt;
&lt;br /&gt;
== Product visualizations ==&lt;br /&gt;
&lt;br /&gt;
[https://basf-vcar.com/ Virtual Car OEM Explorer] — virtual car showcasing chemistry-driven solutions for future mobility. Made by BASF Automotive Solutions.&lt;br /&gt;
&lt;br /&gt;
[https://dreidesign.com/kunden/juk/oppo_microsite/ X2 Pro Smartphone] — immersive 3D visualization created for Oppo and Vodafone by dreidesign.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=qsxCd4140GQ Protective coating for industrial facilities] — featuring anti-corrosion, fire-protective, and architectural coatings for construction. Produced by O3 company.&lt;br /&gt;
&lt;br /&gt;
== Landing Pages ==&lt;br /&gt;
&lt;br /&gt;
X Square, a 2-billion startup backed by Alibaba, ByteDance, and Xiaomi, used 3ds Max and Verge3D to visualize their Quanta X2 robot on the web (run [https://x2robot.com/en/product/quantum2 live] / see [https://www.youtube.com/watch?v=oPdmDNFe2v4 video]).&lt;br /&gt;
&lt;br /&gt;
FMG Group ([https://fmgshipping.pro/en webgl]/[https://www.youtube.com/watch?v=SQHUR-VpXSg video]) — 3D landing page for services offered by a transportation company.&lt;br /&gt;
&lt;br /&gt;
== Online exhibitions ==&lt;br /&gt;
&lt;br /&gt;
[https://vv4d.com/XiangtanMuseum/XiangtanMuseum.html  XiangtanMuseum] — Xiangtan county museum cloud exhibition hall by Vv4D Qiangge.&lt;br /&gt;
&lt;br /&gt;
[https://cloud.viewspread.com/project/newcase2021/dafenmeishuguan/ DafenMuseum] — Shenzhen Dafen Art museum online exhibition hall by Xuanji.&lt;br /&gt;
&lt;br /&gt;
Digitus Art ([https://www.digitus.art/start.html webgl]/[https://www.youtube.com/watch?v=ggsl_VUr690 video]) — interactive 3D museum with exhibits visualized right in the browser.&lt;br /&gt;
&lt;br /&gt;
== E-Learning ==&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/industrial_robot/index.html Industrial Robot] — AR/VR experience for engineering. A virtual robot capable of assembly, welding, drilling, and packaging. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
Hydraulic Pump ([https://produktdemonstrator.3dit.de/beinlich/portfolio_20230628/?lang=en&amp;amp;pump=softex webgl]/[https://www.youtube.com/watch?v=GLUJRI2Zysc video]) — interactive 3D product demonstrator with exploded view. Designed by 3D Interaction Technologies (3Dᴵᵀ).&lt;br /&gt;
&lt;br /&gt;
== Architecture and construction ==&lt;br /&gt;
&lt;br /&gt;
[https://www.yak-construire.com/wp-content/themes/yak2018/modeles3d/anouka/index.html Anou’ka House] — interactive home planner by French developer ya&#039;K construire.com&lt;br /&gt;
&lt;br /&gt;
ESA Test Centre ([https://esamultimedia.esa.int/multimedia/ESTEC/virtualtour/ webgl]/[https://www.youtube.com/watch?v=cv7k95yw9dA video]) — immersive 3D tour featuring European Space Agency&#039;s Test Centre, the largest set of facilities of its kind in Europe, and one of the largest in the world.&lt;br /&gt;
&lt;br /&gt;
== Medical and scientific visualizations ==&lt;br /&gt;
&lt;br /&gt;
[https://eyes.nasa.gov/curiosity/ Mars Rover Online 3D Simulator] — award-winning experience by NASA&#039;s Jet Propulsion Laboratory.&lt;br /&gt;
&lt;br /&gt;
[https://www.suva.ch/de-ch/news/unfall/knieverletzungen-vorbeugen Medical 3D Illustration] — by Swiss National Accident Insurance Fund.&lt;br /&gt;
&lt;br /&gt;
[https://digitalcollection.zhaw.ch/bitstream/11475/26340/3/2022_Seidel-etal_Laboratory-independent-exploration-stirred-bioreactors-fluid-dynamics.pdf Laboratory-independent exploration of stirred bioreactors and their fluid dynamics] — a paper from Elsevier&#039;s Education for Chemical Engineers.&lt;br /&gt;
&lt;br /&gt;
== Business presentations ==&lt;br /&gt;
&lt;br /&gt;
[https://www.viewspread.com/h-col-105.html Wind Generator] — infographics by View Spread studio.&lt;br /&gt;
&lt;br /&gt;
== Geospatial visualizations ==&lt;br /&gt;
&lt;br /&gt;
[https://visitbunburygeographe.com.au/maptest/# The Bunbury Geographe] — tourist attractions map by Visit Bunbury.&lt;br /&gt;
&lt;br /&gt;
== Browser games ==&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/farmers_journey/farmers_journey.html Farmer&#039;s Journey] — an engaging WebGL game based on the Verge3D engine. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
[https://cyber-fox.net/projects/foxrunner/ Fox Runner] — browser game by CyberFox studio.&lt;br /&gt;
&lt;br /&gt;
== Art and demos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.illussimo.com/webgl/myVehicle-fantasy/my_vehicle_fantasy.html Fantasy Vehicle] — audio-visual experience by Simone Lipschitz.&lt;br /&gt;
&lt;br /&gt;
== Route 66 Digital Demos==&lt;br /&gt;
&lt;br /&gt;
[https://webgl.r66dapps.com/noco NOCO Genius10] — exploring motion graphic techniques and transitions for annotations.&lt;br /&gt;
&lt;br /&gt;
[https://www.r66d.com/robot-explorer-january-build Robot Explorer] — STEM educational demonstrator&lt;br /&gt;
&lt;br /&gt;
[https://www.r66d.com/starpuzzle Star Puzzle Solution] — interactive step-by-step instruction guide&lt;br /&gt;
&lt;br /&gt;
[https://www.r66d.com/escape Escape Room] — an interactive short game.&lt;br /&gt;
&lt;br /&gt;
[https://webgl.r66dapps.com/toothbrush/ Electric Toothbrush] — product demo / educational demo&lt;br /&gt;
&lt;br /&gt;
[https://webgl.r66dapps.com/p51/ P51 Beer] — explores post-processing effects &amp;amp; e-commerce integration &lt;br /&gt;
&lt;br /&gt;
see them all at [https://www.r66d.com Route 66 Digital]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://www.soft8soft.com/gallery/ Gallery] — the app gallery on the Soft8Soft website.&lt;br /&gt;
*[[Web3D Examples by Philip Fong]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Apps and Demos]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=Categorized list of notable interactive 3D web applications made with Verge3D&lt;br /&gt;
|image=verge3d_apps.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Featured_applications_made_with_Verge3D&amp;diff=1813</id>
		<title>Featured applications made with Verge3D</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Featured_applications_made_with_Verge3D&amp;diff=1813"/>
		<updated>2026-04-23T14:09:00Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Landing Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains a list of notable applications made with Verge3D. Please share only complete and published projects here.&lt;br /&gt;
[[File:verge3d_apps.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== E-Commerce / 3D configurators ==&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/scooter/index.html Scooter] — 3D product configurator featuring HDR rendering, realistic materials, a code-less approach for creating more than a million possible combinations. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/jewelry_configurator/index.html Jewelry Configurator] — interactive web-based jewelry customizer. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
[https://vv4d.com/YzonaBuilder/YzonaBuilder.html Auto Parts Configurator] — auto parts 3D Shopify e-commerce. Made by Vv4D Qiangge.&lt;br /&gt;
&lt;br /&gt;
[https://www.configureone.com/rt3d-quadcopter-demo/ Passenger Drone Configurator] — concept visualization of configure, price, quote system developed by Configure One, Inc.&lt;br /&gt;
&lt;br /&gt;
Shirt 3D Configurator ([https://3d-ideas.de/3ddemo/ash-tailor/final/ webgl]/[https://www.youtube.com/watch?v=GlTyfUPOjfI video]) — bespoke garments online shop. Created by VMT Solutions.&lt;br /&gt;
&lt;br /&gt;
== Product visualizations ==&lt;br /&gt;
&lt;br /&gt;
[https://basf-vcar.com/ Virtual Car OEM Explorer] — virtual car showcasing chemistry-driven solutions for future mobility. Made by BASF Automotive Solutions.&lt;br /&gt;
&lt;br /&gt;
[https://dreidesign.com/kunden/juk/oppo_microsite/ X2 Pro Smartphone] — immersive 3D visualization created for Oppo and Vodafone by dreidesign.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=qsxCd4140GQ Protective coating for industrial facilities] — featuring anti-corrosion, fire-protective, and architectural coatings for construction. Produced by O3 company.&lt;br /&gt;
&lt;br /&gt;
== Landing Pages ==&lt;br /&gt;
&lt;br /&gt;
X Square, a 2-billion startup backed by Alibaba, ByteDance, and Xiaomi, used 3ds Max and Verge3D to visualize their Quanta X2 robot on the web (run [https://x2robot.com/en/product/quantum2 webgl] / see [https://www.youtube.com/watch?v=oPdmDNFe2v4 video]).&lt;br /&gt;
&lt;br /&gt;
FMG Group ([https://fmgshipping.pro/en webgl]/[https://www.youtube.com/watch?v=SQHUR-VpXSg video]) — 3D landing page for services offered by a transportation company.&lt;br /&gt;
&lt;br /&gt;
== Online exhibitions ==&lt;br /&gt;
&lt;br /&gt;
[https://vv4d.com/XiangtanMuseum/XiangtanMuseum.html  XiangtanMuseum] — Xiangtan county museum cloud exhibition hall by Vv4D Qiangge.&lt;br /&gt;
&lt;br /&gt;
[https://cloud.viewspread.com/project/newcase2021/dafenmeishuguan/ DafenMuseum] — Shenzhen Dafen Art museum online exhibition hall by Xuanji.&lt;br /&gt;
&lt;br /&gt;
Digitus Art ([https://www.digitus.art/start.html webgl]/[https://www.youtube.com/watch?v=ggsl_VUr690 video]) — interactive 3D museum with exhibits visualized right in the browser.&lt;br /&gt;
&lt;br /&gt;
== E-Learning ==&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/industrial_robot/index.html Industrial Robot] — AR/VR experience for engineering. A virtual robot capable of assembly, welding, drilling, and packaging. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
Hydraulic Pump ([https://produktdemonstrator.3dit.de/beinlich/portfolio_20230628/?lang=en&amp;amp;pump=softex webgl]/[https://www.youtube.com/watch?v=GLUJRI2Zysc video]) — interactive 3D product demonstrator with exploded view. Designed by 3D Interaction Technologies (3Dᴵᵀ).&lt;br /&gt;
&lt;br /&gt;
== Architecture and construction ==&lt;br /&gt;
&lt;br /&gt;
[https://www.yak-construire.com/wp-content/themes/yak2018/modeles3d/anouka/index.html Anou’ka House] — interactive home planner by French developer ya&#039;K construire.com&lt;br /&gt;
&lt;br /&gt;
ESA Test Centre ([https://esamultimedia.esa.int/multimedia/ESTEC/virtualtour/ webgl]/[https://www.youtube.com/watch?v=cv7k95yw9dA video]) — immersive 3D tour featuring European Space Agency&#039;s Test Centre, the largest set of facilities of its kind in Europe, and one of the largest in the world.&lt;br /&gt;
&lt;br /&gt;
== Medical and scientific visualizations ==&lt;br /&gt;
&lt;br /&gt;
[https://eyes.nasa.gov/curiosity/ Mars Rover Online 3D Simulator] — award-winning experience by NASA&#039;s Jet Propulsion Laboratory.&lt;br /&gt;
&lt;br /&gt;
[https://www.suva.ch/de-ch/news/unfall/knieverletzungen-vorbeugen Medical 3D Illustration] — by Swiss National Accident Insurance Fund.&lt;br /&gt;
&lt;br /&gt;
[https://digitalcollection.zhaw.ch/bitstream/11475/26340/3/2022_Seidel-etal_Laboratory-independent-exploration-stirred-bioreactors-fluid-dynamics.pdf Laboratory-independent exploration of stirred bioreactors and their fluid dynamics] — a paper from Elsevier&#039;s Education for Chemical Engineers.&lt;br /&gt;
&lt;br /&gt;
== Business presentations ==&lt;br /&gt;
&lt;br /&gt;
[https://www.viewspread.com/h-col-105.html Wind Generator] — infographics by View Spread studio.&lt;br /&gt;
&lt;br /&gt;
== Geospatial visualizations ==&lt;br /&gt;
&lt;br /&gt;
[https://visitbunburygeographe.com.au/maptest/# The Bunbury Geographe] — tourist attractions map by Visit Bunbury.&lt;br /&gt;
&lt;br /&gt;
== Browser games ==&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/farmers_journey/farmers_journey.html Farmer&#039;s Journey] — an engaging WebGL game based on the Verge3D engine. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
[https://cyber-fox.net/projects/foxrunner/ Fox Runner] — browser game by CyberFox studio.&lt;br /&gt;
&lt;br /&gt;
== Art and demos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.illussimo.com/webgl/myVehicle-fantasy/my_vehicle_fantasy.html Fantasy Vehicle] — audio-visual experience by Simone Lipschitz.&lt;br /&gt;
&lt;br /&gt;
== Route 66 Digital Demos==&lt;br /&gt;
&lt;br /&gt;
[https://webgl.r66dapps.com/noco NOCO Genius10] — exploring motion graphic techniques and transitions for annotations.&lt;br /&gt;
&lt;br /&gt;
[https://www.r66d.com/robot-explorer-january-build Robot Explorer] — STEM educational demonstrator&lt;br /&gt;
&lt;br /&gt;
[https://www.r66d.com/starpuzzle Star Puzzle Solution] — interactive step-by-step instruction guide&lt;br /&gt;
&lt;br /&gt;
[https://www.r66d.com/escape Escape Room] — an interactive short game.&lt;br /&gt;
&lt;br /&gt;
[https://webgl.r66dapps.com/toothbrush/ Electric Toothbrush] — product demo / educational demo&lt;br /&gt;
&lt;br /&gt;
[https://webgl.r66dapps.com/p51/ P51 Beer] — explores post-processing effects &amp;amp; e-commerce integration &lt;br /&gt;
&lt;br /&gt;
see them all at [https://www.r66d.com Route 66 Digital]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://www.soft8soft.com/gallery/ Gallery] — the app gallery on the Soft8Soft website.&lt;br /&gt;
*[[Web3D Examples by Philip Fong]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Apps and Demos]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=Categorized list of notable interactive 3D web applications made with Verge3D&lt;br /&gt;
|image=verge3d_apps.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Featured_applications_made_with_Verge3D&amp;diff=1812</id>
		<title>Featured applications made with Verge3D</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Featured_applications_made_with_Verge3D&amp;diff=1812"/>
		<updated>2026-04-23T14:05:55Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Landing Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains a list of notable applications made with Verge3D. Please share only complete and published projects here.&lt;br /&gt;
[[File:verge3d_apps.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== E-Commerce / 3D configurators ==&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/scooter/index.html Scooter] — 3D product configurator featuring HDR rendering, realistic materials, a code-less approach for creating more than a million possible combinations. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/jewelry_configurator/index.html Jewelry Configurator] — interactive web-based jewelry customizer. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
[https://vv4d.com/YzonaBuilder/YzonaBuilder.html Auto Parts Configurator] — auto parts 3D Shopify e-commerce. Made by Vv4D Qiangge.&lt;br /&gt;
&lt;br /&gt;
[https://www.configureone.com/rt3d-quadcopter-demo/ Passenger Drone Configurator] — concept visualization of configure, price, quote system developed by Configure One, Inc.&lt;br /&gt;
&lt;br /&gt;
Shirt 3D Configurator ([https://3d-ideas.de/3ddemo/ash-tailor/final/ webgl]/[https://www.youtube.com/watch?v=GlTyfUPOjfI video]) — bespoke garments online shop. Created by VMT Solutions.&lt;br /&gt;
&lt;br /&gt;
== Product visualizations ==&lt;br /&gt;
&lt;br /&gt;
[https://basf-vcar.com/ Virtual Car OEM Explorer] — virtual car showcasing chemistry-driven solutions for future mobility. Made by BASF Automotive Solutions.&lt;br /&gt;
&lt;br /&gt;
[https://dreidesign.com/kunden/juk/oppo_microsite/ X2 Pro Smartphone] — immersive 3D visualization created for Oppo and Vodafone by dreidesign.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=qsxCd4140GQ Protective coating for industrial facilities] — featuring anti-corrosion, fire-protective, and architectural coatings for construction. Produced by O3 company.&lt;br /&gt;
&lt;br /&gt;
== Landing Pages ==&lt;br /&gt;
&lt;br /&gt;
X Square, a 2-billion startup backed by Alibaba, ByteDance, and Xiaomi, used 3ds Max and Verge3D to visualize their [https://x2robot.com/en/product/quantum2 Quanta X2 robot] on the web.&lt;br /&gt;
&lt;br /&gt;
FMG Group ([https://fmgshipping.pro/en webgl]/[https://www.youtube.com/watch?v=SQHUR-VpXSg video]) — 3D landing page for services offered by a transportation company.&lt;br /&gt;
&lt;br /&gt;
== Online exhibitions ==&lt;br /&gt;
&lt;br /&gt;
[https://vv4d.com/XiangtanMuseum/XiangtanMuseum.html  XiangtanMuseum] — Xiangtan county museum cloud exhibition hall by Vv4D Qiangge.&lt;br /&gt;
&lt;br /&gt;
[https://cloud.viewspread.com/project/newcase2021/dafenmeishuguan/ DafenMuseum] — Shenzhen Dafen Art museum online exhibition hall by Xuanji.&lt;br /&gt;
&lt;br /&gt;
Digitus Art ([https://www.digitus.art/start.html webgl]/[https://www.youtube.com/watch?v=ggsl_VUr690 video]) — interactive 3D museum with exhibits visualized right in the browser.&lt;br /&gt;
&lt;br /&gt;
== E-Learning ==&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/industrial_robot/index.html Industrial Robot] — AR/VR experience for engineering. A virtual robot capable of assembly, welding, drilling, and packaging. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
Hydraulic Pump ([https://produktdemonstrator.3dit.de/beinlich/portfolio_20230628/?lang=en&amp;amp;pump=softex webgl]/[https://www.youtube.com/watch?v=GLUJRI2Zysc video]) — interactive 3D product demonstrator with exploded view. Designed by 3D Interaction Technologies (3Dᴵᵀ).&lt;br /&gt;
&lt;br /&gt;
== Architecture and construction ==&lt;br /&gt;
&lt;br /&gt;
[https://www.yak-construire.com/wp-content/themes/yak2018/modeles3d/anouka/index.html Anou’ka House] — interactive home planner by French developer ya&#039;K construire.com&lt;br /&gt;
&lt;br /&gt;
ESA Test Centre ([https://esamultimedia.esa.int/multimedia/ESTEC/virtualtour/ webgl]/[https://www.youtube.com/watch?v=cv7k95yw9dA video]) — immersive 3D tour featuring European Space Agency&#039;s Test Centre, the largest set of facilities of its kind in Europe, and one of the largest in the world.&lt;br /&gt;
&lt;br /&gt;
== Medical and scientific visualizations ==&lt;br /&gt;
&lt;br /&gt;
[https://eyes.nasa.gov/curiosity/ Mars Rover Online 3D Simulator] — award-winning experience by NASA&#039;s Jet Propulsion Laboratory.&lt;br /&gt;
&lt;br /&gt;
[https://www.suva.ch/de-ch/news/unfall/knieverletzungen-vorbeugen Medical 3D Illustration] — by Swiss National Accident Insurance Fund.&lt;br /&gt;
&lt;br /&gt;
[https://digitalcollection.zhaw.ch/bitstream/11475/26340/3/2022_Seidel-etal_Laboratory-independent-exploration-stirred-bioreactors-fluid-dynamics.pdf Laboratory-independent exploration of stirred bioreactors and their fluid dynamics] — a paper from Elsevier&#039;s Education for Chemical Engineers.&lt;br /&gt;
&lt;br /&gt;
== Business presentations ==&lt;br /&gt;
&lt;br /&gt;
[https://www.viewspread.com/h-col-105.html Wind Generator] — infographics by View Spread studio.&lt;br /&gt;
&lt;br /&gt;
== Geospatial visualizations ==&lt;br /&gt;
&lt;br /&gt;
[https://visitbunburygeographe.com.au/maptest/# The Bunbury Geographe] — tourist attractions map by Visit Bunbury.&lt;br /&gt;
&lt;br /&gt;
== Browser games ==&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/farmers_journey/farmers_journey.html Farmer&#039;s Journey] — an engaging WebGL game based on the Verge3D engine. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
[https://cyber-fox.net/projects/foxrunner/ Fox Runner] — browser game by CyberFox studio.&lt;br /&gt;
&lt;br /&gt;
== Art and demos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.illussimo.com/webgl/myVehicle-fantasy/my_vehicle_fantasy.html Fantasy Vehicle] — audio-visual experience by Simone Lipschitz.&lt;br /&gt;
&lt;br /&gt;
== Route 66 Digital Demos==&lt;br /&gt;
&lt;br /&gt;
[https://webgl.r66dapps.com/noco NOCO Genius10] — exploring motion graphic techniques and transitions for annotations.&lt;br /&gt;
&lt;br /&gt;
[https://www.r66d.com/robot-explorer-january-build Robot Explorer] — STEM educational demonstrator&lt;br /&gt;
&lt;br /&gt;
[https://www.r66d.com/starpuzzle Star Puzzle Solution] — interactive step-by-step instruction guide&lt;br /&gt;
&lt;br /&gt;
[https://www.r66d.com/escape Escape Room] — an interactive short game.&lt;br /&gt;
&lt;br /&gt;
[https://webgl.r66dapps.com/toothbrush/ Electric Toothbrush] — product demo / educational demo&lt;br /&gt;
&lt;br /&gt;
[https://webgl.r66dapps.com/p51/ P51 Beer] — explores post-processing effects &amp;amp; e-commerce integration &lt;br /&gt;
&lt;br /&gt;
see them all at [https://www.r66d.com Route 66 Digital]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://www.soft8soft.com/gallery/ Gallery] — the app gallery on the Soft8Soft website.&lt;br /&gt;
*[[Web3D Examples by Philip Fong]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Apps and Demos]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=Categorized list of notable interactive 3D web applications made with Verge3D&lt;br /&gt;
|image=verge3d_apps.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Featured_applications_made_with_Verge3D&amp;diff=1811</id>
		<title>Featured applications made with Verge3D</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Featured_applications_made_with_Verge3D&amp;diff=1811"/>
		<updated>2026-04-23T14:05:38Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Landing Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains a list of notable applications made with Verge3D. Please share only complete and published projects here.&lt;br /&gt;
[[File:verge3d_apps.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== E-Commerce / 3D configurators ==&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/scooter/index.html Scooter] — 3D product configurator featuring HDR rendering, realistic materials, a code-less approach for creating more than a million possible combinations. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/jewelry_configurator/index.html Jewelry Configurator] — interactive web-based jewelry customizer. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
[https://vv4d.com/YzonaBuilder/YzonaBuilder.html Auto Parts Configurator] — auto parts 3D Shopify e-commerce. Made by Vv4D Qiangge.&lt;br /&gt;
&lt;br /&gt;
[https://www.configureone.com/rt3d-quadcopter-demo/ Passenger Drone Configurator] — concept visualization of configure, price, quote system developed by Configure One, Inc.&lt;br /&gt;
&lt;br /&gt;
Shirt 3D Configurator ([https://3d-ideas.de/3ddemo/ash-tailor/final/ webgl]/[https://www.youtube.com/watch?v=GlTyfUPOjfI video]) — bespoke garments online shop. Created by VMT Solutions.&lt;br /&gt;
&lt;br /&gt;
== Product visualizations ==&lt;br /&gt;
&lt;br /&gt;
[https://basf-vcar.com/ Virtual Car OEM Explorer] — virtual car showcasing chemistry-driven solutions for future mobility. Made by BASF Automotive Solutions.&lt;br /&gt;
&lt;br /&gt;
[https://dreidesign.com/kunden/juk/oppo_microsite/ X2 Pro Smartphone] — immersive 3D visualization created for Oppo and Vodafone by dreidesign.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=qsxCd4140GQ Protective coating for industrial facilities] — featuring anti-corrosion, fire-protective, and architectural coatings for construction. Produced by O3 company.&lt;br /&gt;
&lt;br /&gt;
== Landing Pages ==&lt;br /&gt;
&lt;br /&gt;
X Square, a 2-billion startup backed by Alibaba, ByteDance, and Xiaomi used 3ds Max and Verge3D to visualize their [https://x2robot.com/en/product/quantum2 Quanta X2 robot] on the web.&lt;br /&gt;
&lt;br /&gt;
FMG Group ([https://fmgshipping.pro/en webgl]/[https://www.youtube.com/watch?v=SQHUR-VpXSg video]) — 3D landing page for services offered by a transportation company.&lt;br /&gt;
&lt;br /&gt;
== Online exhibitions ==&lt;br /&gt;
&lt;br /&gt;
[https://vv4d.com/XiangtanMuseum/XiangtanMuseum.html  XiangtanMuseum] — Xiangtan county museum cloud exhibition hall by Vv4D Qiangge.&lt;br /&gt;
&lt;br /&gt;
[https://cloud.viewspread.com/project/newcase2021/dafenmeishuguan/ DafenMuseum] — Shenzhen Dafen Art museum online exhibition hall by Xuanji.&lt;br /&gt;
&lt;br /&gt;
Digitus Art ([https://www.digitus.art/start.html webgl]/[https://www.youtube.com/watch?v=ggsl_VUr690 video]) — interactive 3D museum with exhibits visualized right in the browser.&lt;br /&gt;
&lt;br /&gt;
== E-Learning ==&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/industrial_robot/index.html Industrial Robot] — AR/VR experience for engineering. A virtual robot capable of assembly, welding, drilling, and packaging. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
Hydraulic Pump ([https://produktdemonstrator.3dit.de/beinlich/portfolio_20230628/?lang=en&amp;amp;pump=softex webgl]/[https://www.youtube.com/watch?v=GLUJRI2Zysc video]) — interactive 3D product demonstrator with exploded view. Designed by 3D Interaction Technologies (3Dᴵᵀ).&lt;br /&gt;
&lt;br /&gt;
== Architecture and construction ==&lt;br /&gt;
&lt;br /&gt;
[https://www.yak-construire.com/wp-content/themes/yak2018/modeles3d/anouka/index.html Anou’ka House] — interactive home planner by French developer ya&#039;K construire.com&lt;br /&gt;
&lt;br /&gt;
ESA Test Centre ([https://esamultimedia.esa.int/multimedia/ESTEC/virtualtour/ webgl]/[https://www.youtube.com/watch?v=cv7k95yw9dA video]) — immersive 3D tour featuring European Space Agency&#039;s Test Centre, the largest set of facilities of its kind in Europe, and one of the largest in the world.&lt;br /&gt;
&lt;br /&gt;
== Medical and scientific visualizations ==&lt;br /&gt;
&lt;br /&gt;
[https://eyes.nasa.gov/curiosity/ Mars Rover Online 3D Simulator] — award-winning experience by NASA&#039;s Jet Propulsion Laboratory.&lt;br /&gt;
&lt;br /&gt;
[https://www.suva.ch/de-ch/news/unfall/knieverletzungen-vorbeugen Medical 3D Illustration] — by Swiss National Accident Insurance Fund.&lt;br /&gt;
&lt;br /&gt;
[https://digitalcollection.zhaw.ch/bitstream/11475/26340/3/2022_Seidel-etal_Laboratory-independent-exploration-stirred-bioreactors-fluid-dynamics.pdf Laboratory-independent exploration of stirred bioreactors and their fluid dynamics] — a paper from Elsevier&#039;s Education for Chemical Engineers.&lt;br /&gt;
&lt;br /&gt;
== Business presentations ==&lt;br /&gt;
&lt;br /&gt;
[https://www.viewspread.com/h-col-105.html Wind Generator] — infographics by View Spread studio.&lt;br /&gt;
&lt;br /&gt;
== Geospatial visualizations ==&lt;br /&gt;
&lt;br /&gt;
[https://visitbunburygeographe.com.au/maptest/# The Bunbury Geographe] — tourist attractions map by Visit Bunbury.&lt;br /&gt;
&lt;br /&gt;
== Browser games ==&lt;br /&gt;
&lt;br /&gt;
[https://cdn.soft8soft.com/demo/blender/farmers_journey/farmers_journey.html Farmer&#039;s Journey] — an engaging WebGL game based on the Verge3D engine. Made by Soft8Soft.&lt;br /&gt;
&lt;br /&gt;
[https://cyber-fox.net/projects/foxrunner/ Fox Runner] — browser game by CyberFox studio.&lt;br /&gt;
&lt;br /&gt;
== Art and demos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.illussimo.com/webgl/myVehicle-fantasy/my_vehicle_fantasy.html Fantasy Vehicle] — audio-visual experience by Simone Lipschitz.&lt;br /&gt;
&lt;br /&gt;
== Route 66 Digital Demos==&lt;br /&gt;
&lt;br /&gt;
[https://webgl.r66dapps.com/noco NOCO Genius10] — exploring motion graphic techniques and transitions for annotations.&lt;br /&gt;
&lt;br /&gt;
[https://www.r66d.com/robot-explorer-january-build Robot Explorer] — STEM educational demonstrator&lt;br /&gt;
&lt;br /&gt;
[https://www.r66d.com/starpuzzle Star Puzzle Solution] — interactive step-by-step instruction guide&lt;br /&gt;
&lt;br /&gt;
[https://www.r66d.com/escape Escape Room] — an interactive short game.&lt;br /&gt;
&lt;br /&gt;
[https://webgl.r66dapps.com/toothbrush/ Electric Toothbrush] — product demo / educational demo&lt;br /&gt;
&lt;br /&gt;
[https://webgl.r66dapps.com/p51/ P51 Beer] — explores post-processing effects &amp;amp; e-commerce integration &lt;br /&gt;
&lt;br /&gt;
see them all at [https://www.r66d.com Route 66 Digital]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://www.soft8soft.com/gallery/ Gallery] — the app gallery on the Soft8Soft website.&lt;br /&gt;
*[[Web3D Examples by Philip Fong]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Apps and Demos]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=Categorized list of notable interactive 3D web applications made with Verge3D&lt;br /&gt;
|image=verge3d_apps.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1810</id>
		<title>International Resources</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1810"/>
		<updated>2026-04-22T11:54:48Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D is utilized in over 80 countries globally, showcasing its widespread adoption. To cater to our diverse user community, we&#039;ve created this wiki article featuring resources in multiple languages for enhanced accessibility and support. Feel free to extend it!&lt;br /&gt;
&lt;br /&gt;
== Русский ==&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Список_ресурсов_по_«Вердж3Д»_на_русском_языке|cписок ресурсов по «Вердж3Д» на русском языке]].&lt;br /&gt;
&lt;br /&gt;
== 中文 ==&lt;br /&gt;
&lt;br /&gt;
* [https://verge3d.funjoy.tech/ Verge3D中国] — 是由Soft8Soft与FunJoy.Tech共同打造的中文门户.&lt;br /&gt;
* [https://www.soft8soft.com/cn/%E8%AE%BA%E5%9D%9B/ Verge3D论坛].&lt;br /&gt;
* [https://zh.wikipedia.org/wiki/Verge3D 维基百科上的Verge3D文章].&lt;br /&gt;
* [[Verge3D 4.0 迁移指南]]&lt;br /&gt;
&lt;br /&gt;
== Deutsch ==&lt;br /&gt;
&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Verge3D Verge3D-Artikel auf Wikipedia].&lt;br /&gt;
* [https://viscircle.de/unity-sketchfab-oder-verge3d-welche-software-sollten-sie-waehlen/ Unity, Sketchfab oder Verge3D – welche Software sollten Sie wählen?]&lt;br /&gt;
&lt;br /&gt;
== Italiano ==&lt;br /&gt;
&lt;br /&gt;
* [https://it.wikipedia.org/wiki/Verge3D Verge3D articolo su Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Français ==&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Verge3D Article Verge3D sur Wikipédia].&lt;br /&gt;
* [https://3dvf.com/actualite-21975-verge3d-solution-creation-d-applications-web-3d-interactives-html/ Verge3D, solution de création d’applications web 3D interactives]&lt;br /&gt;
&lt;br /&gt;
== 日本語 ==&lt;br /&gt;
&lt;br /&gt;
* [https://ja.wikipedia.org/wiki/Verge3D WikipediaのVerge3Dの記事]&lt;br /&gt;
* [https://note.com/rodz/n/n692ce36d7f3a ブロック言語でウェブ3D　Verge3D　Blenderへのインストール　Sneak peekまで]&lt;br /&gt;
* [https://www.unipos.net/products/verge3d/ Verge3D — WebGL技術 3Dモデル Blender 3ds Max Maya]&lt;br /&gt;
&lt;br /&gt;
== Española ==&lt;br /&gt;
&lt;br /&gt;
* [https://es.wikipedia.org/wiki/Verge3D Artículo de Verge3D en Wikipedia].&lt;br /&gt;
* [https://www.youtube.com/watch?v=DCeVg89Y0Yg&amp;amp;list=PLqWsGU6JgjsXdgIHOFhFdvzYgiID0-8Bu Presentación videotutoriales verge3d y blender. Creación de videojuegos para la web].&lt;br /&gt;
&lt;br /&gt;
== Português ==&lt;br /&gt;
&lt;br /&gt;
* [https://pt.wikipedia.org/wiki/Verge3D Artigo Verge3D na Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== 한국인 ==&lt;br /&gt;
&lt;br /&gt;
* [https://ko.wikipedia.org/wiki/Verge3D Verge3D에 대한 위키피디아 문서].&lt;br /&gt;
&lt;br /&gt;
== Tiếng Việt ==&lt;br /&gt;
&lt;br /&gt;
* [https://vi.wikipedia.org/wiki/Verge3D Bài viết về Verge3D trên Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Bahasa Indonesia ==&lt;br /&gt;
&lt;br /&gt;
* [https://id.wikipedia.org/wiki/Verge3D Artikel Wikipedia tentang Verge3D].&lt;br /&gt;
* [https://www.youtube.com/watch?v=gieU_M86XpU&amp;amp;list=PLJOV31ypdUBjYLS7mzHjCxn_AI5pdryRF Tutorial Verge3D for Blender – Membuat simulasi media pembelajaran vr 3D interaktif]&lt;br /&gt;
&lt;br /&gt;
[[Category:International]]&lt;br /&gt;
{{#seo:|type=article|description=Here is the list of non-English resources on Verge3D that includes reviews, tutorials and Wikipedia articles}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=User:Alexander&amp;diff=1809</id>
		<title>User:Alexander</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=User:Alexander&amp;diff=1809"/>
		<updated>2026-04-21T19:06:07Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D’s Tech Chief&lt;br /&gt;
&lt;br /&gt;
[[File:SouthParkChef.png]]&lt;br /&gt;
&lt;br /&gt;
Want more Verge3D updates? Follow me on [https://x.com/AlexKowel X], [https://www.facebook.com/alexander.kovelenov Facebook], or [https://www.linkedin.com/in/alexander-kovelenov/ LinkedIn].&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1808</id>
		<title>International Resources</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1808"/>
		<updated>2026-04-21T11:48:27Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* 日本語 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D is utilized in over 80 countries globally, showcasing its widespread adoption. To cater to our diverse user community, we&#039;ve created this wiki article featuring resources in multiple languages for enhanced accessibility and support. Feel free to extend it!&lt;br /&gt;
&lt;br /&gt;
== Русский ==&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Список_ресурсов_по_«Вердж3Д»_на_русском_языке|cписок ресурсов по «Вердж3Д» на русском языке]].&lt;br /&gt;
&lt;br /&gt;
== 中文 ==&lt;br /&gt;
&lt;br /&gt;
* [https://verge3d.funjoy.tech/ Verge3D中国] — 是由Soft8Soft与FunJoy.Tech共同打造的中文门户.&lt;br /&gt;
* [https://www.soft8soft.com/cn/%E8%AE%BA%E5%9D%9B/ Verge3D论坛].&lt;br /&gt;
* [https://zh.wikipedia.org/wiki/Verge3D 维基百科上的Verge3D文章].&lt;br /&gt;
* [[Verge3D 4.0 迁移指南]]&lt;br /&gt;
&lt;br /&gt;
== Deutsch ==&lt;br /&gt;
&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Verge3D Verge3D-Artikel auf Wikipedia].&lt;br /&gt;
* [https://viscircle.de/unity-sketchfab-oder-verge3d-welche-software-sollten-sie-waehlen/ Unity, Sketchfab oder Verge3D – welche Software sollten Sie wählen?]&lt;br /&gt;
&lt;br /&gt;
== Italiano ==&lt;br /&gt;
&lt;br /&gt;
* [https://it.wikipedia.org/wiki/Verge3D Verge3D articolo su Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Français ==&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Verge3D Article Verge3D sur Wikipédia].&lt;br /&gt;
* [https://3dvf.com/actualite-21975-verge3d-solution-creation-d-applications-web-3d-interactives-html/ Verge3D, solution de création d’applications web 3D interactives]&lt;br /&gt;
&lt;br /&gt;
== 日本語 ==&lt;br /&gt;
&lt;br /&gt;
* [https://ja.wikipedia.org/wiki/Verge3D WikipediaのVerge3Dの記事]&lt;br /&gt;
* [https://note.com/rodz/n/n692ce36d7f3a ブロック言語でウェブ3D　Verge3D　Blenderへのインストール　Sneak peekまで]&lt;br /&gt;
* [https://www.unipos.net/products/verge3d/ Verge3D — WebGL技術 3Dモデル Blender 3ds Max Maya]&lt;br /&gt;
&lt;br /&gt;
== Española ==&lt;br /&gt;
&lt;br /&gt;
* [https://es.wikipedia.org/wiki/Verge3D Artículo de Verge3D en Wikipedia].&lt;br /&gt;
* [https://www.youtube.com/watch?v=DCeVg89Y0Yg&amp;amp;list=PLqWsGU6JgjsXdgIHOFhFdvzYgiID0-8Bu Presentación videotutoriales verge3d y blender. Creación de videojuegos para la web].&lt;br /&gt;
&lt;br /&gt;
== Português ==&lt;br /&gt;
&lt;br /&gt;
* [https://pt.wikipedia.org/wiki/Verge3D Artigo Verge3D na Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Tiếng Việt ==&lt;br /&gt;
&lt;br /&gt;
* [https://vi.wikipedia.org/wiki/Verge3D Bài viết về Verge3D trên Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Bahasa Indonesia ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=gieU_M86XpU&amp;amp;list=PLJOV31ypdUBjYLS7mzHjCxn_AI5pdryRF Tutorial Verge3D for Blender – Membuat simulasi media pembelajaran vr 3D interaktif]&lt;br /&gt;
&lt;br /&gt;
[[Category:International]]&lt;br /&gt;
{{#seo:|type=article|description=Here is the list of non-English resources on Verge3D that includes reviews, tutorials and Wikipedia articles}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1807</id>
		<title>International Resources</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1807"/>
		<updated>2026-04-21T11:48:08Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* 日本語 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D is utilized in over 80 countries globally, showcasing its widespread adoption. To cater to our diverse user community, we&#039;ve created this wiki article featuring resources in multiple languages for enhanced accessibility and support. Feel free to extend it!&lt;br /&gt;
&lt;br /&gt;
== Русский ==&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Список_ресурсов_по_«Вердж3Д»_на_русском_языке|cписок ресурсов по «Вердж3Д» на русском языке]].&lt;br /&gt;
&lt;br /&gt;
== 中文 ==&lt;br /&gt;
&lt;br /&gt;
* [https://verge3d.funjoy.tech/ Verge3D中国] — 是由Soft8Soft与FunJoy.Tech共同打造的中文门户.&lt;br /&gt;
* [https://www.soft8soft.com/cn/%E8%AE%BA%E5%9D%9B/ Verge3D论坛].&lt;br /&gt;
* [https://zh.wikipedia.org/wiki/Verge3D 维基百科上的Verge3D文章].&lt;br /&gt;
* [[Verge3D 4.0 迁移指南]]&lt;br /&gt;
&lt;br /&gt;
== Deutsch ==&lt;br /&gt;
&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Verge3D Verge3D-Artikel auf Wikipedia].&lt;br /&gt;
* [https://viscircle.de/unity-sketchfab-oder-verge3d-welche-software-sollten-sie-waehlen/ Unity, Sketchfab oder Verge3D – welche Software sollten Sie wählen?]&lt;br /&gt;
&lt;br /&gt;
== Italiano ==&lt;br /&gt;
&lt;br /&gt;
* [https://it.wikipedia.org/wiki/Verge3D Verge3D articolo su Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Français ==&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Verge3D Article Verge3D sur Wikipédia].&lt;br /&gt;
* [https://3dvf.com/actualite-21975-verge3d-solution-creation-d-applications-web-3d-interactives-html/ Verge3D, solution de création d’applications web 3D interactives]&lt;br /&gt;
&lt;br /&gt;
== 日本語 ==&lt;br /&gt;
&lt;br /&gt;
* [https://note.com/rodz/n/n692ce36d7f3a ブロック言語でウェブ3D　Verge3D　Blenderへのインストール　Sneak peekまで]&lt;br /&gt;
* [https://www.unipos.net/products/verge3d/ Verge3D — WebGL技術 3Dモデル Blender 3ds Max Maya]&lt;br /&gt;
* [https://ja.wikipedia.org/wiki/Verge3D WikipediaのVerge3Dの記事]&lt;br /&gt;
&lt;br /&gt;
== Española ==&lt;br /&gt;
&lt;br /&gt;
* [https://es.wikipedia.org/wiki/Verge3D Artículo de Verge3D en Wikipedia].&lt;br /&gt;
* [https://www.youtube.com/watch?v=DCeVg89Y0Yg&amp;amp;list=PLqWsGU6JgjsXdgIHOFhFdvzYgiID0-8Bu Presentación videotutoriales verge3d y blender. Creación de videojuegos para la web].&lt;br /&gt;
&lt;br /&gt;
== Português ==&lt;br /&gt;
&lt;br /&gt;
* [https://pt.wikipedia.org/wiki/Verge3D Artigo Verge3D na Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Tiếng Việt ==&lt;br /&gt;
&lt;br /&gt;
* [https://vi.wikipedia.org/wiki/Verge3D Bài viết về Verge3D trên Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Bahasa Indonesia ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=gieU_M86XpU&amp;amp;list=PLJOV31ypdUBjYLS7mzHjCxn_AI5pdryRF Tutorial Verge3D for Blender – Membuat simulasi media pembelajaran vr 3D interaktif]&lt;br /&gt;
&lt;br /&gt;
[[Category:International]]&lt;br /&gt;
{{#seo:|type=article|description=Here is the list of non-English resources on Verge3D that includes reviews, tutorials and Wikipedia articles}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Scientific_Works_Referencing_Verge3D&amp;diff=1806</id>
		<title>Scientific Works Referencing Verge3D</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Scientific_Works_Referencing_Verge3D&amp;diff=1806"/>
		<updated>2026-04-20T12:29:20Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Science.png|right|thumb|426px|Verge3D will ensure your next breakthrough in the lab!]]&lt;br /&gt;
&lt;br /&gt;
No-coding approach offered by the Verge3D web platform together with unparalleled integration with Blender and 3ds Max unsurprisingly lead to its wide adoption by scientists and scholars.&lt;br /&gt;
&lt;br /&gt;
This page provides links to scientific articles, papers, and studies that reference or utilize Verge3D.&lt;br /&gt;
&lt;br /&gt;
Have something to share? Feel free to add!&lt;br /&gt;
&lt;br /&gt;
== Medicine and Biology ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S0092867423012308 A tridimensional atlas of the developing human head] — Cell (2023)&lt;br /&gt;
&lt;br /&gt;
[https://ieeexplore.ieee.org/abstract/document/10181074 A Novel Approach in Web Based 3D Virtualization For Healthcare] — IEEE (2023)&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S1749772822000239 Laboratory-independent exploration of stirred bioreactors and their fluid dynamics] — Elsevier (2023)&lt;br /&gt;
&lt;br /&gt;
== Infrastructure Intelligence and Resilience ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S2772991525000489#bib36 Technologies and techniques in digital twins for real-time data visualisation in building maintenance: A state-of-the-art review]  — Elsevier (2025)&lt;br /&gt;
&lt;br /&gt;
[https://link.springer.com/chapter/10.1007/978-3-030-85607-6_18 A Flexible and Adaptable Workflow to Develop and Visualise Industrial Digital Twins] — Springer Nature (2021)&lt;br /&gt;
&lt;br /&gt;
== Cultural Heritage ==&lt;br /&gt;
&lt;br /&gt;
[https://ieeexplore.ieee.org/abstract/document/9406638/ The Virtual Reconstruction and Interactive Display of Three Que Towers of Hanyuan Hall of Daming Palace Based on Verge3D] — IEEE (2021)&lt;br /&gt;
&lt;br /&gt;
[https://www.nature.com/articles/s40494-023-01079-z Standardization of digitized heritage: a review of implementations of 3D in cultural heritage] — Nature (2023)&lt;br /&gt;
&lt;br /&gt;
== Art and Design ==&lt;br /&gt;
&lt;br /&gt;
[https://www.academia.edu/106553352/Development_of_3D_Website_Along_with_VFX_and_Animation Development of 3D Website Along with VFX and Animation] — Academia (2021)&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
[https://www.atlantis-press.com/proceedings/first-t1-t2-21/125970321 Development of 3D Mulitmedia as a Learning Tools Online Based Virtual Reality] — Atlantis Press (2021)&lt;br /&gt;
&lt;br /&gt;
[https://peer.asee.org/board-57-work-in-progress-immersive-learning-maximizing-computer-networks-education-based-on-3d-interactive-animations Immersive Learning: Maximizing Computer Networks Education Based on 3D Interactive Animations] — American Society for Engineering Education / ASEE (2024)&lt;br /&gt;
&lt;br /&gt;
[https://www.mdpi.com/2073-431X/14/10/435 A Web-Based Digital Twin Framework for Interactive E-Learning in Engineering Education] — MDPI (2025)&lt;br /&gt;
&lt;br /&gt;
== Geographic Information Science ==&lt;br /&gt;
&lt;br /&gt;
[https://ui.adsabs.harvard.edu/abs/2019AGUFMIN11B..18F/ Three-Dimensional, Multiscale System for Geomorphometric Modeling of the Arctic Ocean Floor: Development of Desktop and Web Applications Using the Blender Software] — American Geophysical Union (2019)&lt;br /&gt;
&lt;br /&gt;
[https://www.researchgate.net/publication/393020754_Development_of_a_Web-Based_3D_Visualization_Tool_That_Can_Be_Used_in_Geoscience_Studies Development of a Web-Based 3D Visualization Tool That Can Be Used in Geoscience Studies] — International EnviroMining Virtual Conference (2025)&lt;br /&gt;
&lt;br /&gt;
== Mechanical Engineering ==&lt;br /&gt;
&lt;br /&gt;
[https://www.mdpi.com/2073-431X/13/7/170 Interactive Application as a Teaching Aid in Mechanical Engineering] — MDPI (2024)&lt;br /&gt;
&lt;br /&gt;
== Electrical Engineering ==&lt;br /&gt;
&lt;br /&gt;
[https://jurnal.unipasby.ac.id/best/article/download/11151/6776/39930 Development of Fiber Optic Practicum Learning Media based on Virtual Reality with Interactive 3D Animation] — Journal of Applied Electrical &amp;amp; Science Technology (2026)&lt;br /&gt;
&lt;br /&gt;
== Need More? ==&lt;br /&gt;
&lt;br /&gt;
Search on [https://www.sciencedirect.com/ ScienceDirect] or [https://scholar.google.com Google Scholar].&lt;br /&gt;
&lt;br /&gt;
[[Category:Overviews]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|type=article&lt;br /&gt;
|description=This page provides links to scientific articles, papers, and studies that reference or utilize Verge3D&lt;br /&gt;
|keywords=verge3d, science, education, research&lt;br /&gt;
|image=Science.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Scientific_Works_Referencing_Verge3D&amp;diff=1805</id>
		<title>Scientific Works Referencing Verge3D</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Scientific_Works_Referencing_Verge3D&amp;diff=1805"/>
		<updated>2026-04-20T12:23:54Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Science.png|right|thumb|426px|Verge3D will ensure your next breakthrough in the lab!]]&lt;br /&gt;
&lt;br /&gt;
No-coding approach offered by the Verge3D web platform together with unparalleled integration with Blender and 3ds Max unsurprisingly lead to its wide adoption by scientists and scholars.&lt;br /&gt;
&lt;br /&gt;
This page provides links to scientific articles, papers, and studies that reference or utilize Verge3D.&lt;br /&gt;
&lt;br /&gt;
Have something to share? Feel free to add!&lt;br /&gt;
&lt;br /&gt;
== Medicine and Biology ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S0092867423012308 A tridimensional atlas of the developing human head] — Cell (2023)&lt;br /&gt;
&lt;br /&gt;
[https://ieeexplore.ieee.org/abstract/document/10181074 A Novel Approach in Web Based 3D Virtualization For Healthcare] — IEEE (2023)&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S1749772822000239 Laboratory-independent exploration of stirred bioreactors and their fluid dynamics] — Elsevier (2023)&lt;br /&gt;
&lt;br /&gt;
== Infrastructure Intelligence and Resilience ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S2772991525000489#bib36 Technologies and techniques in digital twins for real-time data visualisation in building maintenance: A state-of-the-art review]  — Elsevier (2025)&lt;br /&gt;
&lt;br /&gt;
[https://link.springer.com/chapter/10.1007/978-3-030-85607-6_18 A Flexible and Adaptable Workflow to Develop and Visualise Industrial Digital Twins] — Springer Nature (2021)&lt;br /&gt;
&lt;br /&gt;
== Cultural Heritage ==&lt;br /&gt;
&lt;br /&gt;
[https://ieeexplore.ieee.org/abstract/document/9406638/ The Virtual Reconstruction and Interactive Display of Three Que Towers of Hanyuan Hall of Daming Palace Based on Verge3D] — IEEE (2021)&lt;br /&gt;
&lt;br /&gt;
[https://www.nature.com/articles/s40494-023-01079-z Standardization of digitized heritage: a review of implementations of 3D in cultural heritage] — Nature (2023)&lt;br /&gt;
&lt;br /&gt;
== Art and Design ==&lt;br /&gt;
&lt;br /&gt;
[https://www.academia.edu/106553352/Development_of_3D_Website_Along_with_VFX_and_Animation Development of 3D Website Along with VFX and Animation] — Academia (2021)&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
[https://www.atlantis-press.com/proceedings/first-t1-t2-21/125970321 Development of 3D Mulitmedia as a Learning Tools Online Based Virtual Reality] — Atlantis Press (2021)&lt;br /&gt;
&lt;br /&gt;
[https://peer.asee.org/board-57-work-in-progress-immersive-learning-maximizing-computer-networks-education-based-on-3d-interactive-animations Immersive Learning: Maximizing Computer Networks Education Based on 3D Interactive Animations] — American Society for Engineering Education / ASEE (2024)&lt;br /&gt;
&lt;br /&gt;
[https://www.mdpi.com/2073-431X/14/10/435 A Web-Based Digital Twin Framework for Interactive E-Learning in Engineering Education] — MDPI (2025)&lt;br /&gt;
&lt;br /&gt;
== Geographic Information Science ==&lt;br /&gt;
&lt;br /&gt;
[https://ui.adsabs.harvard.edu/abs/2019AGUFMIN11B..18F/ Three-Dimensional, Multiscale System for Geomorphometric Modeling of the Arctic Ocean Floor: Development of Desktop and Web Applications Using the Blender Software]&lt;br /&gt;
&lt;br /&gt;
[https://www.researchgate.net/publication/393020754_Development_of_a_Web-Based_3D_Visualization_Tool_That_Can_Be_Used_in_Geoscience_Studies Development of a Web-Based 3D Visualization Tool That Can Be Used in Geoscience Studies]&lt;br /&gt;
&lt;br /&gt;
== Mechanical Engineering ==&lt;br /&gt;
&lt;br /&gt;
[https://www.mdpi.com/2073-431X/13/7/170 Interactive Application as a Teaching Aid in Mechanical Engineering]&lt;br /&gt;
&lt;br /&gt;
== Electrical Engineering ==&lt;br /&gt;
&lt;br /&gt;
[https://jurnal.unipasby.ac.id/best/article/download/11151/6776/39930 Development of Fiber Optic Practicum Learning Media based on Virtual Reality with Interactive 3D Animation]&lt;br /&gt;
&lt;br /&gt;
== Need More? ==&lt;br /&gt;
&lt;br /&gt;
Search on [https://www.sciencedirect.com/ ScienceDirect] or [https://scholar.google.com Google Scholar].&lt;br /&gt;
&lt;br /&gt;
[[Category:Overviews]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|type=article&lt;br /&gt;
|description=This page provides links to scientific articles, papers, and studies that reference or utilize Verge3D&lt;br /&gt;
|keywords=verge3d, science, education, research&lt;br /&gt;
|image=Science.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Scientific_Works_Referencing_Verge3D&amp;diff=1804</id>
		<title>Scientific Works Referencing Verge3D</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Scientific_Works_Referencing_Verge3D&amp;diff=1804"/>
		<updated>2026-04-20T12:16:27Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Science.png|right|thumb|426px|Verge3D will ensure your next breakthrough in the lab!]]&lt;br /&gt;
&lt;br /&gt;
No-coding approach offered by the Verge3D web platform together with unparalleled integration with Blender and 3ds Max unsurprisingly lead to its wide adoption by scientists and scholars.&lt;br /&gt;
&lt;br /&gt;
This page provides links to scientific articles, papers, and studies that reference or utilize Verge3D.&lt;br /&gt;
&lt;br /&gt;
Have something to share? Feel free to add!&lt;br /&gt;
&lt;br /&gt;
== Medicine and Biology ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S0092867423012308 A tridimensional atlas of the developing human head] — Cell (2023)&lt;br /&gt;
&lt;br /&gt;
[https://ieeexplore.ieee.org/abstract/document/10181074 A Novel Approach in Web Based 3D Virtualization For Healthcare] — IEEE (2023)&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S1749772822000239 Laboratory-independent exploration of stirred bioreactors and their fluid dynamics] — Elsevier (2023)&lt;br /&gt;
&lt;br /&gt;
== Infrastructure Intelligence and Resilience ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S2772991525000489#bib36 Technologies and techniques in digital twins for real-time data visualisation in building maintenance: A state-of-the-art review]  — Elsevier (2025)&lt;br /&gt;
&lt;br /&gt;
[https://link.springer.com/chapter/10.1007/978-3-030-85607-6_18 A Flexible and Adaptable Workflow to Develop and Visualise Industrial Digital Twins] — Springer Nature (2021)&lt;br /&gt;
&lt;br /&gt;
== Cultural Heritage ==&lt;br /&gt;
&lt;br /&gt;
[https://ieeexplore.ieee.org/abstract/document/9406638/ The Virtual Reconstruction and Interactive Display of Three Que Towers of Hanyuan Hall of Daming Palace Based on Verge3D] — IEEE (2021)&lt;br /&gt;
&lt;br /&gt;
[https://www.nature.com/articles/s40494-023-01079-z Standardization of digitized heritage: a review of implementations of 3D in cultural heritage] — Nature (2023)&lt;br /&gt;
&lt;br /&gt;
== Art and Design ==&lt;br /&gt;
&lt;br /&gt;
[https://www.academia.edu/106553352/Development_of_3D_Website_Along_with_VFX_and_Animation Development of 3D Website Along with VFX and Animation] — Academia (2021)&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
[https://www.atlantis-press.com/proceedings/first-t1-t2-21/125970321 Development of 3D Mulitmedia as a Learning Tools Online Based Virtual Reality]&lt;br /&gt;
&lt;br /&gt;
[https://peer.asee.org/board-57-work-in-progress-immersive-learning-maximizing-computer-networks-education-based-on-3d-interactive-animations Immersive Learning: Maximizing Computer Networks Education Based on 3D Interactive Animations]&lt;br /&gt;
&lt;br /&gt;
[https://www.mdpi.com/2073-431X/14/10/435 A Web-Based Digital Twin Framework for Interactive E-Learning in Engineering Education]&lt;br /&gt;
&lt;br /&gt;
== Geographic Information Science ==&lt;br /&gt;
&lt;br /&gt;
[https://ui.adsabs.harvard.edu/abs/2019AGUFMIN11B..18F/ Three-Dimensional, Multiscale System for Geomorphometric Modeling of the Arctic Ocean Floor: Development of Desktop and Web Applications Using the Blender Software]&lt;br /&gt;
&lt;br /&gt;
[https://www.researchgate.net/publication/393020754_Development_of_a_Web-Based_3D_Visualization_Tool_That_Can_Be_Used_in_Geoscience_Studies Development of a Web-Based 3D Visualization Tool That Can Be Used in Geoscience Studies]&lt;br /&gt;
&lt;br /&gt;
== Mechanical Engineering ==&lt;br /&gt;
&lt;br /&gt;
[https://www.mdpi.com/2073-431X/13/7/170 Interactive Application as a Teaching Aid in Mechanical Engineering]&lt;br /&gt;
&lt;br /&gt;
== Electrical Engineering ==&lt;br /&gt;
&lt;br /&gt;
[https://jurnal.unipasby.ac.id/best/article/download/11151/6776/39930 Development of Fiber Optic Practicum Learning Media based on Virtual Reality with Interactive 3D Animation]&lt;br /&gt;
&lt;br /&gt;
== Need More? ==&lt;br /&gt;
&lt;br /&gt;
Search on [https://www.sciencedirect.com/ ScienceDirect] or [https://scholar.google.com Google Scholar].&lt;br /&gt;
&lt;br /&gt;
[[Category:Overviews]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|type=article&lt;br /&gt;
|description=This page provides links to scientific articles, papers, and studies that reference or utilize Verge3D&lt;br /&gt;
|keywords=verge3d, science, education, research&lt;br /&gt;
|image=Science.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Scientific_Works_Referencing_Verge3D&amp;diff=1803</id>
		<title>Scientific Works Referencing Verge3D</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Scientific_Works_Referencing_Verge3D&amp;diff=1803"/>
		<updated>2026-04-20T09:45:07Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Science.png|right|thumb|426px|Verge3D will ensure your next breakthrough in the lab!]]&lt;br /&gt;
&lt;br /&gt;
No-coding approach offered by the Verge3D web platform together with unparalleled integration with Blender and 3ds Max unsurprisingly lead to its wide adoption by scientists and scholars.&lt;br /&gt;
&lt;br /&gt;
This page provides links to scientific articles, papers, and studies that reference or utilize Verge3D.&lt;br /&gt;
&lt;br /&gt;
Have something to share? Feel free to add!&lt;br /&gt;
&lt;br /&gt;
== Medicine and Biology ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S0092867423012308 A tridimensional atlas of the developing human head] — Cell (2023)&lt;br /&gt;
&lt;br /&gt;
[https://ieeexplore.ieee.org/abstract/document/10181074 A Novel Approach in Web Based 3D Virtualization For Healthcare] — IEEE (2023)&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S1749772822000239 Laboratory-independent exploration of stirred bioreactors and their fluid dynamics] — Elsevier (2023)&lt;br /&gt;
&lt;br /&gt;
== Infrastructure Intelligence and Resilience ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S2772991525000489#bib36 Technologies and techniques in digital twins for real-time data visualisation in building maintenance: A state-of-the-art review]  — Elsevier (2025)&lt;br /&gt;
&lt;br /&gt;
[https://link.springer.com/chapter/10.1007/978-3-030-85607-6_18 A Flexible and Adaptable Workflow to Develop and Visualise Industrial Digital Twins] — Springer Nature (2021)&lt;br /&gt;
&lt;br /&gt;
== Cultural Heritage ==&lt;br /&gt;
&lt;br /&gt;
[https://ieeexplore.ieee.org/abstract/document/9406638/ The Virtual Reconstruction and Interactive Display of Three Que Towers of Hanyuan Hall of Daming Palace Based on Verge3D]&lt;br /&gt;
&lt;br /&gt;
[https://www.nature.com/articles/s40494-023-01079-z Standardization of digitized heritage: a review of implementations of 3D in cultural heritage]&lt;br /&gt;
&lt;br /&gt;
== Art and Design ==&lt;br /&gt;
&lt;br /&gt;
[https://www.academia.edu/106553352/Development_of_3D_Website_Along_with_VFX_and_Animation Development of 3D Website Along with VFX and Animation]&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
[https://www.atlantis-press.com/proceedings/first-t1-t2-21/125970321 Development of 3D Mulitmedia as a Learning Tools Online Based Virtual Reality]&lt;br /&gt;
&lt;br /&gt;
[https://peer.asee.org/board-57-work-in-progress-immersive-learning-maximizing-computer-networks-education-based-on-3d-interactive-animations Immersive Learning: Maximizing Computer Networks Education Based on 3D Interactive Animations]&lt;br /&gt;
&lt;br /&gt;
[https://www.mdpi.com/2073-431X/14/10/435 A Web-Based Digital Twin Framework for Interactive E-Learning in Engineering Education]&lt;br /&gt;
&lt;br /&gt;
== Geographic Information Science ==&lt;br /&gt;
&lt;br /&gt;
[https://ui.adsabs.harvard.edu/abs/2019AGUFMIN11B..18F/ Three-Dimensional, Multiscale System for Geomorphometric Modeling of the Arctic Ocean Floor: Development of Desktop and Web Applications Using the Blender Software]&lt;br /&gt;
&lt;br /&gt;
[https://www.researchgate.net/publication/393020754_Development_of_a_Web-Based_3D_Visualization_Tool_That_Can_Be_Used_in_Geoscience_Studies Development of a Web-Based 3D Visualization Tool That Can Be Used in Geoscience Studies]&lt;br /&gt;
&lt;br /&gt;
== Mechanical Engineering ==&lt;br /&gt;
&lt;br /&gt;
[https://www.mdpi.com/2073-431X/13/7/170 Interactive Application as a Teaching Aid in Mechanical Engineering]&lt;br /&gt;
&lt;br /&gt;
== Electrical Engineering ==&lt;br /&gt;
&lt;br /&gt;
[https://jurnal.unipasby.ac.id/best/article/download/11151/6776/39930 Development of Fiber Optic Practicum Learning Media based on Virtual Reality with Interactive 3D Animation]&lt;br /&gt;
&lt;br /&gt;
== Need More? ==&lt;br /&gt;
&lt;br /&gt;
Search on [https://www.sciencedirect.com/ ScienceDirect] or [https://scholar.google.com Google Scholar].&lt;br /&gt;
&lt;br /&gt;
[[Category:Overviews]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|type=article&lt;br /&gt;
|description=This page provides links to scientific articles, papers, and studies that reference or utilize Verge3D&lt;br /&gt;
|keywords=verge3d, science, education, research&lt;br /&gt;
|image=Science.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Scientific_Works_Referencing_Verge3D&amp;diff=1802</id>
		<title>Scientific Works Referencing Verge3D</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Scientific_Works_Referencing_Verge3D&amp;diff=1802"/>
		<updated>2026-04-20T09:17:31Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Science.png|right|thumb|426px|Verge3D will ensure your next breakthrough in the lab!]]&lt;br /&gt;
&lt;br /&gt;
No-coding approach offered by the Verge3D web platform together with unparalleled integration with Blender and 3ds Max unsurprisingly lead to its wide adoption by scientists and scholars.&lt;br /&gt;
&lt;br /&gt;
This page provides links to scientific articles, papers, and studies that reference or utilize Verge3D.&lt;br /&gt;
&lt;br /&gt;
Have something to share? Feel free to add!&lt;br /&gt;
&lt;br /&gt;
== Medicine and Biology ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S0092867423012308 A tridimensional atlas of the developing human head] — Cell (2023)&lt;br /&gt;
&lt;br /&gt;
[https://ieeexplore.ieee.org/abstract/document/10181074 A Novel Approach in Web Based 3D Virtualization For Healthcare] — IEEE (2023)&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S1749772822000239 Laboratory-independent exploration of stirred bioreactors and their fluid dynamics] — Elsevier (2023)&lt;br /&gt;
&lt;br /&gt;
== Infrastructure Intelligence and Resilience ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S2772991525000489#bib36 Technologies and techniques in digital twins for real-time data visualisation in building maintenance: A state-of-the-art review]&lt;br /&gt;
&lt;br /&gt;
[https://link.springer.com/chapter/10.1007/978-3-030-85607-6_18 A Flexible and Adaptable Workflow to Develop and Visualise Industrial Digital Twins]&lt;br /&gt;
&lt;br /&gt;
== Cultural Heritage ==&lt;br /&gt;
&lt;br /&gt;
[https://ieeexplore.ieee.org/abstract/document/9406638/ The Virtual Reconstruction and Interactive Display of Three Que Towers of Hanyuan Hall of Daming Palace Based on Verge3D]&lt;br /&gt;
&lt;br /&gt;
[https://www.nature.com/articles/s40494-023-01079-z Standardization of digitized heritage: a review of implementations of 3D in cultural heritage]&lt;br /&gt;
&lt;br /&gt;
== Art and Design ==&lt;br /&gt;
&lt;br /&gt;
[https://www.academia.edu/106553352/Development_of_3D_Website_Along_with_VFX_and_Animation Development of 3D Website Along with VFX and Animation]&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
[https://www.atlantis-press.com/proceedings/first-t1-t2-21/125970321 Development of 3D Mulitmedia as a Learning Tools Online Based Virtual Reality]&lt;br /&gt;
&lt;br /&gt;
[https://peer.asee.org/board-57-work-in-progress-immersive-learning-maximizing-computer-networks-education-based-on-3d-interactive-animations Immersive Learning: Maximizing Computer Networks Education Based on 3D Interactive Animations]&lt;br /&gt;
&lt;br /&gt;
[https://www.mdpi.com/2073-431X/14/10/435 A Web-Based Digital Twin Framework for Interactive E-Learning in Engineering Education]&lt;br /&gt;
&lt;br /&gt;
== Geographic Information Science ==&lt;br /&gt;
&lt;br /&gt;
[https://ui.adsabs.harvard.edu/abs/2019AGUFMIN11B..18F/ Three-Dimensional, Multiscale System for Geomorphometric Modeling of the Arctic Ocean Floor: Development of Desktop and Web Applications Using the Blender Software]&lt;br /&gt;
&lt;br /&gt;
[https://www.researchgate.net/publication/393020754_Development_of_a_Web-Based_3D_Visualization_Tool_That_Can_Be_Used_in_Geoscience_Studies Development of a Web-Based 3D Visualization Tool That Can Be Used in Geoscience Studies]&lt;br /&gt;
&lt;br /&gt;
== Mechanical Engineering ==&lt;br /&gt;
&lt;br /&gt;
[https://www.mdpi.com/2073-431X/13/7/170 Interactive Application as a Teaching Aid in Mechanical Engineering]&lt;br /&gt;
&lt;br /&gt;
== Electrical Engineering ==&lt;br /&gt;
&lt;br /&gt;
[https://jurnal.unipasby.ac.id/best/article/download/11151/6776/39930 Development of Fiber Optic Practicum Learning Media based on Virtual Reality with Interactive 3D Animation]&lt;br /&gt;
&lt;br /&gt;
== Need More? ==&lt;br /&gt;
&lt;br /&gt;
Search on [https://www.sciencedirect.com/ ScienceDirect] or [https://scholar.google.com Google Scholar].&lt;br /&gt;
&lt;br /&gt;
[[Category:Overviews]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|type=article&lt;br /&gt;
|description=This page provides links to scientific articles, papers, and studies that reference or utilize Verge3D&lt;br /&gt;
|keywords=verge3d, science, education, research&lt;br /&gt;
|image=Science.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1801</id>
		<title>International Resources</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1801"/>
		<updated>2026-04-17T17:52:04Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Reorder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D is utilized in over 80 countries globally, showcasing its widespread adoption. To cater to our diverse user community, we&#039;ve created this wiki article featuring resources in multiple languages for enhanced accessibility and support. Feel free to extend it!&lt;br /&gt;
&lt;br /&gt;
== Русский ==&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Список_ресурсов_по_«Вердж3Д»_на_русском_языке|cписок ресурсов по «Вердж3Д» на русском языке]].&lt;br /&gt;
&lt;br /&gt;
== 中文 ==&lt;br /&gt;
&lt;br /&gt;
* [https://verge3d.funjoy.tech/ Verge3D中国] — 是由Soft8Soft与FunJoy.Tech共同打造的中文门户.&lt;br /&gt;
* [https://www.soft8soft.com/cn/%E8%AE%BA%E5%9D%9B/ Verge3D论坛].&lt;br /&gt;
* [https://zh.wikipedia.org/wiki/Verge3D 维基百科上的Verge3D文章].&lt;br /&gt;
* [[Verge3D 4.0 迁移指南]]&lt;br /&gt;
&lt;br /&gt;
== Deutsch ==&lt;br /&gt;
&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Verge3D Verge3D-Artikel auf Wikipedia].&lt;br /&gt;
* [https://viscircle.de/unity-sketchfab-oder-verge3d-welche-software-sollten-sie-waehlen/ Unity, Sketchfab oder Verge3D – welche Software sollten Sie wählen?]&lt;br /&gt;
&lt;br /&gt;
== Italiano ==&lt;br /&gt;
&lt;br /&gt;
* [https://it.wikipedia.org/wiki/Verge3D Verge3D articolo su Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Français ==&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Verge3D Article Verge3D sur Wikipédia].&lt;br /&gt;
* [https://3dvf.com/actualite-21975-verge3d-solution-creation-d-applications-web-3d-interactives-html/ Verge3D, solution de création d’applications web 3D interactives]&lt;br /&gt;
&lt;br /&gt;
== 日本語 ==&lt;br /&gt;
&lt;br /&gt;
* [https://note.com/rodz/n/n692ce36d7f3a ブロック言語でウェブ3D　Verge3D　Blenderへのインストール　Sneak peekまで]&lt;br /&gt;
* [https://www.unipos.net/products/verge3d/ Verge3D — WebGL技術 3Dモデル Blender 3ds Max Maya]&lt;br /&gt;
&lt;br /&gt;
== Española ==&lt;br /&gt;
&lt;br /&gt;
* [https://es.wikipedia.org/wiki/Verge3D Artículo de Verge3D en Wikipedia].&lt;br /&gt;
* [https://www.youtube.com/watch?v=DCeVg89Y0Yg&amp;amp;list=PLqWsGU6JgjsXdgIHOFhFdvzYgiID0-8Bu Presentación videotutoriales verge3d y blender. Creación de videojuegos para la web].&lt;br /&gt;
&lt;br /&gt;
== Português ==&lt;br /&gt;
&lt;br /&gt;
* [https://pt.wikipedia.org/wiki/Verge3D Artigo Verge3D na Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Tiếng Việt ==&lt;br /&gt;
&lt;br /&gt;
* [https://vi.wikipedia.org/wiki/Verge3D Bài viết về Verge3D trên Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Bahasa Indonesia ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=gieU_M86XpU&amp;amp;list=PLJOV31ypdUBjYLS7mzHjCxn_AI5pdryRF Tutorial Verge3D for Blender – Membuat simulasi media pembelajaran vr 3D interaktif]&lt;br /&gt;
&lt;br /&gt;
[[Category:International]]&lt;br /&gt;
{{#seo:|type=article|description=Here is the list of non-English resources on Verge3D that includes reviews, tutorials and Wikipedia articles}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1800</id>
		<title>International Resources</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1800"/>
		<updated>2026-04-17T17:37:01Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D is utilized in over 80 countries globally, showcasing its widespread adoption. To cater to our diverse user community, we&#039;ve created this wiki article featuring resources in multiple languages for enhanced accessibility and support. Feel free to extend it!&lt;br /&gt;
&lt;br /&gt;
== Русский ==&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Список_ресурсов_по_«Вердж3Д»_на_русском_языке|cписок ресурсов по «Вердж3Д» на русском языке]].&lt;br /&gt;
&lt;br /&gt;
== 中文 ==&lt;br /&gt;
&lt;br /&gt;
* [https://verge3d.funjoy.tech/ Verge3D中国] — 是由Soft8Soft与FunJoy.Tech共同打造的中文门户.&lt;br /&gt;
* [https://www.soft8soft.com/cn/%E8%AE%BA%E5%9D%9B/ Verge3D论坛].&lt;br /&gt;
* [https://zh.wikipedia.org/wiki/Verge3D 维基百科上的Verge3D文章].&lt;br /&gt;
* [[Verge3D 4.0 迁移指南]]&lt;br /&gt;
&lt;br /&gt;
== Española ==&lt;br /&gt;
&lt;br /&gt;
* [https://es.wikipedia.org/wiki/Verge3D Artículo de Verge3D en Wikipedia].&lt;br /&gt;
* [https://www.youtube.com/watch?v=DCeVg89Y0Yg&amp;amp;list=PLqWsGU6JgjsXdgIHOFhFdvzYgiID0-8Bu Presentación videotutoriales verge3d y blender. Creación de videojuegos para la web].&lt;br /&gt;
&lt;br /&gt;
== Português ==&lt;br /&gt;
&lt;br /&gt;
* [https://pt.wikipedia.org/wiki/Verge3D Artigo Verge3D na Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Deutsch ==&lt;br /&gt;
&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Verge3D Verge3D-Artikel auf Wikipedia].&lt;br /&gt;
* [https://viscircle.de/unity-sketchfab-oder-verge3d-welche-software-sollten-sie-waehlen/ Unity, Sketchfab oder Verge3D – welche Software sollten Sie wählen?]&lt;br /&gt;
&lt;br /&gt;
== Français ==&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Verge3D Article Verge3D sur Wikipédia].&lt;br /&gt;
* [https://3dvf.com/actualite-21975-verge3d-solution-creation-d-applications-web-3d-interactives-html/ Verge3D, solution de création d’applications web 3D interactives]&lt;br /&gt;
&lt;br /&gt;
== Italiano ==&lt;br /&gt;
&lt;br /&gt;
* [https://it.wikipedia.org/wiki/Verge3D Verge3D articolo su Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Bahasa Indonesia ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=gieU_M86XpU&amp;amp;list=PLJOV31ypdUBjYLS7mzHjCxn_AI5pdryRF Tutorial Verge3D for Blender – Membuat simulasi media pembelajaran vr 3D interaktif]&lt;br /&gt;
[[Category:International]]&lt;br /&gt;
&lt;br /&gt;
== Tiếng Việt ==&lt;br /&gt;
&lt;br /&gt;
* [https://vi.wikipedia.org/wiki/Verge3D Bài viết về Verge3D trên Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== 日本語 ==&lt;br /&gt;
&lt;br /&gt;
* [https://note.com/rodz/n/n692ce36d7f3a ブロック言語でウェブ3D　Verge3D　Blenderへのインストール　Sneak peekまで]&lt;br /&gt;
* [https://www.unipos.net/products/verge3d/ Verge3D — WebGL技術 3Dモデル Blender 3ds Max Maya]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1799</id>
		<title>International Resources</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1799"/>
		<updated>2026-04-17T17:32:55Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D is utilized in over 80 countries globally, showcasing its widespread adoption. To cater to our diverse user community, we&#039;ve created this wiki article featuring resources in multiple languages for enhanced accessibility and support. Feel free to extend it!&lt;br /&gt;
&lt;br /&gt;
== Русский ==&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Список_ресурсов_по_«Вердж3Д»_на_русском_языке|cписок ресурсов по «Вердж3Д» на русском языке]].&lt;br /&gt;
&lt;br /&gt;
== 中文 ==&lt;br /&gt;
&lt;br /&gt;
* [https://verge3d.funjoy.tech/ Verge3D中国] — 是由Soft8Soft与FunJoy.Tech共同打造的中文门户.&lt;br /&gt;
* [https://www.soft8soft.com/cn/%E8%AE%BA%E5%9D%9B/ Verge3D论坛].&lt;br /&gt;
* [https://zh.wikipedia.org/wiki/Verge3D 维基百科上的Verge3D文章].&lt;br /&gt;
* [[Verge3D 4.0 迁移指南]]&lt;br /&gt;
&lt;br /&gt;
== Española ==&lt;br /&gt;
&lt;br /&gt;
* [https://es.wikipedia.org/wiki/Verge3D Artículo de Verge3D en Wikipedia].&lt;br /&gt;
* [https://www.youtube.com/watch?v=DCeVg89Y0Yg&amp;amp;list=PLqWsGU6JgjsXdgIHOFhFdvzYgiID0-8Bu Presentación videotutoriales verge3d y blender. Creación de videojuegos para la web].&lt;br /&gt;
&lt;br /&gt;
== Português ==&lt;br /&gt;
&lt;br /&gt;
* [https://pt.wikipedia.org/wiki/Verge3D Artigo Verge3D na Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Deutsch ==&lt;br /&gt;
&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Verge3D Verge3D-Artikel auf Wikipedia].&lt;br /&gt;
* [https://viscircle.de/unity-sketchfab-oder-verge3d-welche-software-sollten-sie-waehlen/ Unity, Sketchfab oder Verge3D – welche Software sollten Sie wählen?]&lt;br /&gt;
&lt;br /&gt;
== Français ==&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Verge3D Article Verge3D sur Wikipédia].&lt;br /&gt;
* [https://3dvf.com/actualite-21975-verge3d-solution-creation-d-applications-web-3d-interactives-html/ Verge3D, solution de création d’applications web 3D interactives]&lt;br /&gt;
&lt;br /&gt;
== Italiano ==&lt;br /&gt;
&lt;br /&gt;
* [https://it.wikipedia.org/wiki/Verge3D Verge3D articolo su Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Bahasa Indonesia ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=gieU_M86XpU&amp;amp;list=PLJOV31ypdUBjYLS7mzHjCxn_AI5pdryRF Tutorial Verge3D for Blender – Membuat simulasi media pembelajaran vr 3D interaktif]&lt;br /&gt;
[[Category:International]]&lt;br /&gt;
&lt;br /&gt;
== Tiếng Việt ==&lt;br /&gt;
&lt;br /&gt;
* [https://vi.wikipedia.org/wiki/Verge3D Bài viết về Verge3D trên Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== 日本語 ==&lt;br /&gt;
&lt;br /&gt;
* [https://note.com/rodz/n/n692ce36d7f3a ブロック言語でウェブ3D　Verge3D　Blenderへのインストール　Sneak peekまで]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1798</id>
		<title>International Resources</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1798"/>
		<updated>2026-04-17T17:32:10Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D is utilized in over 80 countries globally, showcasing its widespread adoption. To cater to our diverse user community, we&#039;ve created this wiki article featuring resources in multiple languages for enhanced accessibility and support. Feel free to extend it!&lt;br /&gt;
&lt;br /&gt;
== Русский ==&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Список_ресурсов_по_«Вердж3Д»_на_русском_языке|cписок ресурсов по «Вердж3Д» на русском языке]].&lt;br /&gt;
&lt;br /&gt;
== 中文 ==&lt;br /&gt;
&lt;br /&gt;
* [https://verge3d.funjoy.tech/ Verge3D中国] — 是由Soft8Soft与FunJoy.Tech共同打造的中文门户.&lt;br /&gt;
* [https://www.soft8soft.com/cn/%E8%AE%BA%E5%9D%9B/ Verge3D论坛].&lt;br /&gt;
* [https://zh.wikipedia.org/wiki/Verge3D 维基百科上的Verge3D文章].&lt;br /&gt;
* [[Verge3D 4.0 迁移指南]]&lt;br /&gt;
&lt;br /&gt;
== Española ==&lt;br /&gt;
&lt;br /&gt;
* [https://es.wikipedia.org/wiki/Verge3D Artículo de Verge3D en Wikipedia].&lt;br /&gt;
* [https://www.youtube.com/watch?v=DCeVg89Y0Yg&amp;amp;list=PLqWsGU6JgjsXdgIHOFhFdvzYgiID0-8Bu Presentación videotutoriales verge3d y blender. Creación de videojuegos para la web].&lt;br /&gt;
&lt;br /&gt;
== Português ==&lt;br /&gt;
&lt;br /&gt;
* [https://pt.wikipedia.org/wiki/Verge3D Artigo Verge3D na Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Deutsch ==&lt;br /&gt;
&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Verge3D Verge3D-Artikel auf Wikipedia].&lt;br /&gt;
* [https://viscircle.de/unity-sketchfab-oder-verge3d-welche-software-sollten-sie-waehlen/ Unity, Sketchfab oder Verge3D – welche Software sollten Sie wählen?]&lt;br /&gt;
&lt;br /&gt;
== Français ==&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Verge3D Article Verge3D sur Wikipédia].&lt;br /&gt;
* [https://3dvf.com/actualite-21975-verge3d-solution-creation-d-applications-web-3d-interactives-html/ Verge3D, solution de création d’applications web 3D interactives]&lt;br /&gt;
&lt;br /&gt;
== Italiano ==&lt;br /&gt;
&lt;br /&gt;
* [https://it.wikipedia.org/wiki/Verge3D Verge3D articolo su Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Bahasa Indonesia ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=gieU_M86XpU&amp;amp;list=PLJOV31ypdUBjYLS7mzHjCxn_AI5pdryRF Tutorial Verge3D for Blender – Membuat simulasi media pembelajaran vr 3D interaktif]&lt;br /&gt;
[[Category:International]]&lt;br /&gt;
&lt;br /&gt;
== Tiếng Việt ==&lt;br /&gt;
&lt;br /&gt;
* [https://vi.wikipedia.org/wiki/Verge3D Bài viết về Verge3D trên Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Japanese ==&lt;br /&gt;
&lt;br /&gt;
* [https://note.com/rodz/n/n692ce36d7f3a ブロック言語でウェブ3D　Verge3D　Blenderへのインストール　Sneak peekまで]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1797</id>
		<title>International Resources</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1797"/>
		<updated>2026-04-17T17:29:11Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Deutsch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D is utilized in over 80 countries globally, showcasing its widespread adoption. To cater to our diverse user community, we&#039;ve created this wiki article featuring resources in multiple languages for enhanced accessibility and support. Feel free to extend it!&lt;br /&gt;
&lt;br /&gt;
== Русский ==&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Список_ресурсов_по_«Вердж3Д»_на_русском_языке|cписок ресурсов по «Вердж3Д» на русском языке]].&lt;br /&gt;
&lt;br /&gt;
== 中文 ==&lt;br /&gt;
&lt;br /&gt;
* [https://verge3d.funjoy.tech/ Verge3D中国] — 是由Soft8Soft与FunJoy.Tech共同打造的中文门户.&lt;br /&gt;
* [https://www.soft8soft.com/cn/%E8%AE%BA%E5%9D%9B/ Verge3D论坛].&lt;br /&gt;
* [https://zh.wikipedia.org/wiki/Verge3D 维基百科上的Verge3D文章].&lt;br /&gt;
* [[Verge3D 4.0 迁移指南]]&lt;br /&gt;
&lt;br /&gt;
== Española ==&lt;br /&gt;
&lt;br /&gt;
* [https://es.wikipedia.org/wiki/Verge3D Artículo de Verge3D en Wikipedia].&lt;br /&gt;
* [https://www.youtube.com/watch?v=DCeVg89Y0Yg&amp;amp;list=PLqWsGU6JgjsXdgIHOFhFdvzYgiID0-8Bu Presentación videotutoriales verge3d y blender. Creación de videojuegos para la web].&lt;br /&gt;
&lt;br /&gt;
== Português ==&lt;br /&gt;
&lt;br /&gt;
* [https://pt.wikipedia.org/wiki/Verge3D Artigo Verge3D na Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Deutsch ==&lt;br /&gt;
&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Verge3D Verge3D-Artikel auf Wikipedia].&lt;br /&gt;
* [https://viscircle.de/unity-sketchfab-oder-verge3d-welche-software-sollten-sie-waehlen/ Unity, Sketchfab oder Verge3D – welche Software sollten Sie wählen?]&lt;br /&gt;
&lt;br /&gt;
== Français ==&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Verge3D Article Verge3D sur Wikipédia].&lt;br /&gt;
* [https://3dvf.com/actualite-21975-verge3d-solution-creation-d-applications-web-3d-interactives-html/ Verge3D, solution de création d’applications web 3D interactives]&lt;br /&gt;
&lt;br /&gt;
== Italiano ==&lt;br /&gt;
&lt;br /&gt;
* [https://it.wikipedia.org/wiki/Verge3D Verge3D articolo su Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Bahasa Indonesia ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=gieU_M86XpU&amp;amp;list=PLJOV31ypdUBjYLS7mzHjCxn_AI5pdryRF Tutorial Verge3D for Blender – Membuat simulasi media pembelajaran vr 3D interaktif]&lt;br /&gt;
[[Category:International]]&lt;br /&gt;
&lt;br /&gt;
== Tiếng Việt ==&lt;br /&gt;
&lt;br /&gt;
* [https://vi.wikipedia.org/wiki/Verge3D Bài viết về Verge3D trên Wikipedia].&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1796</id>
		<title>International Resources</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1796"/>
		<updated>2026-04-17T17:26:27Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Français */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D is utilized in over 80 countries globally, showcasing its widespread adoption. To cater to our diverse user community, we&#039;ve created this wiki article featuring resources in multiple languages for enhanced accessibility and support. Feel free to extend it!&lt;br /&gt;
&lt;br /&gt;
== Русский ==&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Список_ресурсов_по_«Вердж3Д»_на_русском_языке|cписок ресурсов по «Вердж3Д» на русском языке]].&lt;br /&gt;
&lt;br /&gt;
== 中文 ==&lt;br /&gt;
&lt;br /&gt;
* [https://verge3d.funjoy.tech/ Verge3D中国] — 是由Soft8Soft与FunJoy.Tech共同打造的中文门户.&lt;br /&gt;
* [https://www.soft8soft.com/cn/%E8%AE%BA%E5%9D%9B/ Verge3D论坛].&lt;br /&gt;
* [https://zh.wikipedia.org/wiki/Verge3D 维基百科上的Verge3D文章].&lt;br /&gt;
* [[Verge3D 4.0 迁移指南]]&lt;br /&gt;
&lt;br /&gt;
== Española ==&lt;br /&gt;
&lt;br /&gt;
* [https://es.wikipedia.org/wiki/Verge3D Artículo de Verge3D en Wikipedia].&lt;br /&gt;
* [https://www.youtube.com/watch?v=DCeVg89Y0Yg&amp;amp;list=PLqWsGU6JgjsXdgIHOFhFdvzYgiID0-8Bu Presentación videotutoriales verge3d y blender. Creación de videojuegos para la web].&lt;br /&gt;
&lt;br /&gt;
== Português ==&lt;br /&gt;
&lt;br /&gt;
* [https://pt.wikipedia.org/wiki/Verge3D Artigo Verge3D na Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Deutsch ==&lt;br /&gt;
&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Verge3D Verge3D-Artikel auf Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Français ==&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Verge3D Article Verge3D sur Wikipédia].&lt;br /&gt;
* [https://3dvf.com/actualite-21975-verge3d-solution-creation-d-applications-web-3d-interactives-html/ Verge3D, solution de création d’applications web 3D interactives]&lt;br /&gt;
&lt;br /&gt;
== Italiano ==&lt;br /&gt;
&lt;br /&gt;
* [https://it.wikipedia.org/wiki/Verge3D Verge3D articolo su Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Bahasa Indonesia ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=gieU_M86XpU&amp;amp;list=PLJOV31ypdUBjYLS7mzHjCxn_AI5pdryRF Tutorial Verge3D for Blender – Membuat simulasi media pembelajaran vr 3D interaktif]&lt;br /&gt;
[[Category:International]]&lt;br /&gt;
&lt;br /&gt;
== Tiếng Việt ==&lt;br /&gt;
&lt;br /&gt;
* [https://vi.wikipedia.org/wiki/Verge3D Bài viết về Verge3D trên Wikipedia].&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1795</id>
		<title>International Resources</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1795"/>
		<updated>2026-04-17T16:13:48Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Indonesia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D is utilized in over 80 countries globally, showcasing its widespread adoption. To cater to our diverse user community, we&#039;ve created this wiki article featuring resources in multiple languages for enhanced accessibility and support. Feel free to extend it!&lt;br /&gt;
&lt;br /&gt;
== Русский ==&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Список_ресурсов_по_«Вердж3Д»_на_русском_языке|cписок ресурсов по «Вердж3Д» на русском языке]].&lt;br /&gt;
&lt;br /&gt;
== 中文 ==&lt;br /&gt;
&lt;br /&gt;
* [https://verge3d.funjoy.tech/ Verge3D中国] — 是由Soft8Soft与FunJoy.Tech共同打造的中文门户.&lt;br /&gt;
* [https://www.soft8soft.com/cn/%E8%AE%BA%E5%9D%9B/ Verge3D论坛].&lt;br /&gt;
* [https://zh.wikipedia.org/wiki/Verge3D 维基百科上的Verge3D文章].&lt;br /&gt;
* [[Verge3D 4.0 迁移指南]]&lt;br /&gt;
&lt;br /&gt;
== Española ==&lt;br /&gt;
&lt;br /&gt;
* [https://es.wikipedia.org/wiki/Verge3D Artículo de Verge3D en Wikipedia].&lt;br /&gt;
* [https://www.youtube.com/watch?v=DCeVg89Y0Yg&amp;amp;list=PLqWsGU6JgjsXdgIHOFhFdvzYgiID0-8Bu Presentación videotutoriales verge3d y blender. Creación de videojuegos para la web].&lt;br /&gt;
&lt;br /&gt;
== Português ==&lt;br /&gt;
&lt;br /&gt;
* [https://pt.wikipedia.org/wiki/Verge3D Artigo Verge3D na Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Deutsch ==&lt;br /&gt;
&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Verge3D Verge3D-Artikel auf Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Français ==&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Verge3D Article Verge3D sur Wikipédia].&lt;br /&gt;
&lt;br /&gt;
== Italiano ==&lt;br /&gt;
&lt;br /&gt;
* [https://it.wikipedia.org/wiki/Verge3D Verge3D articolo su Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Bahasa Indonesia ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=gieU_M86XpU&amp;amp;list=PLJOV31ypdUBjYLS7mzHjCxn_AI5pdryRF Tutorial Verge3D for Blender – Membuat simulasi media pembelajaran vr 3D interaktif]&lt;br /&gt;
[[Category:International]]&lt;br /&gt;
&lt;br /&gt;
== Tiếng Việt ==&lt;br /&gt;
&lt;br /&gt;
* [https://vi.wikipedia.org/wiki/Verge3D Bài viết về Verge3D trên Wikipedia].&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1794</id>
		<title>International Resources</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1794"/>
		<updated>2026-04-17T16:05:46Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Português */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D is utilized in over 80 countries globally, showcasing its widespread adoption. To cater to our diverse user community, we&#039;ve created this wiki article featuring resources in multiple languages for enhanced accessibility and support. Feel free to extend it!&lt;br /&gt;
&lt;br /&gt;
== Русский ==&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Список_ресурсов_по_«Вердж3Д»_на_русском_языке|cписок ресурсов по «Вердж3Д» на русском языке]].&lt;br /&gt;
&lt;br /&gt;
== 中文 ==&lt;br /&gt;
&lt;br /&gt;
* [https://verge3d.funjoy.tech/ Verge3D中国] — 是由Soft8Soft与FunJoy.Tech共同打造的中文门户.&lt;br /&gt;
* [https://www.soft8soft.com/cn/%E8%AE%BA%E5%9D%9B/ Verge3D论坛].&lt;br /&gt;
* [https://zh.wikipedia.org/wiki/Verge3D 维基百科上的Verge3D文章].&lt;br /&gt;
* [[Verge3D 4.0 迁移指南]]&lt;br /&gt;
&lt;br /&gt;
== Española ==&lt;br /&gt;
&lt;br /&gt;
* [https://es.wikipedia.org/wiki/Verge3D Artículo de Verge3D en Wikipedia].&lt;br /&gt;
* [https://www.youtube.com/watch?v=DCeVg89Y0Yg&amp;amp;list=PLqWsGU6JgjsXdgIHOFhFdvzYgiID0-8Bu Presentación videotutoriales verge3d y blender. Creación de videojuegos para la web].&lt;br /&gt;
&lt;br /&gt;
== Português ==&lt;br /&gt;
&lt;br /&gt;
* [https://pt.wikipedia.org/wiki/Verge3D Artigo Verge3D na Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Deutsch ==&lt;br /&gt;
&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Verge3D Verge3D-Artikel auf Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Français ==&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Verge3D Article Verge3D sur Wikipédia].&lt;br /&gt;
&lt;br /&gt;
== Italiano ==&lt;br /&gt;
&lt;br /&gt;
* [https://it.wikipedia.org/wiki/Verge3D Verge3D articolo su Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Indonesia ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=gieU_M86XpU&amp;amp;list=PLJOV31ypdUBjYLS7mzHjCxn_AI5pdryRF Tutorial Verge3D for Blender – Membuat simulasi media pembelajaran vr 3D interaktif]&lt;br /&gt;
[[Category:International]]&lt;br /&gt;
&lt;br /&gt;
== Tiếng Việt ==&lt;br /&gt;
&lt;br /&gt;
* [https://vi.wikipedia.org/wiki/Verge3D Bài viết về Verge3D trên Wikipedia].&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1793</id>
		<title>International Resources</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1793"/>
		<updated>2026-04-17T16:03:46Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Tiếng Việt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D is utilized in over 80 countries globally, showcasing its widespread adoption. To cater to our diverse user community, we&#039;ve created this wiki article featuring resources in multiple languages for enhanced accessibility and support. Feel free to extend it!&lt;br /&gt;
&lt;br /&gt;
== Русский ==&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Список_ресурсов_по_«Вердж3Д»_на_русском_языке|cписок ресурсов по «Вердж3Д» на русском языке]].&lt;br /&gt;
&lt;br /&gt;
== 中文 ==&lt;br /&gt;
&lt;br /&gt;
* [https://verge3d.funjoy.tech/ Verge3D中国] — 是由Soft8Soft与FunJoy.Tech共同打造的中文门户.&lt;br /&gt;
* [https://www.soft8soft.com/cn/%E8%AE%BA%E5%9D%9B/ Verge3D论坛].&lt;br /&gt;
* [https://zh.wikipedia.org/wiki/Verge3D 维基百科上的Verge3D文章].&lt;br /&gt;
* [[Verge3D 4.0 迁移指南]]&lt;br /&gt;
&lt;br /&gt;
== Española ==&lt;br /&gt;
&lt;br /&gt;
* [https://es.wikipedia.org/wiki/Verge3D Artículo de Verge3D en Wikipedia].&lt;br /&gt;
* [https://www.youtube.com/watch?v=DCeVg89Y0Yg&amp;amp;list=PLqWsGU6JgjsXdgIHOFhFdvzYgiID0-8Bu Presentación videotutoriales verge3d y blender. Creación de videojuegos para la web].&lt;br /&gt;
&lt;br /&gt;
== Português ==&lt;br /&gt;
&lt;br /&gt;
* [https://pt.wikipedia.org/wiki/Verge3D Artigo Verge3D na Wikipedia].&lt;br /&gt;
* [https://youtu.be/hPmEiQO56aI Verge 3D – Além do Web3D].&lt;br /&gt;
&lt;br /&gt;
== Deutsch ==&lt;br /&gt;
&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Verge3D Verge3D-Artikel auf Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Français ==&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Verge3D Article Verge3D sur Wikipédia].&lt;br /&gt;
&lt;br /&gt;
== Italiano ==&lt;br /&gt;
&lt;br /&gt;
* [https://it.wikipedia.org/wiki/Verge3D Verge3D articolo su Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Indonesia ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=gieU_M86XpU&amp;amp;list=PLJOV31ypdUBjYLS7mzHjCxn_AI5pdryRF Tutorial Verge3D for Blender – Membuat simulasi media pembelajaran vr 3D interaktif]&lt;br /&gt;
[[Category:International]]&lt;br /&gt;
&lt;br /&gt;
== Tiếng Việt ==&lt;br /&gt;
&lt;br /&gt;
* [https://vi.wikipedia.org/wiki/Verge3D Bài viết về Verge3D trên Wikipedia].&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1792</id>
		<title>International Resources</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=International_Resources&amp;diff=1792"/>
		<updated>2026-04-17T16:02:30Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge3D is utilized in over 80 countries globally, showcasing its widespread adoption. To cater to our diverse user community, we&#039;ve created this wiki article featuring resources in multiple languages for enhanced accessibility and support. Feel free to extend it!&lt;br /&gt;
&lt;br /&gt;
== Русский ==&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Список_ресурсов_по_«Вердж3Д»_на_русском_языке|cписок ресурсов по «Вердж3Д» на русском языке]].&lt;br /&gt;
&lt;br /&gt;
== 中文 ==&lt;br /&gt;
&lt;br /&gt;
* [https://verge3d.funjoy.tech/ Verge3D中国] — 是由Soft8Soft与FunJoy.Tech共同打造的中文门户.&lt;br /&gt;
* [https://www.soft8soft.com/cn/%E8%AE%BA%E5%9D%9B/ Verge3D论坛].&lt;br /&gt;
* [https://zh.wikipedia.org/wiki/Verge3D 维基百科上的Verge3D文章].&lt;br /&gt;
* [[Verge3D 4.0 迁移指南]]&lt;br /&gt;
&lt;br /&gt;
== Española ==&lt;br /&gt;
&lt;br /&gt;
* [https://es.wikipedia.org/wiki/Verge3D Artículo de Verge3D en Wikipedia].&lt;br /&gt;
* [https://www.youtube.com/watch?v=DCeVg89Y0Yg&amp;amp;list=PLqWsGU6JgjsXdgIHOFhFdvzYgiID0-8Bu Presentación videotutoriales verge3d y blender. Creación de videojuegos para la web].&lt;br /&gt;
&lt;br /&gt;
== Português ==&lt;br /&gt;
&lt;br /&gt;
* [https://pt.wikipedia.org/wiki/Verge3D Artigo Verge3D na Wikipedia].&lt;br /&gt;
* [https://youtu.be/hPmEiQO56aI Verge 3D – Além do Web3D].&lt;br /&gt;
&lt;br /&gt;
== Deutsch ==&lt;br /&gt;
&lt;br /&gt;
* [https://de.wikipedia.org/wiki/Verge3D Verge3D-Artikel auf Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Français ==&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Verge3D Article Verge3D sur Wikipédia].&lt;br /&gt;
&lt;br /&gt;
== Italiano ==&lt;br /&gt;
&lt;br /&gt;
* [https://it.wikipedia.org/wiki/Verge3D Verge3D articolo su Wikipedia].&lt;br /&gt;
&lt;br /&gt;
== Indonesia ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=gieU_M86XpU&amp;amp;list=PLJOV31ypdUBjYLS7mzHjCxn_AI5pdryRF Tutorial Verge3D for Blender – Membuat simulasi media pembelajaran vr 3D interaktif]&lt;br /&gt;
[[Category:International]]&lt;br /&gt;
&lt;br /&gt;
== Tiếng Việt ==&lt;br /&gt;
&lt;br /&gt;
* [https://vt.wikipedia.org/wiki/Verge3D Bài viết về Verge3D trên Wikipedia].&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Version_Compatibility_Table&amp;diff=1791</id>
		<title>Version Compatibility Table</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Version_Compatibility_Table&amp;diff=1791"/>
		<updated>2026-04-16T06:22:43Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:|type=article|description=Which versions of Blender, 3ds Max, or Maya are supported by the corresponding version of Verge3D}}&lt;br /&gt;
In this table you&#039;ll find which versions of modeling tools (Blender, 3ds Max, Maya) are supported by the corresponding version of Verge3D. You can download any version you want from the [https://www.soft8soft.com/verge3d-download-archive/ download archive].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align: center; width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Verge3D !! Blender !! 3ds Max !! Maya&lt;br /&gt;
|-&lt;br /&gt;
| 1.0 || 2.79 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.1 || 2.79 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.2 || 2.79 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.3 || 2.79 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.4 || 2.79 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.5 || 2.79 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.0 || 2.79 || 2015 - 2018 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.1 || 2.79 || 2015 - 2018 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.2 || 2.79 || 2015 - 2018 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.3 || 2.79 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.4 || 2.79 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.5 || 2.79 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.6 || 2.79 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.7 || 2.79 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.7.1 || 2.79 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.8 || 2.79 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.8.1 || 2.79 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.9 || 2.79 - 2.80 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.9.1 || 2.79 - 2.80 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.9.2 || 2.79 - 2.80 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.10 || 2.79 - 2.80 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.11 || 2.79 - 2.80 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.11.1 || 2.79 - 2.80 || 2015 - 2019 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.12 || 2.79 - 2.80 || 2017 - 2020 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.12.1 || 2.79 - 2.80 || 2017 - 2020 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.12.2 || 2.79 - 2.80 || 2017 - 2020 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.12.3 || 2.79 - 2.80 || 2017 - 2020 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.12.4 || 2.79 - 2.80 || 2017 - 2020 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.12.5 || 2.79 - 2.80 || 2017 - 2020 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.13 || 2.79 - 2.80 || 2017 - 2020 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.13.1 || 2.79 - 2.80 || 2017 - 2020 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.14 || 2.79 - 2.80 || 2017 - 2020 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.15 || 2.79 - 2.80 || 2017 - 2020 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.16 || 2.79 - 2.81 || 2017 - 2020 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.17 || 2.79 - 2.81 || 2017 - 2020 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2.17.1 || 2.79 - 2.81 || 2017 - 2020 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3.0 || 2.80 - 2.82 || 2017 - 2020 || 2017 - 2020&lt;br /&gt;
|-&lt;br /&gt;
| 3.0.1 || 2.80 - 2.82 || 2017 - 2020 || 2017 - 2020&lt;br /&gt;
|-&lt;br /&gt;
| 3.1 || 2.80 - 2.83 || 2018 - 2021 || 2017 - 2020&lt;br /&gt;
|-&lt;br /&gt;
| 3.1.1 || 2.80 - 2.83 || 2018 - 2021 || 2017 - 2020&lt;br /&gt;
|-&lt;br /&gt;
| 3.2 || 2.80 - 2.83 || 2018 - 2021 || 2017 - 2020&lt;br /&gt;
|-&lt;br /&gt;
| 3.3 || 2.80 - 2.83 || 2018 - 2021 || 2017 - 2020&lt;br /&gt;
|-&lt;br /&gt;
| 3.3.1 || 2.80 - 2.83 || 2018 - 2021 || 2017 - 2020&lt;br /&gt;
|-&lt;br /&gt;
| 3.4 || 2.80 - 2.90 || 2018 - 2021 || 2017 - 2020&lt;br /&gt;
|-&lt;br /&gt;
| 3.5 || 2.80 - 2.91 || 2018 - 2021 || 2017 - 2020&lt;br /&gt;
|-&lt;br /&gt;
| 3.6 || 2.80 - 2.92 || 2018 - 2021 || 2017 - 2020&lt;br /&gt;
|-&lt;br /&gt;
| 3.6.1 || 2.80 - 2.92 || 2018 - 2021 || 2017 - 2020&lt;br /&gt;
|-&lt;br /&gt;
| 3.7 || 2.80 - 2.93 || 2018 - 2022 || 2018 - 2022&lt;br /&gt;
|-&lt;br /&gt;
| 3.7.1 || 2.80 - 2.93 || 2018 - 2022 || 2018 - 2022&lt;br /&gt;
|-&lt;br /&gt;
| 3.8 || 2.80 - 2.93 || 2018 - 2022 || 2018 - 2022&lt;br /&gt;
|-&lt;br /&gt;
| 3.8.1 || 2.80 - 2.93 || 2018 - 2022 || 2018 - 2022&lt;br /&gt;
|-&lt;br /&gt;
| 3.9 || 2.80 - 3.0 || 2018 - 2022 || 2018 - 2022&lt;br /&gt;
|-&lt;br /&gt;
| 3.9.1 || 2.80 - 3.1 || 2018 - 2022 || 2018 - 2022&lt;br /&gt;
|-&lt;br /&gt;
| 4.0 || 2.83 - 3.2 || 2020 - 2023 || 2019 - 2023&lt;br /&gt;
|-&lt;br /&gt;
| 4.0.1 || 2.83 - 3.2 || 2020 - 2023 || 2019 - 2023&lt;br /&gt;
|-&lt;br /&gt;
| 4.1 || 2.83 - 3.4 || 2020 - 2023 || 2019 - 2023&lt;br /&gt;
|-&lt;br /&gt;
| 4.1.1 || 2.83 - 3.4 || 2020 - 2023 || 2019 - 2023&lt;br /&gt;
|-&lt;br /&gt;
| 4.2 || 2.83 - 3.4 || 2020 - 2023 || 2019 - 2023&lt;br /&gt;
|-&lt;br /&gt;
| 4.3 || 2.83 - 3.5 || 2020 - 2023 || 2019 - 2023&lt;br /&gt;
|-&lt;br /&gt;
| 4.3.1 || 2.83 - 3.5 || 2020 - 2024 || 2019 - 2024&lt;br /&gt;
|-&lt;br /&gt;
| 4.4 || 2.91 - 3.6 || 2021 - 2024 || 2022 - 2024&lt;br /&gt;
|-&lt;br /&gt;
| 4.5 || 2.91 - 4.0 || 2021 - 2024 || 2022 - 2024&lt;br /&gt;
|-&lt;br /&gt;
| 4.5.1 || 2.91 - 4.0 || 2021 - 2024 || 2022 - 2024&lt;br /&gt;
|-&lt;br /&gt;
| 4.6 || 3.0 - 4.1 || 2021 - 2025 || 2022 - 2025&lt;br /&gt;
|-&lt;br /&gt;
| 4.7 || 3.0 - 4.2 || 2022 - 2025 || 2022 - 2025&lt;br /&gt;
|-&lt;br /&gt;
| 4.7.1 || 3.0 - 4.2 || 2022 - 2025 || 2022 - 2025&lt;br /&gt;
|-&lt;br /&gt;
| 4.8 || 3.0 - 4.3 || 2022 - 2025 || 2022 - 2025&lt;br /&gt;
|-&lt;br /&gt;
| 4.9 || 3.4 - 4.4 || 2023 - 2026 || 2023 - 2026&lt;br /&gt;
|-&lt;br /&gt;
| 4.9.1 || 3.4 - 4.4 || 2023 - 2026 || 2023 - 2026&lt;br /&gt;
|-&lt;br /&gt;
| 4.9.2 || 3.4 - 4.4 || 2023 - 2026 || 2023 - 2026&lt;br /&gt;
|-&lt;br /&gt;
| 4.10 || 3.4 - 4.5 || 2023 - 2026 || 2023 - 2026&lt;br /&gt;
|-&lt;br /&gt;
| 4.11 || 4.2 - 5.0 || 2023 - 2026 || 2023 - 2026&lt;br /&gt;
|-&lt;br /&gt;
| 4.12 || 4.2 - 5.1 || 2024 - 2027 || 2024 - 2027&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
https://download.blender.org/release/ - list of all Blender releases&lt;br /&gt;
&lt;br /&gt;
[[Category:Blender]]&lt;br /&gt;
[[Category:3ds Max]]&lt;br /&gt;
[[Category:Maya]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=3D_Technologies_and_Solutions&amp;diff=1790</id>
		<title>3D Technologies and Solutions</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=3D_Technologies_and_Solutions&amp;diff=1790"/>
		<updated>2026-04-13T18:24:22Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Nitrous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:|type=article|description=This article describes some terms and solutions used in 3D visualization industry}}&lt;br /&gt;
This article describes some terms and solutions used in 3D visualization industry.&lt;br /&gt;
&lt;br /&gt;
=== ART ===&lt;br /&gt;
&lt;br /&gt;
Autodesk RayTracer, physically-based render engine for 3ds Max, AutoCAD, Revit, etc. Uses path tracing on CPUs for rendering.&lt;br /&gt;
&lt;br /&gt;
=== ATF ===&lt;br /&gt;
&lt;br /&gt;
Autodesk translation framework, framework for data exchange.&lt;br /&gt;
&lt;br /&gt;
=== Bifrost ===&lt;br /&gt;
&lt;br /&gt;
Node-based editor for visual effects. Distributed as a plug-in for Autodesk Maya.&lt;br /&gt;
&lt;br /&gt;
=== BRDF ===&lt;br /&gt;
&lt;br /&gt;
Bidirectional reflectance distribution function.&lt;br /&gt;
&lt;br /&gt;
=== BSDF ===&lt;br /&gt;
&lt;br /&gt;
Bidirectional scattering distribution function. Used as generalization for reflectance and transmittance, e.g. BSDF = BRDF + BTDF.&lt;br /&gt;
&lt;br /&gt;
=== BTDF ===&lt;br /&gt;
&lt;br /&gt;
Bidirectional transmittance distribution function.&lt;br /&gt;
&lt;br /&gt;
=== Hydra (HD) ===&lt;br /&gt;
&lt;br /&gt;
Framework to transport live scene graph data to renderer (originally USD to OpenGL render engine). Open source, developed by Pixar.&lt;br /&gt;
&lt;br /&gt;
=== Irradiance ===&lt;br /&gt;
&lt;br /&gt;
Radiant flux received by a surface per unit area. The unit of irradiance is the watt per square metre (W⋅m&amp;lt;sup&amp;gt;−2&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
[[File:photometry radiometry units.png|480px]]&lt;br /&gt;
&lt;br /&gt;
=== LookdevKit ===&lt;br /&gt;
&lt;br /&gt;
A plugin for Maya which provides some useful shader nodes: math, noise, mix, etc.&lt;br /&gt;
&lt;br /&gt;
=== LookdevX ===&lt;br /&gt;
&lt;br /&gt;
A node-based material editor for USD assets which comes with Maya.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with LookdevKit.&lt;br /&gt;
&lt;br /&gt;
=== LTC ===&lt;br /&gt;
&lt;br /&gt;
Linearly transformed cosines, a set of distributions to render area lights. &lt;br /&gt;
&lt;br /&gt;
=== MaterialX ===&lt;br /&gt;
&lt;br /&gt;
Standard for interoperable node-based materials. MaterialX graphs can be stored inside USD assets or as separate XML (.mtlx) files.&lt;br /&gt;
&lt;br /&gt;
=== Mental Ray ===&lt;br /&gt;
&lt;br /&gt;
Deprecated ray tracing renderer by NVIDIA. Was used in older versions of 3ds Max, Maya, Revit, Softimage, etc. Replaced by Arnold.&lt;br /&gt;
&lt;br /&gt;
=== MetaSL ===&lt;br /&gt;
&lt;br /&gt;
Outdated shading language which was used in 3ds Max (before 2016) and Mental Mill software.&lt;br /&gt;
&lt;br /&gt;
=== Nitrous ===&lt;br /&gt;
&lt;br /&gt;
3ds Max viewport system. Based on OGS.&lt;br /&gt;
&lt;br /&gt;
=== OGS ===&lt;br /&gt;
&lt;br /&gt;
One graphics system, viewport renderer used in Autodesk software (3ds Max, Maya, AutoCAD, Inventor, Revit, Fusion, Infraworks, Navisworks, Recap, etc).&lt;br /&gt;
&lt;br /&gt;
Not to be confused with OpenSceneGraph (OSG).&lt;br /&gt;
&lt;br /&gt;
=== OpenPBR Surface ===&lt;br /&gt;
&lt;br /&gt;
Name of standard shader node used for physically based rendering (PBR). Supported starting from 3ds Max 2025.3 and Maya 2025.3.&lt;br /&gt;
&lt;br /&gt;
=== OSL ===&lt;br /&gt;
&lt;br /&gt;
Open Shading Language. Used for physically accurate rendering.&lt;br /&gt;
&lt;br /&gt;
=== PMREM ===&lt;br /&gt;
&lt;br /&gt;
Stands for prefiltered mipmapped radiance environment map. A special map which is used to calculate image-based lighting for PBR-based materials.&lt;br /&gt;
&lt;br /&gt;
=== Radiance ===&lt;br /&gt;
&lt;br /&gt;
Radiant flux emitted, reflected, transmitted, or received by a given surface, per unit solid angle per unit projected area. The unit of radiance is watt per steradian per square metre (W·sr&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;·m&amp;lt;sup&amp;gt;−2&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
[[File:photometry radiometry units.png|480px]]&lt;br /&gt;
&lt;br /&gt;
=== RapidRT ===&lt;br /&gt;
&lt;br /&gt;
Another name for Autodesk RayTracer renderer (ART).&lt;br /&gt;
&lt;br /&gt;
=== RTSL ===&lt;br /&gt;
&lt;br /&gt;
Ray Tracing Shading Language. Used for interactive ray tracing.&lt;br /&gt;
&lt;br /&gt;
=== Stingray ===&lt;br /&gt;
&lt;br /&gt;
A discontinued 3D game engine. Also known as 3ds Max Interactive. The shader node system based on Stingray PBS is still supported in 3ds Max, Maya (created via ShaderFX editor).&lt;br /&gt;
&lt;br /&gt;
[[Category:Rendering]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=3D_Technologies_and_Solutions&amp;diff=1789</id>
		<title>3D Technologies and Solutions</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=3D_Technologies_and_Solutions&amp;diff=1789"/>
		<updated>2026-04-11T08:15:52Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* OGS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:|type=article|description=This article describes some terms and solutions used in 3D visualization industry}}&lt;br /&gt;
This article describes some terms and solutions used in 3D visualization industry.&lt;br /&gt;
&lt;br /&gt;
=== ART ===&lt;br /&gt;
&lt;br /&gt;
Autodesk RayTracer, physically-based render engine for 3ds Max, AutoCAD, Revit, etc. Uses path tracing on CPUs for rendering.&lt;br /&gt;
&lt;br /&gt;
=== ATF ===&lt;br /&gt;
&lt;br /&gt;
Autodesk translation framework, framework for data exchange.&lt;br /&gt;
&lt;br /&gt;
=== Bifrost ===&lt;br /&gt;
&lt;br /&gt;
Node-based editor for visual effects. Distributed as a plug-in for Autodesk Maya.&lt;br /&gt;
&lt;br /&gt;
=== BRDF ===&lt;br /&gt;
&lt;br /&gt;
Bidirectional reflectance distribution function.&lt;br /&gt;
&lt;br /&gt;
=== BSDF ===&lt;br /&gt;
&lt;br /&gt;
Bidirectional scattering distribution function. Used as generalization for reflectance and transmittance, e.g. BSDF = BRDF + BTDF.&lt;br /&gt;
&lt;br /&gt;
=== BTDF ===&lt;br /&gt;
&lt;br /&gt;
Bidirectional transmittance distribution function.&lt;br /&gt;
&lt;br /&gt;
=== Hydra (HD) ===&lt;br /&gt;
&lt;br /&gt;
Framework to transport live scene graph data to renderer (originally USD to OpenGL render engine). Open source, developed by Pixar.&lt;br /&gt;
&lt;br /&gt;
=== Irradiance ===&lt;br /&gt;
&lt;br /&gt;
Radiant flux received by a surface per unit area. The unit of irradiance is the watt per square metre (W⋅m&amp;lt;sup&amp;gt;−2&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
[[File:photometry radiometry units.png|480px]]&lt;br /&gt;
&lt;br /&gt;
=== LookdevKit ===&lt;br /&gt;
&lt;br /&gt;
A plugin for Maya which provides some useful shader nodes: math, noise, mix, etc.&lt;br /&gt;
&lt;br /&gt;
=== LookdevX ===&lt;br /&gt;
&lt;br /&gt;
A node-based material editor for USD assets which comes with Maya.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with LookdevKit.&lt;br /&gt;
&lt;br /&gt;
=== LTC ===&lt;br /&gt;
&lt;br /&gt;
Linearly transformed cosines, a set of distributions to render area lights. &lt;br /&gt;
&lt;br /&gt;
=== MaterialX ===&lt;br /&gt;
&lt;br /&gt;
Standard for interoperable node-based materials. MaterialX graphs can be stored inside USD assets or as separate XML (.mtlx) files.&lt;br /&gt;
&lt;br /&gt;
=== Mental Ray ===&lt;br /&gt;
&lt;br /&gt;
Deprecated ray tracing renderer by NVIDIA. Was used in older versions of 3ds Max, Maya, Revit, Softimage, etc. Replaced by Arnold.&lt;br /&gt;
&lt;br /&gt;
=== MetaSL ===&lt;br /&gt;
&lt;br /&gt;
Outdated shading language which was used in 3ds Max (before 2016) and Mental Mill software.&lt;br /&gt;
&lt;br /&gt;
=== Nitrous ===&lt;br /&gt;
&lt;br /&gt;
3ds Max viewport system.&lt;br /&gt;
&lt;br /&gt;
=== OGS ===&lt;br /&gt;
&lt;br /&gt;
One graphics system, viewport renderer used in Autodesk software (3ds Max, Maya, AutoCAD, Inventor, Revit, Fusion, Infraworks, Navisworks, Recap, etc).&lt;br /&gt;
&lt;br /&gt;
Not to be confused with OpenSceneGraph (OSG).&lt;br /&gt;
&lt;br /&gt;
=== OpenPBR Surface ===&lt;br /&gt;
&lt;br /&gt;
Name of standard shader node used for physically based rendering (PBR). Supported starting from 3ds Max 2025.3 and Maya 2025.3.&lt;br /&gt;
&lt;br /&gt;
=== OSL ===&lt;br /&gt;
&lt;br /&gt;
Open Shading Language. Used for physically accurate rendering.&lt;br /&gt;
&lt;br /&gt;
=== PMREM ===&lt;br /&gt;
&lt;br /&gt;
Stands for prefiltered mipmapped radiance environment map. A special map which is used to calculate image-based lighting for PBR-based materials.&lt;br /&gt;
&lt;br /&gt;
=== Radiance ===&lt;br /&gt;
&lt;br /&gt;
Radiant flux emitted, reflected, transmitted, or received by a given surface, per unit solid angle per unit projected area. The unit of radiance is watt per steradian per square metre (W·sr&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;·m&amp;lt;sup&amp;gt;−2&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
[[File:photometry radiometry units.png|480px]]&lt;br /&gt;
&lt;br /&gt;
=== RapidRT ===&lt;br /&gt;
&lt;br /&gt;
Another name for Autodesk RayTracer renderer (ART).&lt;br /&gt;
&lt;br /&gt;
=== RTSL ===&lt;br /&gt;
&lt;br /&gt;
Ray Tracing Shading Language. Used for interactive ray tracing.&lt;br /&gt;
&lt;br /&gt;
=== Stingray ===&lt;br /&gt;
&lt;br /&gt;
A discontinued 3D game engine. Also known as 3ds Max Interactive. The shader node system based on Stingray PBS is still supported in 3ds Max, Maya (created via ShaderFX editor).&lt;br /&gt;
&lt;br /&gt;
[[Category:Rendering]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=3D_Technologies_and_Solutions&amp;diff=1788</id>
		<title>3D Technologies and Solutions</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=3D_Technologies_and_Solutions&amp;diff=1788"/>
		<updated>2026-04-11T06:31:19Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:|type=article|description=This article describes some terms and solutions used in 3D visualization industry}}&lt;br /&gt;
This article describes some terms and solutions used in 3D visualization industry.&lt;br /&gt;
&lt;br /&gt;
=== ART ===&lt;br /&gt;
&lt;br /&gt;
Autodesk RayTracer, physically-based render engine for 3ds Max, AutoCAD, Revit, etc. Uses path tracing on CPUs for rendering.&lt;br /&gt;
&lt;br /&gt;
=== ATF ===&lt;br /&gt;
&lt;br /&gt;
Autodesk translation framework, framework for data exchange.&lt;br /&gt;
&lt;br /&gt;
=== Bifrost ===&lt;br /&gt;
&lt;br /&gt;
Node-based editor for visual effects. Distributed as a plug-in for Autodesk Maya.&lt;br /&gt;
&lt;br /&gt;
=== BRDF ===&lt;br /&gt;
&lt;br /&gt;
Bidirectional reflectance distribution function.&lt;br /&gt;
&lt;br /&gt;
=== BSDF ===&lt;br /&gt;
&lt;br /&gt;
Bidirectional scattering distribution function. Used as generalization for reflectance and transmittance, e.g. BSDF = BRDF + BTDF.&lt;br /&gt;
&lt;br /&gt;
=== BTDF ===&lt;br /&gt;
&lt;br /&gt;
Bidirectional transmittance distribution function.&lt;br /&gt;
&lt;br /&gt;
=== Hydra (HD) ===&lt;br /&gt;
&lt;br /&gt;
Framework to transport live scene graph data to renderer (originally USD to OpenGL render engine). Open source, developed by Pixar.&lt;br /&gt;
&lt;br /&gt;
=== Irradiance ===&lt;br /&gt;
&lt;br /&gt;
Radiant flux received by a surface per unit area. The unit of irradiance is the watt per square metre (W⋅m&amp;lt;sup&amp;gt;−2&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
[[File:photometry radiometry units.png|480px]]&lt;br /&gt;
&lt;br /&gt;
=== LookdevKit ===&lt;br /&gt;
&lt;br /&gt;
A plugin for Maya which provides some useful shader nodes: math, noise, mix, etc.&lt;br /&gt;
&lt;br /&gt;
=== LookdevX ===&lt;br /&gt;
&lt;br /&gt;
A node-based material editor for USD assets which comes with Maya.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with LookdevKit.&lt;br /&gt;
&lt;br /&gt;
=== LTC ===&lt;br /&gt;
&lt;br /&gt;
Linearly transformed cosines, a set of distributions to render area lights. &lt;br /&gt;
&lt;br /&gt;
=== MaterialX ===&lt;br /&gt;
&lt;br /&gt;
Standard for interoperable node-based materials. MaterialX graphs can be stored inside USD assets or as separate XML (.mtlx) files.&lt;br /&gt;
&lt;br /&gt;
=== Mental Ray ===&lt;br /&gt;
&lt;br /&gt;
Deprecated ray tracing renderer by NVIDIA. Was used in older versions of 3ds Max, Maya, Revit, Softimage, etc. Replaced by Arnold.&lt;br /&gt;
&lt;br /&gt;
=== MetaSL ===&lt;br /&gt;
&lt;br /&gt;
Outdated shading language which was used in 3ds Max (before 2016) and Mental Mill software.&lt;br /&gt;
&lt;br /&gt;
=== Nitrous ===&lt;br /&gt;
&lt;br /&gt;
3ds Max viewport system.&lt;br /&gt;
&lt;br /&gt;
=== OGS ===&lt;br /&gt;
&lt;br /&gt;
Open graphics system, viewport renderer used in Autodesk software (3ds Max, Maya, AutoCAD, Inventor, Revit, Fusion, Infraworks, Navisworks, Recap, etc).&lt;br /&gt;
&lt;br /&gt;
Not to be confused with OpenSceneGraph (OSG).&lt;br /&gt;
&lt;br /&gt;
=== OpenPBR Surface ===&lt;br /&gt;
&lt;br /&gt;
Name of standard shader node used for physically based rendering (PBR). Supported starting from 3ds Max 2025.3 and Maya 2025.3.&lt;br /&gt;
&lt;br /&gt;
=== OSL ===&lt;br /&gt;
&lt;br /&gt;
Open Shading Language. Used for physically accurate rendering.&lt;br /&gt;
&lt;br /&gt;
=== PMREM ===&lt;br /&gt;
&lt;br /&gt;
Stands for prefiltered mipmapped radiance environment map. A special map which is used to calculate image-based lighting for PBR-based materials.&lt;br /&gt;
&lt;br /&gt;
=== Radiance ===&lt;br /&gt;
&lt;br /&gt;
Radiant flux emitted, reflected, transmitted, or received by a given surface, per unit solid angle per unit projected area. The unit of radiance is watt per steradian per square metre (W·sr&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;·m&amp;lt;sup&amp;gt;−2&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
[[File:photometry radiometry units.png|480px]]&lt;br /&gt;
&lt;br /&gt;
=== RapidRT ===&lt;br /&gt;
&lt;br /&gt;
Another name for Autodesk RayTracer renderer (ART).&lt;br /&gt;
&lt;br /&gt;
=== RTSL ===&lt;br /&gt;
&lt;br /&gt;
Ray Tracing Shading Language. Used for interactive ray tracing.&lt;br /&gt;
&lt;br /&gt;
=== Stingray ===&lt;br /&gt;
&lt;br /&gt;
A discontinued 3D game engine. Also known as 3ds Max Interactive. The shader node system based on Stingray PBS is still supported in 3ds Max, Maya (created via ShaderFX editor).&lt;br /&gt;
&lt;br /&gt;
[[Category:Rendering]]&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Tips_for_Verge3D_devs&amp;diff=1787</id>
		<title>Tips for Verge3D devs</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Tips_for_Verge3D_devs&amp;diff=1787"/>
		<updated>2026-04-09T16:05:29Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Debugging Verge3D render target */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:JavaScript]]&lt;br /&gt;
This page contains random tips and code snippets that Verge3D devs or [https://www.soft8soft.com/docs/manual/en/programmers_guide/Developer-Kit.html Verge3D DevKit] users may find useful for their work.&lt;br /&gt;
&lt;br /&gt;
== Getting v3d namespace from iframe ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
document.getElementsByTagName(&amp;quot;iframe&amp;quot;)[0].contentWindow.v3d&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. to print performance profile from the iframe:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
document.getElementsByTagName(&amp;quot;iframe&amp;quot;)[0].contentWindow.v3d.apps[0].printPerformanceInfo()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or to enable FPS counter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
document.getElementsByTagName(&amp;quot;iframe&amp;quot;)[0].contentWindow.v3d.apps[0].showFPS()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debugging Verge3D render target ==&lt;br /&gt;
&lt;br /&gt;
Use the following code to create a plane with the output of the given render target:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// DONT FORGET TO REMOVE IT!&lt;br /&gt;
const texture = renderTarget.texture;&lt;br /&gt;
const geometry = new v3d.PlaneGeometry(3, 3);&lt;br /&gt;
const material = new v3d.MeshBasicMaterial();&lt;br /&gt;
material.map = texture;&lt;br /&gt;
const planeMesh = new v3d.Mesh(geometry, material);&lt;br /&gt;
planeMesh.position.x = 6;&lt;br /&gt;
v3d.apps[0].scene.add(planeMesh);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Code Indentation Style ==&lt;br /&gt;
&lt;br /&gt;
The K&amp;amp;R style, 4 spaces:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
function someFun() {&lt;br /&gt;
    const someConst = 10;&lt;br /&gt;
    const alwaysTrue = true;&lt;br /&gt;
&lt;br /&gt;
    for (let i = 0; i &amp;lt; someConst; i++) {&lt;br /&gt;
        if (alwaysTrue) {&lt;br /&gt;
            console.log(`Hello ${i}!`);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Key Triplets ==&lt;br /&gt;
&lt;br /&gt;
There are several key triplets supported by Verge3D which are useful for debugging. To execute a triplet, wait until a Verge3D app finishes its loading, then press the same key thrice very quickly.&lt;br /&gt;
&lt;br /&gt;
* PPP — &#039;&#039;&#039;p&#039;&#039;&#039;rint &#039;&#039;&#039;p&#039;&#039;&#039;erformance &#039;&#039;&#039;p&#039;&#039;&#039;rofile. See [https://www.soft8soft.com/docs/manual/en/introduction/Performance-Bottlenecks.html#performance_profile here] for more info.&lt;br /&gt;
* FFF — show/hide &#039;&#039;&#039;F&#039;&#039;&#039;PS counter in the upper left corner of the rendered canvas.&lt;br /&gt;
* HHH — &#039;&#039;&#039;h&#039;&#039;&#039;alt/continue application rendering.&lt;br /&gt;
&lt;br /&gt;
== Short Links ==&lt;br /&gt;
&lt;br /&gt;
These short links can be very helpful for debugging mobile devices.&lt;br /&gt;
&lt;br /&gt;
* [https://v3d.net/api v3d.net/api] — open Verge3D API reference.&lt;br /&gt;
* [https://v3d.net/ar v3d.net/ar] — launch &#039;&#039;&#039;A&#039;&#039;&#039;ugmented &#039;&#039;&#039;R&#039;&#039;&#039;eality demo.&lt;br /&gt;
* [https://v3d.net/b v3d.net/b] — show system &#039;&#039;&#039;B&#039;&#039;&#039;enchmark result.&lt;br /&gt;
* [https://v3d.net/c v3d.net/c] — launch basic &#039;&#039;&#039;C&#039;&#039;&#039;ube demo.&lt;br /&gt;
* [https://v3d.net/g v3d.net/g] — launch &#039;&#039;&#039;G&#039;&#039;&#039;lobal Illumination demo.&lt;br /&gt;
* [https://v3d.net/j v3d.net/j] — launch &#039;&#039;&#039;J&#039;&#039;&#039;ewelry Configurator.&lt;br /&gt;
* [https://v3d.net/l v3d.net/l] — redirect to &#039;&#039;&#039;l&#039;&#039;&#039;ocal App Manager (http://localhost:8668/).&lt;br /&gt;
* [https://v3d.net/m v3d.net/m] — open Verge3D User &#039;&#039;&#039;M&#039;&#039;&#039;anual.&lt;br /&gt;
* [https://v3d.net/r v3d.net/r] — launch Industrial &#039;&#039;&#039;R&#039;&#039;&#039;obot Demo.&lt;br /&gt;
* [https://v3d.net/s v3d.net/s] — &#039;&#039;&#039;S&#039;&#039;&#039;cooter Demo.&lt;br /&gt;
* [https://v3d.net/t v3d.net/t] — &#039;&#039;&#039;T&#039;&#039;&#039;eapot Heater.&lt;br /&gt;
* [https://v3d.net/v v3d.net/v] — W3C Markup &#039;&#039;&#039;V&#039;&#039;&#039;alidation Service.&lt;br /&gt;
* [https://v3d.net/vr v3d.net/vr] — launch &#039;&#039;&#039;V&#039;&#039;&#039;irtual &#039;&#039;&#039;R&#039;&#039;&#039;eality demo.&lt;br /&gt;
* [https://v3d.net/w v3d.net/w] — &#039;&#039;&#039;W&#039;&#039;&#039;ebGL System Report.&lt;br /&gt;
&lt;br /&gt;
== App Manager undocumented features ==&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/get_preview_dir localhost:8668/get_preview_dir] — get path to preview directory.&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/update_all_apps localhost:8668/update_all_apps] — update all applications automatically (use with caution!).&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/restart localhost:8668/restart] — restart server.&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/stop localhost:8668/stop] — stop server.&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/reset localhost:8668/reset] — reset server settings.&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/log localhost:8668/log] — App Manager log.&lt;br /&gt;
&lt;br /&gt;
== Restoring console functions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
const i = document.createElement(&#039;iframe&#039;);&lt;br /&gt;
i.style.display = &#039;none&#039;;&lt;br /&gt;
document.body.appendChild(i);&lt;br /&gt;
window.console = i.contentWindow.console;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloading Electron builds ==&lt;br /&gt;
&lt;br /&gt;
 gh release download v37.2.3 -D v37.2.3 -p &#039;electron-*64.zip&#039; -p &#039;electron-*32.zip&#039; -p &#039;SHASUMS256.txt&#039; -R electron/electron&lt;br /&gt;
&lt;br /&gt;
== Install Python packages to local directory ==&lt;br /&gt;
&lt;br /&gt;
pip install --target=dir_name package_name&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Tips_for_Verge3D_devs&amp;diff=1786</id>
		<title>Tips for Verge3D devs</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Tips_for_Verge3D_devs&amp;diff=1786"/>
		<updated>2026-04-09T07:18:59Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Debugging Verge3D render target */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:JavaScript]]&lt;br /&gt;
This page contains random tips and code snippets that Verge3D devs or [https://www.soft8soft.com/docs/manual/en/programmers_guide/Developer-Kit.html Verge3D DevKit] users may find useful for their work.&lt;br /&gt;
&lt;br /&gt;
== Getting v3d namespace from iframe ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
document.getElementsByTagName(&amp;quot;iframe&amp;quot;)[0].contentWindow.v3d&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. to print performance profile from the iframe:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
document.getElementsByTagName(&amp;quot;iframe&amp;quot;)[0].contentWindow.v3d.apps[0].printPerformanceInfo()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or to enable FPS counter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
document.getElementsByTagName(&amp;quot;iframe&amp;quot;)[0].contentWindow.v3d.apps[0].showFPS()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debugging Verge3D render target ==&lt;br /&gt;
&lt;br /&gt;
Use the following code to create a plane with the output of the given render target:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// DONT FORGET TO REMOVE IT!&lt;br /&gt;
const texture = renderTarget.texture&lt;br /&gt;
const geometry = new v3d.PlaneGeometry(3, 3);&lt;br /&gt;
const material = new v3d.MeshBasicMaterial();&lt;br /&gt;
material.map = texture;&lt;br /&gt;
const planeMesh = new v3d.Mesh(geometry, material);&lt;br /&gt;
planeMesh.position.x = 6;&lt;br /&gt;
v3d.apps[0].scene.add(planeMesh);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Code Indentation Style ==&lt;br /&gt;
&lt;br /&gt;
The K&amp;amp;R style, 4 spaces:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
function someFun() {&lt;br /&gt;
    const someConst = 10;&lt;br /&gt;
    const alwaysTrue = true;&lt;br /&gt;
&lt;br /&gt;
    for (let i = 0; i &amp;lt; someConst; i++) {&lt;br /&gt;
        if (alwaysTrue) {&lt;br /&gt;
            console.log(`Hello ${i}!`);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Key Triplets ==&lt;br /&gt;
&lt;br /&gt;
There are several key triplets supported by Verge3D which are useful for debugging. To execute a triplet, wait until a Verge3D app finishes its loading, then press the same key thrice very quickly.&lt;br /&gt;
&lt;br /&gt;
* PPP — &#039;&#039;&#039;p&#039;&#039;&#039;rint &#039;&#039;&#039;p&#039;&#039;&#039;erformance &#039;&#039;&#039;p&#039;&#039;&#039;rofile. See [https://www.soft8soft.com/docs/manual/en/introduction/Performance-Bottlenecks.html#performance_profile here] for more info.&lt;br /&gt;
* FFF — show/hide &#039;&#039;&#039;F&#039;&#039;&#039;PS counter in the upper left corner of the rendered canvas.&lt;br /&gt;
* HHH — &#039;&#039;&#039;h&#039;&#039;&#039;alt/continue application rendering.&lt;br /&gt;
&lt;br /&gt;
== Short Links ==&lt;br /&gt;
&lt;br /&gt;
These short links can be very helpful for debugging mobile devices.&lt;br /&gt;
&lt;br /&gt;
* [https://v3d.net/api v3d.net/api] — open Verge3D API reference.&lt;br /&gt;
* [https://v3d.net/ar v3d.net/ar] — launch &#039;&#039;&#039;A&#039;&#039;&#039;ugmented &#039;&#039;&#039;R&#039;&#039;&#039;eality demo.&lt;br /&gt;
* [https://v3d.net/b v3d.net/b] — show system &#039;&#039;&#039;B&#039;&#039;&#039;enchmark result.&lt;br /&gt;
* [https://v3d.net/c v3d.net/c] — launch basic &#039;&#039;&#039;C&#039;&#039;&#039;ube demo.&lt;br /&gt;
* [https://v3d.net/g v3d.net/g] — launch &#039;&#039;&#039;G&#039;&#039;&#039;lobal Illumination demo.&lt;br /&gt;
* [https://v3d.net/j v3d.net/j] — launch &#039;&#039;&#039;J&#039;&#039;&#039;ewelry Configurator.&lt;br /&gt;
* [https://v3d.net/l v3d.net/l] — redirect to &#039;&#039;&#039;l&#039;&#039;&#039;ocal App Manager (http://localhost:8668/).&lt;br /&gt;
* [https://v3d.net/m v3d.net/m] — open Verge3D User &#039;&#039;&#039;M&#039;&#039;&#039;anual.&lt;br /&gt;
* [https://v3d.net/r v3d.net/r] — launch Industrial &#039;&#039;&#039;R&#039;&#039;&#039;obot Demo.&lt;br /&gt;
* [https://v3d.net/s v3d.net/s] — &#039;&#039;&#039;S&#039;&#039;&#039;cooter Demo.&lt;br /&gt;
* [https://v3d.net/t v3d.net/t] — &#039;&#039;&#039;T&#039;&#039;&#039;eapot Heater.&lt;br /&gt;
* [https://v3d.net/v v3d.net/v] — W3C Markup &#039;&#039;&#039;V&#039;&#039;&#039;alidation Service.&lt;br /&gt;
* [https://v3d.net/vr v3d.net/vr] — launch &#039;&#039;&#039;V&#039;&#039;&#039;irtual &#039;&#039;&#039;R&#039;&#039;&#039;eality demo.&lt;br /&gt;
* [https://v3d.net/w v3d.net/w] — &#039;&#039;&#039;W&#039;&#039;&#039;ebGL System Report.&lt;br /&gt;
&lt;br /&gt;
== App Manager undocumented features ==&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/get_preview_dir localhost:8668/get_preview_dir] — get path to preview directory.&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/update_all_apps localhost:8668/update_all_apps] — update all applications automatically (use with caution!).&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/restart localhost:8668/restart] — restart server.&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/stop localhost:8668/stop] — stop server.&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/reset localhost:8668/reset] — reset server settings.&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/log localhost:8668/log] — App Manager log.&lt;br /&gt;
&lt;br /&gt;
== Restoring console functions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
const i = document.createElement(&#039;iframe&#039;);&lt;br /&gt;
i.style.display = &#039;none&#039;;&lt;br /&gt;
document.body.appendChild(i);&lt;br /&gt;
window.console = i.contentWindow.console;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloading Electron builds ==&lt;br /&gt;
&lt;br /&gt;
 gh release download v37.2.3 -D v37.2.3 -p &#039;electron-*64.zip&#039; -p &#039;electron-*32.zip&#039; -p &#039;SHASUMS256.txt&#039; -R electron/electron&lt;br /&gt;
&lt;br /&gt;
== Install Python packages to local directory ==&lt;br /&gt;
&lt;br /&gt;
pip install --target=dir_name package_name&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Tips_for_Verge3D_devs&amp;diff=1785</id>
		<title>Tips for Verge3D devs</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Tips_for_Verge3D_devs&amp;diff=1785"/>
		<updated>2026-04-09T07:18:45Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Debugging Verge3D render target */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:JavaScript]]&lt;br /&gt;
This page contains random tips and code snippets that Verge3D devs or [https://www.soft8soft.com/docs/manual/en/programmers_guide/Developer-Kit.html Verge3D DevKit] users may find useful for their work.&lt;br /&gt;
&lt;br /&gt;
== Getting v3d namespace from iframe ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
document.getElementsByTagName(&amp;quot;iframe&amp;quot;)[0].contentWindow.v3d&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
e.g. to print performance profile from the iframe:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
document.getElementsByTagName(&amp;quot;iframe&amp;quot;)[0].contentWindow.v3d.apps[0].printPerformanceInfo()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or to enable FPS counter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
document.getElementsByTagName(&amp;quot;iframe&amp;quot;)[0].contentWindow.v3d.apps[0].showFPS()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Debugging Verge3D render target ==&lt;br /&gt;
&lt;br /&gt;
Use the following code to create a plane with the output of the given render target:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
// DONT FORGET TO REMOVE IT!&lt;br /&gt;
const texture = renderTarget.texture&lt;br /&gt;
const geometry = new v3d.PlaneBufferGeometry(3, 3);&lt;br /&gt;
const material = new v3d.MeshBasicMaterial();&lt;br /&gt;
material.map = texture;&lt;br /&gt;
const planeMesh = new v3d.Mesh(geometry, material);&lt;br /&gt;
planeMesh.position.x = 6;&lt;br /&gt;
v3d.apps[0].scene.add(planeMesh);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Code Indentation Style ==&lt;br /&gt;
&lt;br /&gt;
The K&amp;amp;R style, 4 spaces:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
function someFun() {&lt;br /&gt;
    const someConst = 10;&lt;br /&gt;
    const alwaysTrue = true;&lt;br /&gt;
&lt;br /&gt;
    for (let i = 0; i &amp;lt; someConst; i++) {&lt;br /&gt;
        if (alwaysTrue) {&lt;br /&gt;
            console.log(`Hello ${i}!`);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Key Triplets ==&lt;br /&gt;
&lt;br /&gt;
There are several key triplets supported by Verge3D which are useful for debugging. To execute a triplet, wait until a Verge3D app finishes its loading, then press the same key thrice very quickly.&lt;br /&gt;
&lt;br /&gt;
* PPP — &#039;&#039;&#039;p&#039;&#039;&#039;rint &#039;&#039;&#039;p&#039;&#039;&#039;erformance &#039;&#039;&#039;p&#039;&#039;&#039;rofile. See [https://www.soft8soft.com/docs/manual/en/introduction/Performance-Bottlenecks.html#performance_profile here] for more info.&lt;br /&gt;
* FFF — show/hide &#039;&#039;&#039;F&#039;&#039;&#039;PS counter in the upper left corner of the rendered canvas.&lt;br /&gt;
* HHH — &#039;&#039;&#039;h&#039;&#039;&#039;alt/continue application rendering.&lt;br /&gt;
&lt;br /&gt;
== Short Links ==&lt;br /&gt;
&lt;br /&gt;
These short links can be very helpful for debugging mobile devices.&lt;br /&gt;
&lt;br /&gt;
* [https://v3d.net/api v3d.net/api] — open Verge3D API reference.&lt;br /&gt;
* [https://v3d.net/ar v3d.net/ar] — launch &#039;&#039;&#039;A&#039;&#039;&#039;ugmented &#039;&#039;&#039;R&#039;&#039;&#039;eality demo.&lt;br /&gt;
* [https://v3d.net/b v3d.net/b] — show system &#039;&#039;&#039;B&#039;&#039;&#039;enchmark result.&lt;br /&gt;
* [https://v3d.net/c v3d.net/c] — launch basic &#039;&#039;&#039;C&#039;&#039;&#039;ube demo.&lt;br /&gt;
* [https://v3d.net/g v3d.net/g] — launch &#039;&#039;&#039;G&#039;&#039;&#039;lobal Illumination demo.&lt;br /&gt;
* [https://v3d.net/j v3d.net/j] — launch &#039;&#039;&#039;J&#039;&#039;&#039;ewelry Configurator.&lt;br /&gt;
* [https://v3d.net/l v3d.net/l] — redirect to &#039;&#039;&#039;l&#039;&#039;&#039;ocal App Manager (http://localhost:8668/).&lt;br /&gt;
* [https://v3d.net/m v3d.net/m] — open Verge3D User &#039;&#039;&#039;M&#039;&#039;&#039;anual.&lt;br /&gt;
* [https://v3d.net/r v3d.net/r] — launch Industrial &#039;&#039;&#039;R&#039;&#039;&#039;obot Demo.&lt;br /&gt;
* [https://v3d.net/s v3d.net/s] — &#039;&#039;&#039;S&#039;&#039;&#039;cooter Demo.&lt;br /&gt;
* [https://v3d.net/t v3d.net/t] — &#039;&#039;&#039;T&#039;&#039;&#039;eapot Heater.&lt;br /&gt;
* [https://v3d.net/v v3d.net/v] — W3C Markup &#039;&#039;&#039;V&#039;&#039;&#039;alidation Service.&lt;br /&gt;
* [https://v3d.net/vr v3d.net/vr] — launch &#039;&#039;&#039;V&#039;&#039;&#039;irtual &#039;&#039;&#039;R&#039;&#039;&#039;eality demo.&lt;br /&gt;
* [https://v3d.net/w v3d.net/w] — &#039;&#039;&#039;W&#039;&#039;&#039;ebGL System Report.&lt;br /&gt;
&lt;br /&gt;
== App Manager undocumented features ==&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/get_preview_dir localhost:8668/get_preview_dir] — get path to preview directory.&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/update_all_apps localhost:8668/update_all_apps] — update all applications automatically (use with caution!).&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/restart localhost:8668/restart] — restart server.&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/stop localhost:8668/stop] — stop server.&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/reset localhost:8668/reset] — reset server settings.&lt;br /&gt;
&lt;br /&gt;
* [http://localhost:8668/log localhost:8668/log] — App Manager log.&lt;br /&gt;
&lt;br /&gt;
== Restoring console functions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;javascript&amp;quot;&amp;gt;&lt;br /&gt;
const i = document.createElement(&#039;iframe&#039;);&lt;br /&gt;
i.style.display = &#039;none&#039;;&lt;br /&gt;
document.body.appendChild(i);&lt;br /&gt;
window.console = i.contentWindow.console;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloading Electron builds ==&lt;br /&gt;
&lt;br /&gt;
 gh release download v37.2.3 -D v37.2.3 -p &#039;electron-*64.zip&#039; -p &#039;electron-*32.zip&#039; -p &#039;SHASUMS256.txt&#039; -R electron/electron&lt;br /&gt;
&lt;br /&gt;
== Install Python packages to local directory ==&lt;br /&gt;
&lt;br /&gt;
pip install --target=dir_name package_name&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1784</id>
		<title>Verge3D System Administrator&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1784"/>
		<updated>2026-04-04T15:05:30Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides some tips for system administrators deploying Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
&lt;br /&gt;
[[File:admin-article.webp|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== Installing multiple versions of Verge3D side by side ==&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12, you can install different versions of Verge3D in different folders and select specific Blender/3ds Max/Maya versions for plugin registration. This will help you to maintain older projects without the need to migrate them for newest Verge3D updates.&lt;br /&gt;
&lt;br /&gt;
For Windows, specify the required version right in the &#039;&#039;&#039;Choose Components&#039;&#039;&#039; section of the installer:&lt;br /&gt;
&lt;br /&gt;
[[File:verge3d-installer-blender-versions.webp|499px]]&lt;br /&gt;
&lt;br /&gt;
For macOS/Linux, you will need to register plugins via command line (see [[#Installing_Blender_extension_manually|below]]).&lt;br /&gt;
&lt;br /&gt;
Once you install multiple Verge3D versions, the first modelling suite you start will run the corresponding version of the App Manager, so all operations will invoke this particular version. To switch to another version, you would need to stop the App Manager via &#039;&#039;&#039;About&#039;&#039;&#039; dialog:&lt;br /&gt;
&lt;br /&gt;
[[File:App_manager_stop.webp|634px]]&lt;br /&gt;
&lt;br /&gt;
Then run the App Manager again from the modelling suite version that you need. Confirm version by looking into the same &#039;&#039;&#039;About&#039;&#039;&#039; dialog.&lt;br /&gt;
&lt;br /&gt;
For example, say you installed Verge3D 4.12 for Blender 4.5 LTS and Verge3D 4.13 for Blender 5.2 LTS. To use 4.12 open Blender 4.5 and run the App Manager. To switch to 4.13, stop the App Manager via About dialog, then go to Blender 5.2, then run the App Manager again.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on Windows via command line ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have many workstations and need some method for automated installation (e.g. via script), you can do the following. &lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Blender version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 verge3d-blender-4.12.0.exe /S&lt;br /&gt;
&lt;br /&gt;
Admin privileges are required if you about to install into Program Files.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on macOS via command line ==&lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Maya version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 installer -pkg verge3d-maya-4.12.0.pkg -target CurrentUserHomeDirectory&lt;br /&gt;
&lt;br /&gt;
CurrentUserHomeDirectory should be typed as is (not replaced by some path). This command will install Verge3D into the user-owned home folder, inside the &#039;&#039;Applications&#039;&#039; sub-folder.&lt;br /&gt;
&lt;br /&gt;
== Using Linux version on Windows/macOS as portable ==&lt;br /&gt;
&lt;br /&gt;
The Verge3D&#039;s &#039;&#039;&#039;.xz&#039;&#039;&#039; distribution is intended to be installed on Linux/ChromeOS. Still, you can unpack it and use on macOS / Windows as well. As such, the &#039;&#039;&#039;.xz&#039;&#039;&#039; distro can be considered an unofficial portable version of Verge3D.&lt;br /&gt;
&lt;br /&gt;
To setup the exporter plugins for Blender and Maya, follow the Linux guidelines from the User Manual:&lt;br /&gt;
&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/blender/Installation.html#installation_linux Verge3D for Blender]&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/maya/Installation.html#install_linux Verge3D for Maya]&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max is available for Windows only, hence there is no &#039;&#039;&#039;.xz&#039;&#039;&#039; build. You should use Verge3D Ultimate instead and install 3ds Max plugin by following the [https://www.soft8soft.com/docs/manual/en/max/Installation.html#Configuring_Plugin_Path_Manually Configuring Plugin Path Manually] guide.&lt;br /&gt;
&lt;br /&gt;
== Installing Blender extension manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D extension for Blender (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
To do so on Windows, go to the &#039;&#039;addons\verge3d\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux / ChromeOS, go to the &#039;&#039;addons/verge3d/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./setupAddon.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Blender version for which the extension should be installed:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat install 5.1&lt;br /&gt;
 ./setupAddon.py install 5.1&lt;br /&gt;
&lt;br /&gt;
== Installing 3ds Max plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for 3ds Max (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
Go to the &#039;&#039;python\maxPlugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat&lt;br /&gt;
&lt;br /&gt;
The script supports passing specific 3ds Max version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat install 2027&lt;br /&gt;
&lt;br /&gt;
== Installing Maya plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for Maya (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
On Windows, go to the &#039;&#039;maya_plugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 install.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux, go to the &#039;&#039;maya_plugin/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./install.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Maya version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 install.bat install 2027&lt;br /&gt;
 ./install.py install 2027&lt;br /&gt;
&lt;br /&gt;
== Running App Manager via command line ==&lt;br /&gt;
&lt;br /&gt;
See [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#From_Command_Line here] for instructions.&lt;br /&gt;
&lt;br /&gt;
== Activating Verge3D via command line ==&lt;br /&gt;
&lt;br /&gt;
To activate Verge3D via command line, you can send the POST request to the running App Manager server, e.g. via cURL:&lt;br /&gt;
&lt;br /&gt;
Verge3D for Blender / Verge3D Ultimate:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8668/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8669/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for Maya:&lt;br /&gt;
 curl -X POST http://localhost:8670/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;quot;REPLACE_BY_YOUR_LICENSE_KEY&amp;quot; with actual key/keys you received via email.&lt;br /&gt;
&lt;br /&gt;
Please note that subject to the Verge3D EULA, you can activate maximum 5 workspaces with a single licensing key.&lt;br /&gt;
&lt;br /&gt;
== Mass-updating Verge3D installations ==&lt;br /&gt;
&lt;br /&gt;
By using one of the automation methods listed above you can streamline the maintenance procedure for your Verge3D nodes. Once you deploy the updated distros, a separate license activation stage won&#039;t be required.&lt;br /&gt;
&lt;br /&gt;
Still it&#039;s always a good idea to make a backup of local Verge3D applications before you proceed. The folder where the user apps reside can be found from the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
== Internet resources used ==&lt;br /&gt;
&lt;br /&gt;
Though Verge3D can be used without internet connection, in order to use it efficiently, you might need to provide internet access to the following web resources (directly or via VPN/Proxy):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Host !! TCP Port !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| www.soft8soft.com || 443 || Downloads, store, forums, online version of User Manual and Developer Reference&lt;br /&gt;
|-&lt;br /&gt;
| cdn.soft8soft.com || 443 || Verge3D Asset Store, Verge3D Network CDN, Electron.js binaries&lt;br /&gt;
|-&lt;br /&gt;
| auth.soft8soft.com || 443 || Verge3D Network&lt;br /&gt;
|-&lt;br /&gt;
| v3d.net || 443 || Verge3D link shortener&lt;br /&gt;
|-&lt;br /&gt;
| s3-eu-central-1.amazonaws.com || 443 || Verge3D Network&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12 you can assign a proxy server host/port right in the App Manager settings.&lt;br /&gt;
&lt;br /&gt;
== Running Verge3D offline ==&lt;br /&gt;
&lt;br /&gt;
Here are some tips on how to use Verge3D without internet connection (or behind a restrictive corporate firewall).&lt;br /&gt;
&lt;br /&gt;
=== Distributions of Verge3D ===&lt;br /&gt;
&lt;br /&gt;
These can be freely downloaded by the corresponding direct links provided for the blue buttons on the [https://www.soft8soft.com/get-verge3d/ Get Verge3D] page. Then the downloaded distributions can be deployed on multiple workstations via local network or USB flash drive. No internet connection is needed for license activation.&lt;br /&gt;
&lt;br /&gt;
=== Accessing docs offline ===&lt;br /&gt;
&lt;br /&gt;
Switch to the local version of the User Manual and the Developer Reference in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_ui_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
=== Fetching demos for offline use ===&lt;br /&gt;
&lt;br /&gt;
ZIP archives for the demos from the Asset Store can be freely downloaded and installed to the App Manager with a simple drag-and-drop operation.&lt;br /&gt;
&lt;br /&gt;
To find where these ZIPs are located, simply open the required demo in the browser. For example, if the Blender version of the Scooter demo is located at:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter/index.html&lt;br /&gt;
&lt;br /&gt;
then the corresponding ZIP archive for that demo is available for download from here:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter.zip&lt;br /&gt;
&lt;br /&gt;
Similarly to Verge3D distros, the demos can be downloaded beforehand and shared with multiple users via local network or USB flash drive.&lt;br /&gt;
&lt;br /&gt;
=== Electron.js binaries for creating desktop apps ===&lt;br /&gt;
&lt;br /&gt;
Follow this [https://www.soft8soft.com/docs/manual/en/introduction/Creating-Desktop-Apps.html#no_internet_connection guide] on how to obtain and install these binaries if you have no internet connection.&lt;br /&gt;
&lt;br /&gt;
=== Local mirror with Verge3D resources ===&lt;br /&gt;
&lt;br /&gt;
It might be useful to setup some sort of a web server for the resources mentioned above. These resources can be pre-downloaded and published for users of local corporate network for convenient offline work. E.g. the User Manual can be deployed at http://mycompany.local (and specified in the App Manager settings) so that it can be consumed by Verge3D users without the need to maintain their own individual copies of the docs.&lt;br /&gt;
&lt;br /&gt;
== Using shared application folder ==&lt;br /&gt;
&lt;br /&gt;
If you need several Verge3D developers to work on the same project, you might use the remote Verge3D Network folder to synchronize their work.&lt;br /&gt;
&lt;br /&gt;
An alternative solution would be assigning the same network folder (e.g. Windows Share, Google Drive, Dropbox etc) as application folder in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings]. This way you&#039;ll need to provide some method for communication between the devs so that one won&#039;t overwrite the work done by another (e.g. one dev is working on modelling, another person is working on composing and exporting the 3D scene, while the third one is playing with Puzzles).&lt;br /&gt;
&lt;br /&gt;
[[File:Shared-app-folder.webp|702px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.blender.org/manual/en/latest/advanced/deploying_blender.html Deploying Blender in Production] — Blender sysadmin guide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=How to deploy Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
|keywords=Administration, Windows, macOS, Linux, Enterprise, Verge3D&lt;br /&gt;
|image=admin-article.webp&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1783</id>
		<title>Verge3D System Administrator&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1783"/>
		<updated>2026-04-04T15:05:16Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides some tips for system administrators deploying Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
&lt;br /&gt;
[[File:admin-article.webp|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== Installing multiple versions of Verge3D side by side ==&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12, you can install different versions of Verge3D in different folders and select specific Blender/3ds Max/Maya versions for plugin registration. This will help you to maintain older projects without the need to migrate them for newest Verge3D updates.&lt;br /&gt;
&lt;br /&gt;
For Windows, specify the required version right in the &#039;&#039;&#039;Choose Components&#039;&#039;&#039; section of the installer:&lt;br /&gt;
&lt;br /&gt;
[[File:verge3d-installer-blender-versions.webp|499px]]&lt;br /&gt;
&lt;br /&gt;
For macOS/Linux, you will need to register plugins via command line (see [[#Installing_Blender_extension_manually|below]]).&lt;br /&gt;
&lt;br /&gt;
Once you install multiple Verge3D versions, the first modelling suite you start will run the corresponding version of the App Manager, so all operations will invoke this particular version. To switch to another version, you would need to stop the App Manager via &#039;&#039;&#039;About&#039;&#039;&#039; dialog:&lt;br /&gt;
&lt;br /&gt;
[[File:App_manager_stop.webp|634px]]&lt;br /&gt;
&lt;br /&gt;
Then run the App Manager again from the modelling suite version that you need. Confirm version by looking into the same &#039;&#039;&#039;About&#039;&#039;&#039; dialog.&lt;br /&gt;
&lt;br /&gt;
For example, say you installed Verge3D 4.12 for Blender 4.5 LTS and Verge3D 4.13 for Blender 5.2 LTS. To use 4.12 open Blender 4.5 and run the App Manager. To switch to 4.13, stop the App Manager via About dialog, then go to Blender 5.2, then run the App Manager again.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on Windows via command line ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have many workstations and need some method for automated installation (e.g. via script), you can do the following. &lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Blender version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 verge3d-blender-4.12.0.exe /S&lt;br /&gt;
&lt;br /&gt;
Admin privileges are required if you about to install into Program Files.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on macOS via command line ==&lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Maya version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 installer -pkg verge3d-maya-4.12.0.pkg -target CurrentUserHomeDirectory&lt;br /&gt;
&lt;br /&gt;
CurrentUserHomeDirectory should be typed as is (not replaced by some path). This command will install Verge3D into the user-owned home folder, inside the &#039;&#039;Applications&#039;&#039; sub-folder.&lt;br /&gt;
&lt;br /&gt;
== Using Linux version on Windows / macOS as portable ==&lt;br /&gt;
&lt;br /&gt;
The Verge3D&#039;s &#039;&#039;&#039;.xz&#039;&#039;&#039; distribution is intended to be installed on Linux/ChromeOS. Still, you can unpack it and use on macOS / Windows as well. As such, the &#039;&#039;&#039;.xz&#039;&#039;&#039; distro can be considered an unofficial portable version of Verge3D.&lt;br /&gt;
&lt;br /&gt;
To setup the exporter plugins for Blender and Maya, follow the Linux guidelines from the User Manual:&lt;br /&gt;
&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/blender/Installation.html#installation_linux Verge3D for Blender]&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/maya/Installation.html#install_linux Verge3D for Maya]&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max is available for Windows only, hence there is no &#039;&#039;&#039;.xz&#039;&#039;&#039; build. You should use Verge3D Ultimate instead and install 3ds Max plugin by following the [https://www.soft8soft.com/docs/manual/en/max/Installation.html#Configuring_Plugin_Path_Manually Configuring Plugin Path Manually] guide.&lt;br /&gt;
&lt;br /&gt;
== Installing Blender extension manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D extension for Blender (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
To do so on Windows, go to the &#039;&#039;addons\verge3d\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux / ChromeOS, go to the &#039;&#039;addons/verge3d/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./setupAddon.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Blender version for which the extension should be installed:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat install 5.1&lt;br /&gt;
 ./setupAddon.py install 5.1&lt;br /&gt;
&lt;br /&gt;
== Installing 3ds Max plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for 3ds Max (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
Go to the &#039;&#039;python\maxPlugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat&lt;br /&gt;
&lt;br /&gt;
The script supports passing specific 3ds Max version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat install 2027&lt;br /&gt;
&lt;br /&gt;
== Installing Maya plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for Maya (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
On Windows, go to the &#039;&#039;maya_plugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 install.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux, go to the &#039;&#039;maya_plugin/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./install.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Maya version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 install.bat install 2027&lt;br /&gt;
 ./install.py install 2027&lt;br /&gt;
&lt;br /&gt;
== Running App Manager via command line ==&lt;br /&gt;
&lt;br /&gt;
See [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#From_Command_Line here] for instructions.&lt;br /&gt;
&lt;br /&gt;
== Activating Verge3D via command line ==&lt;br /&gt;
&lt;br /&gt;
To activate Verge3D via command line, you can send the POST request to the running App Manager server, e.g. via cURL:&lt;br /&gt;
&lt;br /&gt;
Verge3D for Blender / Verge3D Ultimate:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8668/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8669/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for Maya:&lt;br /&gt;
 curl -X POST http://localhost:8670/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;quot;REPLACE_BY_YOUR_LICENSE_KEY&amp;quot; with actual key/keys you received via email.&lt;br /&gt;
&lt;br /&gt;
Please note that subject to the Verge3D EULA, you can activate maximum 5 workspaces with a single licensing key.&lt;br /&gt;
&lt;br /&gt;
== Mass-updating Verge3D installations ==&lt;br /&gt;
&lt;br /&gt;
By using one of the automation methods listed above you can streamline the maintenance procedure for your Verge3D nodes. Once you deploy the updated distros, a separate license activation stage won&#039;t be required.&lt;br /&gt;
&lt;br /&gt;
Still it&#039;s always a good idea to make a backup of local Verge3D applications before you proceed. The folder where the user apps reside can be found from the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
== Internet resources used ==&lt;br /&gt;
&lt;br /&gt;
Though Verge3D can be used without internet connection, in order to use it efficiently, you might need to provide internet access to the following web resources (directly or via VPN/Proxy):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Host !! TCP Port !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| www.soft8soft.com || 443 || Downloads, store, forums, online version of User Manual and Developer Reference&lt;br /&gt;
|-&lt;br /&gt;
| cdn.soft8soft.com || 443 || Verge3D Asset Store, Verge3D Network CDN, Electron.js binaries&lt;br /&gt;
|-&lt;br /&gt;
| auth.soft8soft.com || 443 || Verge3D Network&lt;br /&gt;
|-&lt;br /&gt;
| v3d.net || 443 || Verge3D link shortener&lt;br /&gt;
|-&lt;br /&gt;
| s3-eu-central-1.amazonaws.com || 443 || Verge3D Network&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12 you can assign a proxy server host/port right in the App Manager settings.&lt;br /&gt;
&lt;br /&gt;
== Running Verge3D offline ==&lt;br /&gt;
&lt;br /&gt;
Here are some tips on how to use Verge3D without internet connection (or behind a restrictive corporate firewall).&lt;br /&gt;
&lt;br /&gt;
=== Distributions of Verge3D ===&lt;br /&gt;
&lt;br /&gt;
These can be freely downloaded by the corresponding direct links provided for the blue buttons on the [https://www.soft8soft.com/get-verge3d/ Get Verge3D] page. Then the downloaded distributions can be deployed on multiple workstations via local network or USB flash drive. No internet connection is needed for license activation.&lt;br /&gt;
&lt;br /&gt;
=== Accessing docs offline ===&lt;br /&gt;
&lt;br /&gt;
Switch to the local version of the User Manual and the Developer Reference in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_ui_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
=== Fetching demos for offline use ===&lt;br /&gt;
&lt;br /&gt;
ZIP archives for the demos from the Asset Store can be freely downloaded and installed to the App Manager with a simple drag-and-drop operation.&lt;br /&gt;
&lt;br /&gt;
To find where these ZIPs are located, simply open the required demo in the browser. For example, if the Blender version of the Scooter demo is located at:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter/index.html&lt;br /&gt;
&lt;br /&gt;
then the corresponding ZIP archive for that demo is available for download from here:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter.zip&lt;br /&gt;
&lt;br /&gt;
Similarly to Verge3D distros, the demos can be downloaded beforehand and shared with multiple users via local network or USB flash drive.&lt;br /&gt;
&lt;br /&gt;
=== Electron.js binaries for creating desktop apps ===&lt;br /&gt;
&lt;br /&gt;
Follow this [https://www.soft8soft.com/docs/manual/en/introduction/Creating-Desktop-Apps.html#no_internet_connection guide] on how to obtain and install these binaries if you have no internet connection.&lt;br /&gt;
&lt;br /&gt;
=== Local mirror with Verge3D resources ===&lt;br /&gt;
&lt;br /&gt;
It might be useful to setup some sort of a web server for the resources mentioned above. These resources can be pre-downloaded and published for users of local corporate network for convenient offline work. E.g. the User Manual can be deployed at http://mycompany.local (and specified in the App Manager settings) so that it can be consumed by Verge3D users without the need to maintain their own individual copies of the docs.&lt;br /&gt;
&lt;br /&gt;
== Using shared application folder ==&lt;br /&gt;
&lt;br /&gt;
If you need several Verge3D developers to work on the same project, you might use the remote Verge3D Network folder to synchronize their work.&lt;br /&gt;
&lt;br /&gt;
An alternative solution would be assigning the same network folder (e.g. Windows Share, Google Drive, Dropbox etc) as application folder in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings]. This way you&#039;ll need to provide some method for communication between the devs so that one won&#039;t overwrite the work done by another (e.g. one dev is working on modelling, another person is working on composing and exporting the 3D scene, while the third one is playing with Puzzles).&lt;br /&gt;
&lt;br /&gt;
[[File:Shared-app-folder.webp|702px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.blender.org/manual/en/latest/advanced/deploying_blender.html Deploying Blender in Production] — Blender sysadmin guide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=How to deploy Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
|keywords=Administration, Windows, macOS, Linux, Enterprise, Verge3D&lt;br /&gt;
|image=admin-article.webp&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1782</id>
		<title>Verge3D System Administrator&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1782"/>
		<updated>2026-04-04T15:04:29Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides some tips for system administrators deploying Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
&lt;br /&gt;
[[File:admin-article.webp|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== Installing multiple versions of Verge3D side by side ==&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12, you can install different versions of Verge3D in different folders and select specific Blender/3ds Max/Maya versions for plugin registration. This will help you to maintain older projects without the need to migrate them for newest Verge3D updates.&lt;br /&gt;
&lt;br /&gt;
For Windows, specify the required version right in the &#039;&#039;&#039;Choose Components&#039;&#039;&#039; section of the installer:&lt;br /&gt;
&lt;br /&gt;
[[File:verge3d-installer-blender-versions.webp|499px]]&lt;br /&gt;
&lt;br /&gt;
For macOS/Linux, you will need to register plugins via command line (see [[#Installing_Blender_extension_manually|below]]).&lt;br /&gt;
&lt;br /&gt;
Once you install multiple Verge3D versions, the first modelling suite you start will run the corresponding version of the App Manager, so all operations will invoke this particular version. To switch to another version, you would need to stop the App Manager via &#039;&#039;&#039;About&#039;&#039;&#039; dialog:&lt;br /&gt;
&lt;br /&gt;
[[File:App_manager_stop.webp|634px]]&lt;br /&gt;
&lt;br /&gt;
Then run the App Manager again from the modelling suite version that you need. Confirm version by looking into the same &#039;&#039;&#039;About&#039;&#039;&#039; dialog.&lt;br /&gt;
&lt;br /&gt;
For example, say you installed Verge3D 4.12 for Blender 4.5 LTS and Verge3D 4.13 for Blender 5.2 LTS. To use 4.12 open Blender 4.5 and run the App Manager. To switch to 4.13, stop the App Manager via About dialog, then go to Blender 5.2, then run the App Manager again.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on Windows via command line ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have many workstations and need some method for automated installation (e.g. via script), you can do the following. &lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Blender version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 verge3d-blender-4.12.0.exe /S&lt;br /&gt;
&lt;br /&gt;
Admin privileges are required if you about to install into Program Files.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on macOS via command line ==&lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Maya version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 installer -pkg verge3d-maya-4.12.0.pkg -target CurrentUserHomeDirectory&lt;br /&gt;
&lt;br /&gt;
CurrentUserHomeDirectory should be typed as is (not replaced by some path). This command will install Verge3D into the user-owned home folder, inside the &#039;&#039;Applications&#039;&#039; sub-folder.&lt;br /&gt;
&lt;br /&gt;
== Using Linux version on Windows / macOS ==&lt;br /&gt;
&lt;br /&gt;
The Verge3D&#039;s &#039;&#039;&#039;.xz&#039;&#039;&#039; distribution is intended to be installed on Linux/ChromeOS. Still, you can unpack it and use on macOS / Windows as well. As such, the &#039;&#039;&#039;.xz&#039;&#039;&#039; distro can be considered an unofficial portable version of Verge3D.&lt;br /&gt;
&lt;br /&gt;
To setup the exporter plugins for Blender and Maya, follow the Linux guidelines from the User Manual:&lt;br /&gt;
&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/blender/Installation.html#installation_linux Verge3D for Blender]&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/maya/Installation.html#install_linux Verge3D for Maya]&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max is available for Windows only, hence there is no &#039;&#039;&#039;.xz&#039;&#039;&#039; build. You should use Verge3D Ultimate instead and install 3ds Max plugin by following the [https://www.soft8soft.com/docs/manual/en/max/Installation.html#Configuring_Plugin_Path_Manually Configuring Plugin Path Manually] guide.&lt;br /&gt;
&lt;br /&gt;
== Installing Blender extension manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D extension for Blender (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
To do so on Windows, go to the &#039;&#039;addons\verge3d\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux / ChromeOS, go to the &#039;&#039;addons/verge3d/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./setupAddon.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Blender version for which the extension should be installed:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat install 5.1&lt;br /&gt;
 ./setupAddon.py install 5.1&lt;br /&gt;
&lt;br /&gt;
== Installing 3ds Max plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for 3ds Max (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
Go to the &#039;&#039;python\maxPlugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat&lt;br /&gt;
&lt;br /&gt;
The script supports passing specific 3ds Max version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat install 2027&lt;br /&gt;
&lt;br /&gt;
== Installing Maya plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for Maya (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
On Windows, go to the &#039;&#039;maya_plugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 install.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux, go to the &#039;&#039;maya_plugin/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./install.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Maya version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 install.bat install 2027&lt;br /&gt;
 ./install.py install 2027&lt;br /&gt;
&lt;br /&gt;
== Running App Manager via command line ==&lt;br /&gt;
&lt;br /&gt;
See [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#From_Command_Line here] for instructions.&lt;br /&gt;
&lt;br /&gt;
== Activating Verge3D via command line ==&lt;br /&gt;
&lt;br /&gt;
To activate Verge3D via command line, you can send the POST request to the running App Manager server, e.g. via cURL:&lt;br /&gt;
&lt;br /&gt;
Verge3D for Blender / Verge3D Ultimate:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8668/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8669/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for Maya:&lt;br /&gt;
 curl -X POST http://localhost:8670/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;quot;REPLACE_BY_YOUR_LICENSE_KEY&amp;quot; with actual key/keys you received via email.&lt;br /&gt;
&lt;br /&gt;
Please note that subject to the Verge3D EULA, you can activate maximum 5 workspaces with a single licensing key.&lt;br /&gt;
&lt;br /&gt;
== Mass-updating Verge3D installations ==&lt;br /&gt;
&lt;br /&gt;
By using one of the automation methods listed above you can streamline the maintenance procedure for your Verge3D nodes. Once you deploy the updated distros, a separate license activation stage won&#039;t be required.&lt;br /&gt;
&lt;br /&gt;
Still it&#039;s always a good idea to make a backup of local Verge3D applications before you proceed. The folder where the user apps reside can be found from the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
== Internet resources used ==&lt;br /&gt;
&lt;br /&gt;
Though Verge3D can be used without internet connection, in order to use it efficiently, you might need to provide internet access to the following web resources (directly or via VPN/Proxy):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Host !! TCP Port !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| www.soft8soft.com || 443 || Downloads, store, forums, online version of User Manual and Developer Reference&lt;br /&gt;
|-&lt;br /&gt;
| cdn.soft8soft.com || 443 || Verge3D Asset Store, Verge3D Network CDN, Electron.js binaries&lt;br /&gt;
|-&lt;br /&gt;
| auth.soft8soft.com || 443 || Verge3D Network&lt;br /&gt;
|-&lt;br /&gt;
| v3d.net || 443 || Verge3D link shortener&lt;br /&gt;
|-&lt;br /&gt;
| s3-eu-central-1.amazonaws.com || 443 || Verge3D Network&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12 you can assign a proxy server host/port right in the App Manager settings.&lt;br /&gt;
&lt;br /&gt;
== Running Verge3D offline ==&lt;br /&gt;
&lt;br /&gt;
Here are some tips on how to use Verge3D without internet connection (or behind a restrictive corporate firewall).&lt;br /&gt;
&lt;br /&gt;
=== Distributions of Verge3D ===&lt;br /&gt;
&lt;br /&gt;
These can be freely downloaded by the corresponding direct links provided for the blue buttons on the [https://www.soft8soft.com/get-verge3d/ Get Verge3D] page. Then the downloaded distributions can be deployed on multiple workstations via local network or USB flash drive. No internet connection is needed for license activation.&lt;br /&gt;
&lt;br /&gt;
=== Accessing docs offline ===&lt;br /&gt;
&lt;br /&gt;
Switch to the local version of the User Manual and the Developer Reference in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_ui_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
=== Fetching demos for offline use ===&lt;br /&gt;
&lt;br /&gt;
ZIP archives for the demos from the Asset Store can be freely downloaded and installed to the App Manager with a simple drag-and-drop operation.&lt;br /&gt;
&lt;br /&gt;
To find where these ZIPs are located, simply open the required demo in the browser. For example, if the Blender version of the Scooter demo is located at:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter/index.html&lt;br /&gt;
&lt;br /&gt;
then the corresponding ZIP archive for that demo is available for download from here:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter.zip&lt;br /&gt;
&lt;br /&gt;
Similarly to Verge3D distros, the demos can be downloaded beforehand and shared with multiple users via local network or USB flash drive.&lt;br /&gt;
&lt;br /&gt;
=== Electron.js binaries for creating desktop apps ===&lt;br /&gt;
&lt;br /&gt;
Follow this [https://www.soft8soft.com/docs/manual/en/introduction/Creating-Desktop-Apps.html#no_internet_connection guide] on how to obtain and install these binaries if you have no internet connection.&lt;br /&gt;
&lt;br /&gt;
=== Local mirror with Verge3D resources ===&lt;br /&gt;
&lt;br /&gt;
It might be useful to setup some sort of a web server for the resources mentioned above. These resources can be pre-downloaded and published for users of local corporate network for convenient offline work. E.g. the User Manual can be deployed at http://mycompany.local (and specified in the App Manager settings) so that it can be consumed by Verge3D users without the need to maintain their own individual copies of the docs.&lt;br /&gt;
&lt;br /&gt;
== Using shared application folder ==&lt;br /&gt;
&lt;br /&gt;
If you need several Verge3D developers to work on the same project, you might use the remote Verge3D Network folder to synchronize their work.&lt;br /&gt;
&lt;br /&gt;
An alternative solution would be assigning the same network folder (e.g. Windows Share, Google Drive, Dropbox etc) as application folder in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings]. This way you&#039;ll need to provide some method for communication between the devs so that one won&#039;t overwrite the work done by another (e.g. one dev is working on modelling, another person is working on composing and exporting the 3D scene, while the third one is playing with Puzzles).&lt;br /&gt;
&lt;br /&gt;
[[File:Shared-app-folder.webp|702px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.blender.org/manual/en/latest/advanced/deploying_blender.html Deploying Blender in Production] — Blender sysadmin guide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=How to deploy Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
|keywords=Administration, Windows, macOS, Linux, Enterprise, Verge3D&lt;br /&gt;
|image=admin-article.webp&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1781</id>
		<title>Verge3D System Administrator&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1781"/>
		<updated>2026-04-04T15:03:28Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Installing multiple versions of Verge3D side by side */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides some tips for system administrators deploying Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
&lt;br /&gt;
[[File:admin-article.webp|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== Installing multiple versions of Verge3D side by side ==&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12, you can install different versions of Verge3D in different folders and select specific Blender/3ds Max/Maya versions for plugin registration. This will help you to maintain older projects without the need to migrate them for newest Verge3D updates.&lt;br /&gt;
&lt;br /&gt;
For Windows, specify the required version right in the &#039;&#039;&#039;Choose Components&#039;&#039;&#039; section of the installer:&lt;br /&gt;
&lt;br /&gt;
[[File:verge3d-installer-blender-versions.webp|499px]]&lt;br /&gt;
&lt;br /&gt;
For macOS/Linux, you will need to register plugins via command line (see [[#Installing_Blender_extension_manually|below]]).&lt;br /&gt;
&lt;br /&gt;
Once you install multiple Verge3D versions, the first modelling suite you start will run the corresponding version of the App Manager, so all operations will invoke this particular version. To switch to another version, you would need to stop the App Manager via About dialog:&lt;br /&gt;
&lt;br /&gt;
[[File:App_manager_stop.webp|634px]]&lt;br /&gt;
&lt;br /&gt;
Then run the App Manager again from the modelling suite version that you need. Confirm version buy looking into the same About dialog.&lt;br /&gt;
&lt;br /&gt;
For example, say you installed Verge3D 4.12 for Blender 4.5 LTS and Verge3D 4.13 for Blender 5.2 LTS. To use 4.12 open Blender 4.5 and run the App Manager. To switch to 4.13, stop the App Manager via About dialog, then go to Blender 5.2, then run the App Manager again.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on Windows via command line ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have many workstations and need some method for automated installation (e.g. via script), you can do the following. &lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Blender version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 verge3d-blender-4.12.0.exe /S&lt;br /&gt;
&lt;br /&gt;
Admin privileges are required if you about to install into Program Files.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on macOS via command line ==&lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Maya version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 installer -pkg verge3d-maya-4.12.0.pkg -target CurrentUserHomeDirectory&lt;br /&gt;
&lt;br /&gt;
CurrentUserHomeDirectory should be typed as is (not replaced by some path). This command will install Verge3D into the user-owned home folder, inside the &#039;&#039;Applications&#039;&#039; sub-folder.&lt;br /&gt;
&lt;br /&gt;
== Using Linux version on Windows / macOS ==&lt;br /&gt;
&lt;br /&gt;
The Verge3D&#039;s &#039;&#039;&#039;.xz&#039;&#039;&#039; distribution is intended to be installed on Linux/ChromeOS. Still, you can unpack it and use on macOS / Windows as well. As such, the &#039;&#039;&#039;.xz&#039;&#039;&#039; distro can be considered an unofficial portable version of Verge3D.&lt;br /&gt;
&lt;br /&gt;
To setup the exporter plugins for Blender and Maya, follow the Linux guidelines from the User Manual:&lt;br /&gt;
&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/blender/Installation.html#installation_linux Verge3D for Blender]&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/maya/Installation.html#install_linux Verge3D for Maya]&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max is available for Windows only, hence there is no &#039;&#039;&#039;.xz&#039;&#039;&#039; build. You should use Verge3D Ultimate instead and install 3ds Max plugin by following the [https://www.soft8soft.com/docs/manual/en/max/Installation.html#Configuring_Plugin_Path_Manually Configuring Plugin Path Manually] guide.&lt;br /&gt;
&lt;br /&gt;
== Installing Blender extension manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D extension for Blender (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
To do so on Windows, go to the &#039;&#039;addons\verge3d\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux / ChromeOS, go to the &#039;&#039;addons/verge3d/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./setupAddon.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Blender version for which the extension should be installed:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat install 5.1&lt;br /&gt;
 ./setupAddon.py install 5.1&lt;br /&gt;
&lt;br /&gt;
== Installing 3ds Max plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for 3ds Max (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
Go to the &#039;&#039;python\maxPlugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat&lt;br /&gt;
&lt;br /&gt;
The script supports passing specific 3ds Max version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat install 2027&lt;br /&gt;
&lt;br /&gt;
== Installing Maya plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for Maya (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
On Windows, go to the &#039;&#039;maya_plugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 install.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux, go to the &#039;&#039;maya_plugin/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./install.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Maya version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 install.bat install 2027&lt;br /&gt;
 ./install.py install 2027&lt;br /&gt;
&lt;br /&gt;
== Running App Manager via command line ==&lt;br /&gt;
&lt;br /&gt;
See [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#From_Command_Line here] for instructions.&lt;br /&gt;
&lt;br /&gt;
== Activating Verge3D via command line ==&lt;br /&gt;
&lt;br /&gt;
To activate Verge3D via command line, you can send the POST request to the running App Manager server, e.g. via cURL:&lt;br /&gt;
&lt;br /&gt;
Verge3D for Blender / Verge3D Ultimate:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8668/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8669/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for Maya:&lt;br /&gt;
 curl -X POST http://localhost:8670/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;quot;REPLACE_BY_YOUR_LICENSE_KEY&amp;quot; with actual key/keys you received via email.&lt;br /&gt;
&lt;br /&gt;
Please note that subject to the Verge3D EULA, you can activate maximum 5 workspaces with a single licensing key.&lt;br /&gt;
&lt;br /&gt;
== Mass-updating Verge3D installations ==&lt;br /&gt;
&lt;br /&gt;
By using one of the automation methods listed above you can streamline the maintenance procedure for your Verge3D nodes. Once you deploy the updated distros, a separate license activation stage won&#039;t be required.&lt;br /&gt;
&lt;br /&gt;
Still it&#039;s always a good idea to make a backup of local Verge3D applications before you proceed. The folder where the user apps reside can be found from the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
== Internet resources used ==&lt;br /&gt;
&lt;br /&gt;
Though Verge3D can be used without internet connection, in order to use it efficiently, you might need to provide internet access to the following web resources (directly or via VPN/Proxy):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Host !! TCP Port !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| www.soft8soft.com || 443 || Downloads, store, forums, online version of User Manual and Developer Reference&lt;br /&gt;
|-&lt;br /&gt;
| cdn.soft8soft.com || 443 || Verge3D Asset Store, Verge3D Network CDN, Electron.js binaries&lt;br /&gt;
|-&lt;br /&gt;
| auth.soft8soft.com || 443 || Verge3D Network&lt;br /&gt;
|-&lt;br /&gt;
| v3d.net || 443 || Verge3D link shortener&lt;br /&gt;
|-&lt;br /&gt;
| s3-eu-central-1.amazonaws.com || 443 || Verge3D Network&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12 you can assign a proxy server host/port right in the App Manager settings.&lt;br /&gt;
&lt;br /&gt;
== Running Verge3D offline ==&lt;br /&gt;
&lt;br /&gt;
Here are some tips on how to use Verge3D without internet connection (or behind a restrictive corporate firewall).&lt;br /&gt;
&lt;br /&gt;
=== Distributions of Verge3D ===&lt;br /&gt;
&lt;br /&gt;
These can be freely downloaded by the corresponding direct links provided for the blue buttons on the [https://www.soft8soft.com/get-verge3d/ Get Verge3D] page. Then the downloaded distributions can be deployed on multiple workstations via local network or USB flash drive. No internet connection is needed for license activation.&lt;br /&gt;
&lt;br /&gt;
=== Accessing docs offline ===&lt;br /&gt;
&lt;br /&gt;
Switch to the local version of the User Manual and the Developer Reference in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_ui_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
=== Fetching demos for offline use ===&lt;br /&gt;
&lt;br /&gt;
ZIP archives for the demos from the Asset Store can be freely downloaded and installed to the App Manager with a simple drag-and-drop operation.&lt;br /&gt;
&lt;br /&gt;
To find where these ZIPs are located, simply open the required demo in the browser. For example, if the Blender version of the Scooter demo is located at:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter/index.html&lt;br /&gt;
&lt;br /&gt;
then the corresponding ZIP archive for that demo is available for download from here:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter.zip&lt;br /&gt;
&lt;br /&gt;
Similarly to Verge3D distros, the demos can be downloaded beforehand and shared with multiple users via local network or USB flash drive.&lt;br /&gt;
&lt;br /&gt;
=== Electron.js binaries for creating desktop apps ===&lt;br /&gt;
&lt;br /&gt;
Follow this [https://www.soft8soft.com/docs/manual/en/introduction/Creating-Desktop-Apps.html#no_internet_connection guide] on how to obtain and install these binaries if you have no internet connection.&lt;br /&gt;
&lt;br /&gt;
=== Local mirror with Verge3D resources ===&lt;br /&gt;
&lt;br /&gt;
It might be useful to setup some sort of a web server for the resources mentioned above. These resources can be pre-downloaded and published for users of local corporate network for convenient offline work. E.g. the User Manual can be deployed at http://mycompany.local (and specified in the App Manager settings) so that it can be consumed by Verge3D users without the need to maintain their own individual copies of the docs.&lt;br /&gt;
&lt;br /&gt;
== Using shared application folder ==&lt;br /&gt;
&lt;br /&gt;
If you need several Verge3D developers to work on the same project, you might use the remote Verge3D Network folder to synchronize their work.&lt;br /&gt;
&lt;br /&gt;
An alternative solution would be assigning the same network folder (e.g. Windows Share, Google Drive, Dropbox etc) as application folder in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings]. This way you&#039;ll need to provide some method for communication between the devs so that one won&#039;t overwrite the work done by another (e.g. one dev is working on modelling, another person is working on composing and exporting the 3D scene, while the third one is playing with Puzzles).&lt;br /&gt;
&lt;br /&gt;
[[File:Shared-app-folder.webp|702px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.blender.org/manual/en/latest/advanced/deploying_blender.html Deploying Blender in Production] — Blender sysadmin guide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=How to deploy Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
|keywords=Administration, Windows, macOS, Linux, Enterprise, Verge3D&lt;br /&gt;
|image=admin-article.webp&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1780</id>
		<title>Verge3D System Administrator&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1780"/>
		<updated>2026-04-03T10:59:40Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Installing multiple versions of Verge3D side by side */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides some tips for system administrators deploying Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
&lt;br /&gt;
[[File:admin-article.webp|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== Installing multiple versions of Verge3D side by side ==&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12, you can install different versions of Verge3D in different folders and select specific Blender/3ds Max/Maya versions for plugin registration. This will help you to maintain older projects without the need to migrate them for newest Verge3D updates.&lt;br /&gt;
&lt;br /&gt;
For Windows, specify the required version right in the &#039;&#039;&#039;Choose Components&#039;&#039;&#039; section of the installer:&lt;br /&gt;
&lt;br /&gt;
[[File:verge3d-installer-blender-versions.webp|499px]]&lt;br /&gt;
&lt;br /&gt;
For macOS/Linux, you will need to register plugins via command line (see below).&lt;br /&gt;
&lt;br /&gt;
Once you install multiple Verge3D versions, the first modelling suite you start will run the corresponding version of the App Manager, so all operations will invoke this particular version. To switch to another version, you would need to stop the App Manager via About dialog:&lt;br /&gt;
&lt;br /&gt;
[[File:App_manager_stop.webp|634px]]&lt;br /&gt;
&lt;br /&gt;
Then run the App Manager again from the modelling suite version that you need. Confirm version buy looking into the same About dialog.&lt;br /&gt;
&lt;br /&gt;
For example, say you installed Verge3D 4.12 for Blender 4.5 LTS and Verge3D 4.13 for Blender 5.2 LTS. To use 4.12 open Blender 4.5 and run the App Manager. To switch to 4.13, stop the App Manager via About dialog, then go to Blender 5.2, then run the App Manager again.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on Windows via command line ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have many workstations and need some method for automated installation (e.g. via script), you can do the following. &lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Blender version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 verge3d-blender-4.12.0.exe /S&lt;br /&gt;
&lt;br /&gt;
Admin privileges are required if you about to install into Program Files.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on macOS via command line ==&lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Maya version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 installer -pkg verge3d-maya-4.12.0.pkg -target CurrentUserHomeDirectory&lt;br /&gt;
&lt;br /&gt;
CurrentUserHomeDirectory should be typed as is (not replaced by some path). This command will install Verge3D into the user-owned home folder, inside the &#039;&#039;Applications&#039;&#039; sub-folder.&lt;br /&gt;
&lt;br /&gt;
== Using Linux version on Windows / macOS ==&lt;br /&gt;
&lt;br /&gt;
The Verge3D&#039;s &#039;&#039;&#039;.xz&#039;&#039;&#039; distribution is intended to be installed on Linux/ChromeOS. Still, you can unpack it and use on macOS / Windows as well. As such, the &#039;&#039;&#039;.xz&#039;&#039;&#039; distro can be considered an unofficial portable version of Verge3D.&lt;br /&gt;
&lt;br /&gt;
To setup the exporter plugins for Blender and Maya, follow the Linux guidelines from the User Manual:&lt;br /&gt;
&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/blender/Installation.html#installation_linux Verge3D for Blender]&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/maya/Installation.html#install_linux Verge3D for Maya]&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max is available for Windows only, hence there is no &#039;&#039;&#039;.xz&#039;&#039;&#039; build. You should use Verge3D Ultimate instead and install 3ds Max plugin by following the [https://www.soft8soft.com/docs/manual/en/max/Installation.html#Configuring_Plugin_Path_Manually Configuring Plugin Path Manually] guide.&lt;br /&gt;
&lt;br /&gt;
== Installing Blender extension manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D extension for Blender (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
To do so on Windows, go to the &#039;&#039;addons\verge3d\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux / ChromeOS, go to the &#039;&#039;addons/verge3d/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./setupAddon.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Blender version for which the extension should be installed:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat install 5.1&lt;br /&gt;
 ./setupAddon.py install 5.1&lt;br /&gt;
&lt;br /&gt;
== Installing 3ds Max plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for 3ds Max (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
Go to the &#039;&#039;python\maxPlugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat&lt;br /&gt;
&lt;br /&gt;
The script supports passing specific 3ds Max version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat install 2027&lt;br /&gt;
&lt;br /&gt;
== Installing Maya plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for Maya (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
On Windows, go to the &#039;&#039;maya_plugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 install.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux, go to the &#039;&#039;maya_plugin/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./install.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Maya version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 install.bat install 2027&lt;br /&gt;
 ./install.py install 2027&lt;br /&gt;
&lt;br /&gt;
== Running App Manager via command line ==&lt;br /&gt;
&lt;br /&gt;
See [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#From_Command_Line here] for instructions.&lt;br /&gt;
&lt;br /&gt;
== Activating Verge3D via command line ==&lt;br /&gt;
&lt;br /&gt;
To activate Verge3D via command line, you can send the POST request to the running App Manager server, e.g. via cURL:&lt;br /&gt;
&lt;br /&gt;
Verge3D for Blender / Verge3D Ultimate:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8668/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8669/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for Maya:&lt;br /&gt;
 curl -X POST http://localhost:8670/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;quot;REPLACE_BY_YOUR_LICENSE_KEY&amp;quot; with actual key/keys you received via email.&lt;br /&gt;
&lt;br /&gt;
Please note that subject to the Verge3D EULA, you can activate maximum 5 workspaces with a single licensing key.&lt;br /&gt;
&lt;br /&gt;
== Mass-updating Verge3D installations ==&lt;br /&gt;
&lt;br /&gt;
By using one of the automation methods listed above you can streamline the maintenance procedure for your Verge3D nodes. Once you deploy the updated distros, a separate license activation stage won&#039;t be required.&lt;br /&gt;
&lt;br /&gt;
Still it&#039;s always a good idea to make a backup of local Verge3D applications before you proceed. The folder where the user apps reside can be found from the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
== Internet resources used ==&lt;br /&gt;
&lt;br /&gt;
Though Verge3D can be used without internet connection, in order to use it efficiently, you might need to provide internet access to the following web resources (directly or via VPN/Proxy):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Host !! TCP Port !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| www.soft8soft.com || 443 || Downloads, store, forums, online version of User Manual and Developer Reference&lt;br /&gt;
|-&lt;br /&gt;
| cdn.soft8soft.com || 443 || Verge3D Asset Store, Verge3D Network CDN, Electron.js binaries&lt;br /&gt;
|-&lt;br /&gt;
| auth.soft8soft.com || 443 || Verge3D Network&lt;br /&gt;
|-&lt;br /&gt;
| v3d.net || 443 || Verge3D link shortener&lt;br /&gt;
|-&lt;br /&gt;
| s3-eu-central-1.amazonaws.com || 443 || Verge3D Network&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12 you can assign a proxy server host/port right in the App Manager settings.&lt;br /&gt;
&lt;br /&gt;
== Running Verge3D offline ==&lt;br /&gt;
&lt;br /&gt;
Here are some tips on how to use Verge3D without internet connection (or behind a restrictive corporate firewall).&lt;br /&gt;
&lt;br /&gt;
=== Distributions of Verge3D ===&lt;br /&gt;
&lt;br /&gt;
These can be freely downloaded by the corresponding direct links provided for the blue buttons on the [https://www.soft8soft.com/get-verge3d/ Get Verge3D] page. Then the downloaded distributions can be deployed on multiple workstations via local network or USB flash drive. No internet connection is needed for license activation.&lt;br /&gt;
&lt;br /&gt;
=== Accessing docs offline ===&lt;br /&gt;
&lt;br /&gt;
Switch to the local version of the User Manual and the Developer Reference in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_ui_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
=== Fetching demos for offline use ===&lt;br /&gt;
&lt;br /&gt;
ZIP archives for the demos from the Asset Store can be freely downloaded and installed to the App Manager with a simple drag-and-drop operation.&lt;br /&gt;
&lt;br /&gt;
To find where these ZIPs are located, simply open the required demo in the browser. For example, if the Blender version of the Scooter demo is located at:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter/index.html&lt;br /&gt;
&lt;br /&gt;
then the corresponding ZIP archive for that demo is available for download from here:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter.zip&lt;br /&gt;
&lt;br /&gt;
Similarly to Verge3D distros, the demos can be downloaded beforehand and shared with multiple users via local network or USB flash drive.&lt;br /&gt;
&lt;br /&gt;
=== Electron.js binaries for creating desktop apps ===&lt;br /&gt;
&lt;br /&gt;
Follow this [https://www.soft8soft.com/docs/manual/en/introduction/Creating-Desktop-Apps.html#no_internet_connection guide] on how to obtain and install these binaries if you have no internet connection.&lt;br /&gt;
&lt;br /&gt;
=== Local mirror with Verge3D resources ===&lt;br /&gt;
&lt;br /&gt;
It might be useful to setup some sort of a web server for the resources mentioned above. These resources can be pre-downloaded and published for users of local corporate network for convenient offline work. E.g. the User Manual can be deployed at http://mycompany.local (and specified in the App Manager settings) so that it can be consumed by Verge3D users without the need to maintain their own individual copies of the docs.&lt;br /&gt;
&lt;br /&gt;
== Using shared application folder ==&lt;br /&gt;
&lt;br /&gt;
If you need several Verge3D developers to work on the same project, you might use the remote Verge3D Network folder to synchronize their work.&lt;br /&gt;
&lt;br /&gt;
An alternative solution would be assigning the same network folder (e.g. Windows Share, Google Drive, Dropbox etc) as application folder in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings]. This way you&#039;ll need to provide some method for communication between the devs so that one won&#039;t overwrite the work done by another (e.g. one dev is working on modelling, another person is working on composing and exporting the 3D scene, while the third one is playing with Puzzles).&lt;br /&gt;
&lt;br /&gt;
[[File:Shared-app-folder.webp|702px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.blender.org/manual/en/latest/advanced/deploying_blender.html Deploying Blender in Production] — Blender sysadmin guide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=How to deploy Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
|keywords=Administration, Windows, macOS, Linux, Enterprise, Verge3D&lt;br /&gt;
|image=admin-article.webp&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1779</id>
		<title>Verge3D System Administrator&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1779"/>
		<updated>2026-04-03T10:58:32Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Installing multiple versions of Verge3D side by side */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides some tips for system administrators deploying Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
&lt;br /&gt;
[[File:admin-article.webp|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== Installing multiple versions of Verge3D side by side ==&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12, you can install different versions of Verge3D in different folders and select specific Blender/3ds Max/Maya versions for plugin registration. This will help you to maintain older projects without the need to migrate them for newest Verge3D updates.&lt;br /&gt;
&lt;br /&gt;
For Windows, specify the required version right in the &#039;&#039;&#039;Choose Components&#039;&#039;&#039; section of the installer:&lt;br /&gt;
&lt;br /&gt;
[[File:verge3d-installer-blender-versions.webp|499px]]&lt;br /&gt;
&lt;br /&gt;
For macOS/Linux, you will need to register plugins via command line (see below).&lt;br /&gt;
&lt;br /&gt;
Once you install multiple Verge3D versions, the first modelling suite you start will run the corresponding version of the App Manager, so all operations will invoke this particular version. To switch to another version, you would need to stop the App Manager via About dialog:&lt;br /&gt;
&lt;br /&gt;
[[File:App_manager_stop.webp|634px]]&lt;br /&gt;
&lt;br /&gt;
Then run the App Manager again from the modelling suite version that you need.&lt;br /&gt;
&lt;br /&gt;
For example, say you installed Verge3D 4.12 for Blender 4.5 LTS and Verge3D 4.13 for Blender 5.2 LTS. To use 4.12 open Blender 4.5 and run the App Manager. To switch to 4.13, stop the App Manager via About dialog, then go to Blender 5.2, then run App Manager again.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on Windows via command line ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have many workstations and need some method for automated installation (e.g. via script), you can do the following. &lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Blender version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 verge3d-blender-4.12.0.exe /S&lt;br /&gt;
&lt;br /&gt;
Admin privileges are required if you about to install into Program Files.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on macOS via command line ==&lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Maya version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 installer -pkg verge3d-maya-4.12.0.pkg -target CurrentUserHomeDirectory&lt;br /&gt;
&lt;br /&gt;
CurrentUserHomeDirectory should be typed as is (not replaced by some path). This command will install Verge3D into the user-owned home folder, inside the &#039;&#039;Applications&#039;&#039; sub-folder.&lt;br /&gt;
&lt;br /&gt;
== Using Linux version on Windows / macOS ==&lt;br /&gt;
&lt;br /&gt;
The Verge3D&#039;s &#039;&#039;&#039;.xz&#039;&#039;&#039; distribution is intended to be installed on Linux/ChromeOS. Still, you can unpack it and use on macOS / Windows as well. As such, the &#039;&#039;&#039;.xz&#039;&#039;&#039; distro can be considered an unofficial portable version of Verge3D.&lt;br /&gt;
&lt;br /&gt;
To setup the exporter plugins for Blender and Maya, follow the Linux guidelines from the User Manual:&lt;br /&gt;
&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/blender/Installation.html#installation_linux Verge3D for Blender]&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/maya/Installation.html#install_linux Verge3D for Maya]&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max is available for Windows only, hence there is no &#039;&#039;&#039;.xz&#039;&#039;&#039; build. You should use Verge3D Ultimate instead and install 3ds Max plugin by following the [https://www.soft8soft.com/docs/manual/en/max/Installation.html#Configuring_Plugin_Path_Manually Configuring Plugin Path Manually] guide.&lt;br /&gt;
&lt;br /&gt;
== Installing Blender extension manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D extension for Blender (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
To do so on Windows, go to the &#039;&#039;addons\verge3d\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux / ChromeOS, go to the &#039;&#039;addons/verge3d/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./setupAddon.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Blender version for which the extension should be installed:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat install 5.1&lt;br /&gt;
 ./setupAddon.py install 5.1&lt;br /&gt;
&lt;br /&gt;
== Installing 3ds Max plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for 3ds Max (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
Go to the &#039;&#039;python\maxPlugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat&lt;br /&gt;
&lt;br /&gt;
The script supports passing specific 3ds Max version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat install 2027&lt;br /&gt;
&lt;br /&gt;
== Installing Maya plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for Maya (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
On Windows, go to the &#039;&#039;maya_plugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 install.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux, go to the &#039;&#039;maya_plugin/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./install.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Maya version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 install.bat install 2027&lt;br /&gt;
 ./install.py install 2027&lt;br /&gt;
&lt;br /&gt;
== Running App Manager via command line ==&lt;br /&gt;
&lt;br /&gt;
See [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#From_Command_Line here] for instructions.&lt;br /&gt;
&lt;br /&gt;
== Activating Verge3D via command line ==&lt;br /&gt;
&lt;br /&gt;
To activate Verge3D via command line, you can send the POST request to the running App Manager server, e.g. via cURL:&lt;br /&gt;
&lt;br /&gt;
Verge3D for Blender / Verge3D Ultimate:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8668/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8669/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for Maya:&lt;br /&gt;
 curl -X POST http://localhost:8670/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;quot;REPLACE_BY_YOUR_LICENSE_KEY&amp;quot; with actual key/keys you received via email.&lt;br /&gt;
&lt;br /&gt;
Please note that subject to the Verge3D EULA, you can activate maximum 5 workspaces with a single licensing key.&lt;br /&gt;
&lt;br /&gt;
== Mass-updating Verge3D installations ==&lt;br /&gt;
&lt;br /&gt;
By using one of the automation methods listed above you can streamline the maintenance procedure for your Verge3D nodes. Once you deploy the updated distros, a separate license activation stage won&#039;t be required.&lt;br /&gt;
&lt;br /&gt;
Still it&#039;s always a good idea to make a backup of local Verge3D applications before you proceed. The folder where the user apps reside can be found from the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
== Internet resources used ==&lt;br /&gt;
&lt;br /&gt;
Though Verge3D can be used without internet connection, in order to use it efficiently, you might need to provide internet access to the following web resources (directly or via VPN/Proxy):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Host !! TCP Port !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| www.soft8soft.com || 443 || Downloads, store, forums, online version of User Manual and Developer Reference&lt;br /&gt;
|-&lt;br /&gt;
| cdn.soft8soft.com || 443 || Verge3D Asset Store, Verge3D Network CDN, Electron.js binaries&lt;br /&gt;
|-&lt;br /&gt;
| auth.soft8soft.com || 443 || Verge3D Network&lt;br /&gt;
|-&lt;br /&gt;
| v3d.net || 443 || Verge3D link shortener&lt;br /&gt;
|-&lt;br /&gt;
| s3-eu-central-1.amazonaws.com || 443 || Verge3D Network&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12 you can assign a proxy server host/port right in the App Manager settings.&lt;br /&gt;
&lt;br /&gt;
== Running Verge3D offline ==&lt;br /&gt;
&lt;br /&gt;
Here are some tips on how to use Verge3D without internet connection (or behind a restrictive corporate firewall).&lt;br /&gt;
&lt;br /&gt;
=== Distributions of Verge3D ===&lt;br /&gt;
&lt;br /&gt;
These can be freely downloaded by the corresponding direct links provided for the blue buttons on the [https://www.soft8soft.com/get-verge3d/ Get Verge3D] page. Then the downloaded distributions can be deployed on multiple workstations via local network or USB flash drive. No internet connection is needed for license activation.&lt;br /&gt;
&lt;br /&gt;
=== Accessing docs offline ===&lt;br /&gt;
&lt;br /&gt;
Switch to the local version of the User Manual and the Developer Reference in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_ui_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
=== Fetching demos for offline use ===&lt;br /&gt;
&lt;br /&gt;
ZIP archives for the demos from the Asset Store can be freely downloaded and installed to the App Manager with a simple drag-and-drop operation.&lt;br /&gt;
&lt;br /&gt;
To find where these ZIPs are located, simply open the required demo in the browser. For example, if the Blender version of the Scooter demo is located at:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter/index.html&lt;br /&gt;
&lt;br /&gt;
then the corresponding ZIP archive for that demo is available for download from here:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter.zip&lt;br /&gt;
&lt;br /&gt;
Similarly to Verge3D distros, the demos can be downloaded beforehand and shared with multiple users via local network or USB flash drive.&lt;br /&gt;
&lt;br /&gt;
=== Electron.js binaries for creating desktop apps ===&lt;br /&gt;
&lt;br /&gt;
Follow this [https://www.soft8soft.com/docs/manual/en/introduction/Creating-Desktop-Apps.html#no_internet_connection guide] on how to obtain and install these binaries if you have no internet connection.&lt;br /&gt;
&lt;br /&gt;
=== Local mirror with Verge3D resources ===&lt;br /&gt;
&lt;br /&gt;
It might be useful to setup some sort of a web server for the resources mentioned above. These resources can be pre-downloaded and published for users of local corporate network for convenient offline work. E.g. the User Manual can be deployed at http://mycompany.local (and specified in the App Manager settings) so that it can be consumed by Verge3D users without the need to maintain their own individual copies of the docs.&lt;br /&gt;
&lt;br /&gt;
== Using shared application folder ==&lt;br /&gt;
&lt;br /&gt;
If you need several Verge3D developers to work on the same project, you might use the remote Verge3D Network folder to synchronize their work.&lt;br /&gt;
&lt;br /&gt;
An alternative solution would be assigning the same network folder (e.g. Windows Share, Google Drive, Dropbox etc) as application folder in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings]. This way you&#039;ll need to provide some method for communication between the devs so that one won&#039;t overwrite the work done by another (e.g. one dev is working on modelling, another person is working on composing and exporting the 3D scene, while the third one is playing with Puzzles).&lt;br /&gt;
&lt;br /&gt;
[[File:Shared-app-folder.webp|702px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.blender.org/manual/en/latest/advanced/deploying_blender.html Deploying Blender in Production] — Blender sysadmin guide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=How to deploy Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
|keywords=Administration, Windows, macOS, Linux, Enterprise, Verge3D&lt;br /&gt;
|image=admin-article.webp&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1778</id>
		<title>Verge3D System Administrator&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Verge3D_System_Administrator%27s_Guide&amp;diff=1778"/>
		<updated>2026-04-03T10:56:17Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides some tips for system administrators deploying Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
&lt;br /&gt;
[[File:admin-article.webp|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== Installing multiple versions of Verge3D side by side ==&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12, you can install different versions of Verge3D in different folders and select specific Blender/3ds Max/Maya versions for plugin registration. This will help you to maintain older projects without the need to migrate them for newest Verge3D updates.&lt;br /&gt;
&lt;br /&gt;
For Windows, specify the required version right in the &#039;&#039;&#039;Choose Components&#039;&#039;&#039; section of the installer:&lt;br /&gt;
&lt;br /&gt;
[[File:verge3d-installer-blender-versions.webp|499px]]&lt;br /&gt;
&lt;br /&gt;
For macOS/Linux, you will need to register plugins via command line (see below).&lt;br /&gt;
&lt;br /&gt;
Once you install multiple Verge3D versions, the first modelling suite you start will run the corresponding version of the App Manager, so all operations will invoke this particular version. To switch to another version, you would need to stop the App Manager via About dialog:&lt;br /&gt;
&lt;br /&gt;
[[File:App_manager_stop.webp|634px]]&lt;br /&gt;
&lt;br /&gt;
And run the App Manager again from the modelling suite version you need.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on Windows via command line ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have many workstations and need some method for automated installation (e.g. via script), you can do the following. &lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Blender version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 verge3d-blender-4.12.0.exe /S&lt;br /&gt;
&lt;br /&gt;
Admin privileges are required if you about to install into Program Files.&lt;br /&gt;
&lt;br /&gt;
== Installing Verge3D on macOS via command line ==&lt;br /&gt;
&lt;br /&gt;
Say you need to install Verge3D for Maya version 4.12.0. First, go the folder where installation distro is located, then run this command:&lt;br /&gt;
&lt;br /&gt;
 installer -pkg verge3d-maya-4.12.0.pkg -target CurrentUserHomeDirectory&lt;br /&gt;
&lt;br /&gt;
CurrentUserHomeDirectory should be typed as is (not replaced by some path). This command will install Verge3D into the user-owned home folder, inside the &#039;&#039;Applications&#039;&#039; sub-folder.&lt;br /&gt;
&lt;br /&gt;
== Using Linux version on Windows / macOS ==&lt;br /&gt;
&lt;br /&gt;
The Verge3D&#039;s &#039;&#039;&#039;.xz&#039;&#039;&#039; distribution is intended to be installed on Linux/ChromeOS. Still, you can unpack it and use on macOS / Windows as well. As such, the &#039;&#039;&#039;.xz&#039;&#039;&#039; distro can be considered an unofficial portable version of Verge3D.&lt;br /&gt;
&lt;br /&gt;
To setup the exporter plugins for Blender and Maya, follow the Linux guidelines from the User Manual:&lt;br /&gt;
&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/blender/Installation.html#installation_linux Verge3D for Blender]&lt;br /&gt;
* [https://www.soft8soft.com/docs/manual/en/maya/Installation.html#install_linux Verge3D for Maya]&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max is available for Windows only, hence there is no &#039;&#039;&#039;.xz&#039;&#039;&#039; build. You should use Verge3D Ultimate instead and install 3ds Max plugin by following the [https://www.soft8soft.com/docs/manual/en/max/Installation.html#Configuring_Plugin_Path_Manually Configuring Plugin Path Manually] guide.&lt;br /&gt;
&lt;br /&gt;
== Installing Blender extension manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D extension for Blender (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
To do so on Windows, go to the &#039;&#039;addons\verge3d\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux / ChromeOS, go to the &#039;&#039;addons/verge3d/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./setupAddon.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Blender version for which the extension should be installed:&lt;br /&gt;
&lt;br /&gt;
 setupAddon.bat install 5.1&lt;br /&gt;
 ./setupAddon.py install 5.1&lt;br /&gt;
&lt;br /&gt;
== Installing 3ds Max plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for 3ds Max (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
Go to the &#039;&#039;python\maxPlugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat&lt;br /&gt;
&lt;br /&gt;
The script supports passing specific 3ds Max version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 regPlugPath.bat install 2027&lt;br /&gt;
&lt;br /&gt;
== Installing Maya plugin manually ==&lt;br /&gt;
&lt;br /&gt;
In some situations you might need to automate registering the Verge3D plugin for Maya (e.g. via script).&lt;br /&gt;
&lt;br /&gt;
On Windows, go to the &#039;&#039;maya_plugin\setup&#039;&#039; inside the Verge3D installation folder, then run:&lt;br /&gt;
&lt;br /&gt;
 install.bat&lt;br /&gt;
&lt;br /&gt;
On macOS / Linux, go to the &#039;&#039;maya_plugin/setup&#039;&#039; inside the Verge3D installation folder, then run (Python 3 required):&lt;br /&gt;
&lt;br /&gt;
 ./install.py&lt;br /&gt;
&lt;br /&gt;
Both scripts support passing specific Maya version for which the plugin should be registered:&lt;br /&gt;
&lt;br /&gt;
 install.bat install 2027&lt;br /&gt;
 ./install.py install 2027&lt;br /&gt;
&lt;br /&gt;
== Running App Manager via command line ==&lt;br /&gt;
&lt;br /&gt;
See [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#From_Command_Line here] for instructions.&lt;br /&gt;
&lt;br /&gt;
== Activating Verge3D via command line ==&lt;br /&gt;
&lt;br /&gt;
To activate Verge3D via command line, you can send the POST request to the running App Manager server, e.g. via cURL:&lt;br /&gt;
&lt;br /&gt;
Verge3D for Blender / Verge3D Ultimate:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8668/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for 3ds Max:&lt;br /&gt;
&lt;br /&gt;
 curl -X POST http://localhost:8669/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verge3D for Maya:&lt;br /&gt;
 curl -X POST http://localhost:8670/enterkey -H &amp;quot;Content-Type: application/x-www-form-urlencoded&amp;quot; -d &amp;quot;key=REPLACE_BY_YOUR_LICENSE_KEY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;quot;REPLACE_BY_YOUR_LICENSE_KEY&amp;quot; with actual key/keys you received via email.&lt;br /&gt;
&lt;br /&gt;
Please note that subject to the Verge3D EULA, you can activate maximum 5 workspaces with a single licensing key.&lt;br /&gt;
&lt;br /&gt;
== Mass-updating Verge3D installations ==&lt;br /&gt;
&lt;br /&gt;
By using one of the automation methods listed above you can streamline the maintenance procedure for your Verge3D nodes. Once you deploy the updated distros, a separate license activation stage won&#039;t be required.&lt;br /&gt;
&lt;br /&gt;
Still it&#039;s always a good idea to make a backup of local Verge3D applications before you proceed. The folder where the user apps reside can be found from the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
== Internet resources used ==&lt;br /&gt;
&lt;br /&gt;
Though Verge3D can be used without internet connection, in order to use it efficiently, you might need to provide internet access to the following web resources (directly or via VPN/Proxy):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Host !! TCP Port !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| www.soft8soft.com || 443 || Downloads, store, forums, online version of User Manual and Developer Reference&lt;br /&gt;
|-&lt;br /&gt;
| cdn.soft8soft.com || 443 || Verge3D Asset Store, Verge3D Network CDN, Electron.js binaries&lt;br /&gt;
|-&lt;br /&gt;
| auth.soft8soft.com || 443 || Verge3D Network&lt;br /&gt;
|-&lt;br /&gt;
| v3d.net || 443 || Verge3D link shortener&lt;br /&gt;
|-&lt;br /&gt;
| s3-eu-central-1.amazonaws.com || 443 || Verge3D Network&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starting from Verge3D 4.12 you can assign a proxy server host/port right in the App Manager settings.&lt;br /&gt;
&lt;br /&gt;
== Running Verge3D offline ==&lt;br /&gt;
&lt;br /&gt;
Here are some tips on how to use Verge3D without internet connection (or behind a restrictive corporate firewall).&lt;br /&gt;
&lt;br /&gt;
=== Distributions of Verge3D ===&lt;br /&gt;
&lt;br /&gt;
These can be freely downloaded by the corresponding direct links provided for the blue buttons on the [https://www.soft8soft.com/get-verge3d/ Get Verge3D] page. Then the downloaded distributions can be deployed on multiple workstations via local network or USB flash drive. No internet connection is needed for license activation.&lt;br /&gt;
&lt;br /&gt;
=== Accessing docs offline ===&lt;br /&gt;
&lt;br /&gt;
Switch to the local version of the User Manual and the Developer Reference in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_ui_tab App Manager settings].&lt;br /&gt;
&lt;br /&gt;
=== Fetching demos for offline use ===&lt;br /&gt;
&lt;br /&gt;
ZIP archives for the demos from the Asset Store can be freely downloaded and installed to the App Manager with a simple drag-and-drop operation.&lt;br /&gt;
&lt;br /&gt;
To find where these ZIPs are located, simply open the required demo in the browser. For example, if the Blender version of the Scooter demo is located at:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter/index.html&lt;br /&gt;
&lt;br /&gt;
then the corresponding ZIP archive for that demo is available for download from here:&lt;br /&gt;
&lt;br /&gt;
https://cdn.soft8soft.com/demo/blender/scooter.zip&lt;br /&gt;
&lt;br /&gt;
Similarly to Verge3D distros, the demos can be downloaded beforehand and shared with multiple users via local network or USB flash drive.&lt;br /&gt;
&lt;br /&gt;
=== Electron.js binaries for creating desktop apps ===&lt;br /&gt;
&lt;br /&gt;
Follow this [https://www.soft8soft.com/docs/manual/en/introduction/Creating-Desktop-Apps.html#no_internet_connection guide] on how to obtain and install these binaries if you have no internet connection.&lt;br /&gt;
&lt;br /&gt;
=== Local mirror with Verge3D resources ===&lt;br /&gt;
&lt;br /&gt;
It might be useful to setup some sort of a web server for the resources mentioned above. These resources can be pre-downloaded and published for users of local corporate network for convenient offline work. E.g. the User Manual can be deployed at http://mycompany.local (and specified in the App Manager settings) so that it can be consumed by Verge3D users without the need to maintain their own individual copies of the docs.&lt;br /&gt;
&lt;br /&gt;
== Using shared application folder ==&lt;br /&gt;
&lt;br /&gt;
If you need several Verge3D developers to work on the same project, you might use the remote Verge3D Network folder to synchronize their work.&lt;br /&gt;
&lt;br /&gt;
An alternative solution would be assigning the same network folder (e.g. Windows Share, Google Drive, Dropbox etc) as application folder in the [https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#settings_general_tab App Manager settings]. This way you&#039;ll need to provide some method for communication between the devs so that one won&#039;t overwrite the work done by another (e.g. one dev is working on modelling, another person is working on composing and exporting the 3D scene, while the third one is playing with Puzzles).&lt;br /&gt;
&lt;br /&gt;
[[File:Shared-app-folder.webp|702px]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.blender.org/manual/en/latest/advanced/deploying_blender.html Deploying Blender in Production] — Blender sysadmin guide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=How to deploy Verge3D in corporate IT environments, large media agencies, or educational institutions.&lt;br /&gt;
|keywords=Administration, Windows, macOS, Linux, Enterprise, Verge3D&lt;br /&gt;
|image=admin-article.webp&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=File:Verge3d-installer-blender-versions.webp&amp;diff=1777</id>
		<title>File:Verge3d-installer-blender-versions.webp</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=File:Verge3d-installer-blender-versions.webp&amp;diff=1777"/>
		<updated>2026-04-03T10:46:49Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-2.0}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=MediaWiki:Monobook.css&amp;diff=1776</id>
		<title>MediaWiki:Monobook.css</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=MediaWiki:Monobook.css&amp;diff=1776"/>
		<updated>2026-03-31T06:27:39Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the MonoBook skin */&lt;br /&gt;
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&lt;br /&gt;
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/**&lt;br /&gt;
 * Make first row or thead element top sticky.&lt;br /&gt;
 *&lt;br /&gt;
 * Table classes:&lt;br /&gt;
 * - sticky-header: sticky first row.&lt;br /&gt;
 * - sticky-header-multi: sticky thead; headers moved via sortable + JavaScript.&lt;br /&gt;
 *&lt;br /&gt;
 * Tested:&lt;br /&gt;
 * - Windows 10: (all skins) Chrome, Firefox, Edge.&lt;br /&gt;
 * - Android Galaxy S21 (Minerva): Chrome, Firefox.&lt;br /&gt;
 * - iPhone SE 2020 (Minerva): Chrome, Edge, Firefox, Opera, Safari.&lt;br /&gt;
 * - Wikipedia Android app.&lt;br /&gt;
 * - Print: Not styled.&lt;br /&gt;
 * - No JavaScript.&lt;br /&gt;
 *&lt;br /&gt;
 * Notes:&lt;br /&gt;
 * - Sortable moves to thead any header rows and (after sort) sorttop rows.&lt;br /&gt;
 * - Sticky gadget (.mw-sticky-header) moves to thead any wikitable header rows.&lt;br /&gt;
 *&lt;br /&gt;
 * Issues:&lt;br /&gt;
 * - Minerva not sticky.&lt;br /&gt;
 * - Monobook width &amp;lt;=550px not sticky.&lt;br /&gt;
 *   Can&#039;t override:&lt;br /&gt;
 *   body.skin--responsive .monobook-body {overflow: auto;}&lt;br /&gt;
 */&lt;br /&gt;
@media screen {&lt;br /&gt;
  /**&lt;br /&gt;
   * Make top sticky.&lt;br /&gt;
   */&lt;br /&gt;
  .sticky-header &amp;gt; thead &amp;gt; tr:first-child,&lt;br /&gt;
  .sticky-header &amp;gt; caption + tbody &amp;gt; tr:first-child,&lt;br /&gt;
  .sticky-header &amp;gt; tbody:first-child &amp;gt; tr:first-child,&lt;br /&gt;
  .sticky-header-multi &amp;gt; thead {&lt;br /&gt;
    position: sticky; /* Was &amp;quot;static&amp;quot;. */&lt;br /&gt;
    top: 0;&lt;br /&gt;
    z-index: 10;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /**&lt;br /&gt;
   * Fix scrolling data shows through sticky&#039;s transparent background.&lt;br /&gt;
   */&lt;br /&gt;
  /* Plain table headers. */&lt;br /&gt;
  .sticky-header:not(.wikitable),&lt;br /&gt;
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    background-color: white;&lt;br /&gt;
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  /* Plain table headers. */&lt;br /&gt;
  .sticky-header:not(.wikitable) &amp;gt; *, /* For thead, tbody. */&lt;br /&gt;
  .sticky-header:not(.wikitable) &amp;gt; thead &amp;gt; tr:first-child,&lt;br /&gt;
  .sticky-header:not(.wikitable) &amp;gt; caption + tbody &amp;gt; tr:first-child,&lt;br /&gt;
  .sticky-header:not(.wikitable) &amp;gt; tbody:first-child &amp;gt; tr:first-child,&lt;br /&gt;
  .sticky-header-multi:not(.wikitable) &amp;gt; thead,&lt;br /&gt;
  /* Wikitable and plain table .sorttop rows after sort. */&lt;br /&gt;
  .sticky-header-multi &amp;gt; thead {&lt;br /&gt;
    background-color: inherit;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /**&lt;br /&gt;
   * Fix missing borders due to sticky position and wikitable collapsed borders.&lt;br /&gt;
   * https://bugs.webkit.org/show_bug.cgi?id=128486&lt;br /&gt;
   *&lt;br /&gt;
   * Skip rare plain table separated borders, which sometimes shows scrolling&lt;br /&gt;
   * data through sticky&#039;s 2px &amp;quot;border-spacing&amp;quot;.&lt;br /&gt;
   *&lt;br /&gt;
   * Skip very rare Timeless plain table &amp;quot;.mw-datatable&amp;quot; collapsed boarders.&lt;br /&gt;
   */&lt;br /&gt;
  .sticky-header.wikitable,&lt;br /&gt;
  .sticky-header-multi.wikitable {&lt;br /&gt;
    border-collapse: separate; /* Was &amp;quot;collapse&amp;quot;. */&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
    border-width: 0 1px 1px 0;&lt;br /&gt;
  }&lt;br /&gt;
  .sticky-header.wikitable td,&lt;br /&gt;
  .sticky-header.wikitable th,&lt;br /&gt;
  .sticky-header-multi.wikitable td,&lt;br /&gt;
  .sticky-header-multi.wikitable th {&lt;br /&gt;
    border-width: 1px 0 0 1px;&lt;br /&gt;
  }&lt;br /&gt;
  body.skin-timeless .sticky-header.wikitable,&lt;br /&gt;
  body.skin-timeless .sticky-header-multi.wikitable {&lt;br /&gt;
    border-bottom-width: 0.2em;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
  }&lt;br /&gt;
  /* Adjust {{static row numbers}} borders. */&lt;br /&gt;
  .sticky-header.static-row-numbers.wikitable tr::before,&lt;br /&gt;
  .sticky-header-multi.static-row-numbers.wikitable tr::before {&lt;br /&gt;
    border-left-width: 1px;&lt;br /&gt;
  }&lt;br /&gt;
  .sticky-header.static-row-numbers.wikitable &amp;gt; thead &amp;gt; tr:first-child::before,&lt;br /&gt;
  .sticky-header.static-row-numbers.wikitable &amp;gt; caption + tbody &amp;gt; tr:first-child::before,&lt;br /&gt;
  .sticky-header.static-row-numbers.wikitable &amp;gt; tbody:first-child &amp;gt; tr:first-child::before,&lt;br /&gt;
  .sticky-header-multi.static-row-numbers.wikitable &amp;gt; thead &amp;gt; tr:first-child::before,&lt;br /&gt;
  .sticky-header-multi.static-row-numbers.wikitable &amp;gt; caption + tbody &amp;gt; tr:first-child::before,&lt;br /&gt;
  .sticky-header-multi.static-row-numbers.wikitable &amp;gt; tbody:first-child &amp;gt; tr:first-child::before,&lt;br /&gt;
  /* Sortbotton #1: all. When supported, consolidate #1-2 to tr:nth-child(1 of .sortbottom)::before */&lt;br /&gt;
  .sticky-header.static-row-numbers.wikitable .sortbottom::before,&lt;br /&gt;
  .sticky-header-multi.static-row-numbers.wikitable .sortbottom::before {&lt;br /&gt;
    border-top-width: 1px;&lt;br /&gt;
  }&lt;br /&gt;
  /* Sortbottom #2: all minus 1st. */&lt;br /&gt;
  .sticky-header.static-row-numbers.wikitable .sortbottom ~ .sortbottom::before,&lt;br /&gt;
  .sticky-header-multi.static-row-numbers.wikitable .sortbottom ~ .sortbottom::before {&lt;br /&gt;
    border-top-width: 0;&lt;br /&gt;
  }&lt;br /&gt;
  .sticky-header.static-row-numbers.wikitable &amp;gt; tbody &amp;gt; tr:not(.static-row-header)::before,&lt;br /&gt;
  .sticky-header-multi.static-row-numbers.wikitable &amp;gt; tbody &amp;gt; tr:not(.static-row-header)::before {&lt;br /&gt;
    border-bottom-width: 0 !important;&lt;br /&gt;
    border-right-width: 0 !important;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  /**&lt;br /&gt;
   * Fix Timeless. Wasn&#039;t sticky when on very wide tables.&lt;br /&gt;
   *&lt;br /&gt;
   * :has() not supported, can&#039;t restrict to sticky tables.&lt;br /&gt;
   */&lt;br /&gt;
  body.skin-timeless .content-table-scrollbar,&lt;br /&gt;
  body.skin-timeless .overflowed,&lt;br /&gt;
  body.skin-timeless .overflowed .content-table {&lt;br /&gt;
    overflow: visible; /* Reset. */&lt;br /&gt;
  }&lt;br /&gt;
  body.skin-timeless .scroll-right.overflowed .content-table-right {&lt;br /&gt;
    box-shadow: none; /* Reset. */&lt;br /&gt;
    border-left: none; /* Reset. */&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/**&lt;br /&gt;
 * Adjust to other sticky elements.&lt;br /&gt;
 */&lt;br /&gt;
@media screen and (min-width: 1120px) {&lt;br /&gt;
  /* Vector (2022) width &amp;gt;=1120px: Below sticky header bar. */&lt;br /&gt;
  body.vector-sticky-header-visible .sticky-header &amp;gt; thead &amp;gt; tr:first-child,&lt;br /&gt;
  body.vector-sticky-header-visible .sticky-header &amp;gt; caption + tbody &amp;gt; tr:first-child,&lt;br /&gt;
  body.vector-sticky-header-visible .sticky-header &amp;gt; tbody:first-child &amp;gt; tr:first-child,&lt;br /&gt;
  body.vector-sticky-header-visible .sticky-header-multi &amp;gt; thead {&lt;br /&gt;
    top: 3.125rem;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
@media screen and (min-width: 851px) {&lt;br /&gt;
  /* Timeless width &amp;gt;=851px: Below sticky header bar. */&lt;br /&gt;
  body.skin-timeless .sticky-header &amp;gt; thead &amp;gt; tr:first-child,&lt;br /&gt;
  body.skin-timeless .sticky-header &amp;gt; caption + tbody &amp;gt; tr:first-child,&lt;br /&gt;
  body.skin-timeless .sticky-header &amp;gt; tbody:first-child &amp;gt; tr:first-child,&lt;br /&gt;
  body.skin-timeless .sticky-header-multi &amp;gt; thead {&lt;br /&gt;
    top: 3.51em;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/**&lt;br /&gt;
 * Fix skins width &amp;lt;=639px (mobile) not sticky. Override to make sticky.&lt;br /&gt;
 *&lt;br /&gt;
 * Android issue: wide table horizontal scroll lost, wider page,&lt;br /&gt;
 * zoom out for sticky headers, unreadable when sticky.&lt;br /&gt;
 *&lt;br /&gt;
 * iPhone issue: none.&lt;br /&gt;
 *&lt;br /&gt;
 * Changes to Minerva prevent sticky.&lt;br /&gt;
 */&lt;br /&gt;
@media screen and (max-width: 639px) {&lt;br /&gt;
  body.skin-monobook .sticky-header,&lt;br /&gt;
  body.skin-monobook .sticky-header-multi,&lt;br /&gt;
  body.skin-vector-legacy .sticky-header,&lt;br /&gt;
  body.skin-vector-legacy .sticky-header-multi,&lt;br /&gt;
  body.skin-vector-2022 .sticky-header,&lt;br /&gt;
  body.skin-vector-2022 .sticky-header-multi {&lt;br /&gt;
    display: table; /* Was &amp;quot;block&amp;quot;. */&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * Fix dark mode.&lt;br /&gt;
 */&lt;br /&gt;
@media screen {&lt;br /&gt;
  html.skin-theme-clientpref-night body.skin-minerva .sticky-header-multi.wikitable {&lt;br /&gt;
    background-color: #101418;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
@media screen and (prefers-color-scheme: dark) {&lt;br /&gt;
  html.skin-theme-clientpref-os body.skin-minerva .sticky-header-multi.wikitable {&lt;br /&gt;
    background-color: #101418;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=Scientific_Works_Referencing_Verge3D&amp;diff=1775</id>
		<title>Scientific Works Referencing Verge3D</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=Scientific_Works_Referencing_Verge3D&amp;diff=1775"/>
		<updated>2026-03-28T13:54:41Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Science.png|right|thumb|426px|Verge3D will ensure your next breakthrough in the lab!]]&lt;br /&gt;
&lt;br /&gt;
No-coding approach offered by the Verge3D web platform together with unparalleled integration with Blender and 3ds Max unsurprisingly lead to its wide adoption by scientists and scholars.&lt;br /&gt;
&lt;br /&gt;
This page provides links to scientific articles, papers, and studies that reference or utilize Verge3D.&lt;br /&gt;
&lt;br /&gt;
Have something to share? Feel free to add!&lt;br /&gt;
&lt;br /&gt;
== Medicine and Biology ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S0092867423012308 A tridimensional atlas of the developing human head]&lt;br /&gt;
&lt;br /&gt;
[https://ieeexplore.ieee.org/abstract/document/10181074 A Novel Approach in Web Based 3D Virtualization For Healthcare]&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S1749772822000239 Laboratory-independent exploration of stirred bioreactors and their fluid dynamics]&lt;br /&gt;
&lt;br /&gt;
== Infrastructure Intelligence and Resilience ==&lt;br /&gt;
&lt;br /&gt;
[https://www.sciencedirect.com/science/article/pii/S2772991525000489#bib36 Technologies and techniques in digital twins for real-time data visualisation in building maintenance: A state-of-the-art review]&lt;br /&gt;
&lt;br /&gt;
[https://link.springer.com/chapter/10.1007/978-3-030-85607-6_18 A Flexible and Adaptable Workflow to Develop and Visualise Industrial Digital Twins]&lt;br /&gt;
&lt;br /&gt;
== Cultural Heritage ==&lt;br /&gt;
&lt;br /&gt;
[https://ieeexplore.ieee.org/abstract/document/9406638/ The Virtual Reconstruction and Interactive Display of Three Que Towers of Hanyuan Hall of Daming Palace Based on Verge3D]&lt;br /&gt;
&lt;br /&gt;
[https://www.nature.com/articles/s40494-023-01079-z Standardization of digitized heritage: a review of implementations of 3D in cultural heritage]&lt;br /&gt;
&lt;br /&gt;
== Art and Design ==&lt;br /&gt;
&lt;br /&gt;
[https://www.academia.edu/106553352/Development_of_3D_Website_Along_with_VFX_and_Animation Development of 3D Website Along with VFX and Animation]&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&lt;br /&gt;
[https://www.atlantis-press.com/proceedings/first-t1-t2-21/125970321 Development of 3D Mulitmedia as a Learning Tools Online Based Virtual Reality]&lt;br /&gt;
&lt;br /&gt;
[https://peer.asee.org/board-57-work-in-progress-immersive-learning-maximizing-computer-networks-education-based-on-3d-interactive-animations Immersive Learning: Maximizing Computer Networks Education Based on 3D Interactive Animations]&lt;br /&gt;
&lt;br /&gt;
[https://www.mdpi.com/2073-431X/14/10/435 A Web-Based Digital Twin Framework for Interactive E-Learning in Engineering Education]&lt;br /&gt;
&lt;br /&gt;
== Geographic Information Science ==&lt;br /&gt;
&lt;br /&gt;
[https://ui.adsabs.harvard.edu/abs/2019AGUFMIN11B..18F/ Three-Dimensional, Multiscale System for Geomorphometric Modeling of the Arctic Ocean Floor: Development of Desktop and Web Applications Using the Blender Software]&lt;br /&gt;
&lt;br /&gt;
[https://www.researchgate.net/publication/393020754_Development_of_a_Web-Based_3D_Visualization_Tool_That_Can_Be_Used_in_Geoscience_Studies Development of a Web-Based 3D Visualization Tool That Can Be Used in Geoscience Studies]&lt;br /&gt;
&lt;br /&gt;
== Mechanical Engineering ==&lt;br /&gt;
&lt;br /&gt;
[https://www.mdpi.com/2073-431X/13/7/170 Interactive Application as a Teaching Aid in Mechanical Engineering]&lt;br /&gt;
&lt;br /&gt;
== Electrical Engineering ==&lt;br /&gt;
&lt;br /&gt;
[https://jurnal.unipasby.ac.id/best/article/download/11151/6776/39930 Development of Fiber Optic Practicum Learning Media based on Virtual Reality with Interactive 3D Animation]&lt;br /&gt;
&lt;br /&gt;
== Need More? ==&lt;br /&gt;
&lt;br /&gt;
Search on [https://www.sciencedirect.com/ ScienceDirect] or [https://scholar.google.com Google Scholar].&lt;br /&gt;
&lt;br /&gt;
[[Category:Overviews]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|type=article&lt;br /&gt;
|description=This page provides links to scientific articles, papers, and studies that reference or utilize Verge3D&lt;br /&gt;
|keywords=verge3d, science, education, research&lt;br /&gt;
|image=Science.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1774</id>
		<title>How to debug Puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1774"/>
		<updated>2026-03-23T13:26:17Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This short but very important how-to explains how to find and fix bugs in your Puzzles-scripted scenarios.&lt;br /&gt;
&lt;br /&gt;
== Look for errors in the browser console ==&lt;br /&gt;
&lt;br /&gt;
If your Puzzles execute incorrectly, e.g. because of passing invalid inputs, they will fail to work and print the explanation in the browser console. To open the console just press &#039;&#039;&#039;F12&#039;&#039;&#039; and switch to the &#039;&#039;&#039;Console&#039;&#039;&#039; tab (works in most cases, if not, refer to the [https://www.soft8soft.com/docs/manual/en/introduction/FAQ.html#browser_console instructions]).&lt;br /&gt;
&lt;br /&gt;
Check out the following example that explains the idea. Consider you need to replace a texture on some of your models with the [https://www.soft8soft.com/docs/manual/en/puzzles/Materials.html#replace_texture replace texture] puzzle, but nothing happens once you run this puzzle.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry! By looking in the browser console you&#039;ll find the cause of this issue immediately:&lt;br /&gt;
&lt;br /&gt;
[[File:invalid_texture.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
It says you&#039;ve specified an invalid path to the texture! Fix the path and reload the app to see that the issue has gone.&lt;br /&gt;
&lt;br /&gt;
== Use print to console puzzle ==&lt;br /&gt;
&lt;br /&gt;
Your scenario behaves odd, but there are no errors in the browser console? Just insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle in the right places and pass some meaningful data to this puzzle as input.&lt;br /&gt;
&lt;br /&gt;
What places? What data?&lt;br /&gt;
&lt;br /&gt;
Let&#039;s explain it with the following example. Consider you need to calculate a position with some function (&amp;quot;calc object position&amp;quot;) and then place some object to this position with the [https://www.soft8soft.com/docs/manual/en/puzzles/Objects.html#set_transform set transform] puzzle. Once you&#039;ve done with your scenario, you see that the object is not placed correctly. What should you do first? As you can guess, you should open the browser console!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are no errors printed there:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_before.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
This means you should switch to plan B and insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle into your scenario. But where to? Your internal voice may suggest that you should place it just before the actual object positioning takes place and just print the coordinates variable to see they are correct.&lt;br /&gt;
&lt;br /&gt;
Here we go:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_after.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
By running this code we finally see that the position returned by the &amp;quot;calc object position&amp;quot; is not correct. In our specific case it has zero values for all 3 coordinates (XYZ). Now it&#039;s time to review the &amp;quot;calc object position&amp;quot; and check for possible errors happening in that function. If necessary, insert as many &amp;quot;print to console&amp;quot; puzzle as needed to find the cause of the issue.&lt;br /&gt;
&lt;br /&gt;
Printing to console is considered the most straightforward and efficient method of debugging. It&#039;s also very helpful for understanding what your script is actually doing. Again, don&#039;t hesitate to add as many &amp;quot;print to console&amp;quot; as possible. Print everything! Variables, function return values, values returned by the &amp;quot;get...&amp;quot; puzzles. Even plain &amp;quot;Here I am&amp;quot; string might be of some value.&lt;br /&gt;
&lt;br /&gt;
[[File:console_log_meme.jpeg|288px]]&lt;br /&gt;
&lt;br /&gt;
The only thing that you should be aware once you&#039;ve done with bug fixing, is removing the &amp;quot;print to console&amp;quot; puzzle(s). This will prevent cluttering the browser console making it available for debugging next time.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Ability to find bugs in Puzzles and resolve them quickly is the first skill you should master. Let&#039;s repeat the algorithm:&lt;br /&gt;
&lt;br /&gt;
# open (&#039;&#039;&#039;F12&#039;&#039;&#039;) the browser console and look for errors... not really helpful? Go to step 2&lt;br /&gt;
# insert [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] in the right places and see what is printed&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
[[Category:Visual Programming]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=This short but very important how-to explains how to find and fix bugs in your Puzzles-scripted scenarios&lt;br /&gt;
|keywords=debugging, 3D, WebGL, 3DWeb, Web3D, Verge3D&lt;br /&gt;
|image=debugging.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1773</id>
		<title>How to debug Puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1773"/>
		<updated>2026-03-23T13:25:49Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This short but very important how-to explains how to find and fix bugs in your Puzzles-scripted scenarios.&lt;br /&gt;
&lt;br /&gt;
== Look for errors in the browser console ==&lt;br /&gt;
&lt;br /&gt;
If your Puzzles execute incorrectly, e.g. because of passing invalid inputs, they will fail to work and print the explanation in the browser console. To open the console just press &#039;&#039;&#039;F12&#039;&#039;&#039; and switch to the &#039;&#039;&#039;Console&#039;&#039;&#039; tab (works in most cases, if not, refer to the [https://www.soft8soft.com/docs/manual/en/introduction/FAQ.html#browser_console instructions]).&lt;br /&gt;
&lt;br /&gt;
Check out the following example that explains the idea. Consider you need to replace a texture on some of your models with the [https://www.soft8soft.com/docs/manual/en/puzzles/Materials.html#replace_texture replace texture] puzzle, but nothing happens once you run this puzzle.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry! By looking in the browser console you&#039;ll find the cause of this issue immediately:&lt;br /&gt;
&lt;br /&gt;
[[File:invalid_texture.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
It says you&#039;ve specified an invalid path to the texture! Fix the path and reload the app to see that the issue has gone.&lt;br /&gt;
&lt;br /&gt;
== Use print to console puzzle ==&lt;br /&gt;
&lt;br /&gt;
Your scenario behaves odd, but there are no errors in the browser console? Just insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle in the right places and pass some meaningful data to this puzzle as input.&lt;br /&gt;
&lt;br /&gt;
What places? What data?&lt;br /&gt;
&lt;br /&gt;
Let&#039;s explain it with the following example. Consider you need to calculate a position with some function (&amp;quot;calc object position&amp;quot;) and then place some object to this position with the [https://www.soft8soft.com/docs/manual/en/puzzles/Objects.html#set_transform set transform] puzzle. Once you&#039;ve done with your scenario, you see that the object is not placed correctly. What should you do first? As you can guess, you should open the browser console!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are no errors printed there:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_before.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
This means you should switch to plan B and insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle into your scenario. But where to? Your internal voice may suggest that you should place it just before the actual object positioning takes place and just print the coordinates variable to see they are correct.&lt;br /&gt;
&lt;br /&gt;
Here we go:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_after.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
By running this code we finally see that the position returned by the &amp;quot;calc object position&amp;quot; is not correct. In our specific case it has zero values for all 3 coordinates (XYZ). Now it&#039;s time to review the &amp;quot;calc object position&amp;quot; and check for possible errors happening in that function. If necessary, insert as many &amp;quot;print to console&amp;quot; puzzle as needed to find the cause of the issue.&lt;br /&gt;
&lt;br /&gt;
Printing to console is considered the most straightforward and efficient method of debugging. It&#039;s also very helpful for understanding what your script is actually doing. Again, don&#039;t hesitate to add as many &amp;quot;print to console&amp;quot; as possible. Print everything! Variables, function return values, values returned by the &amp;quot;get...&amp;quot; puzzles. Even plain &amp;quot;Here am I&amp;quot; string might be of some value.&lt;br /&gt;
&lt;br /&gt;
[[File:console_log_meme.jpeg|288px]]&lt;br /&gt;
&lt;br /&gt;
The only thing that you should be aware once you&#039;ve done with bug fixing, is removing the &amp;quot;print to console&amp;quot; puzzle(s). This will prevent cluttering the browser console making it available for debugging next time.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Ability to find bugs in Puzzles and resolve them quickly is the first skill you should master. Let&#039;s repeat the algorithm:&lt;br /&gt;
&lt;br /&gt;
# open (&#039;&#039;&#039;F12&#039;&#039;&#039;) the browser console and look for errors... not really helpful? Go to step 2&lt;br /&gt;
# insert [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] in the right places and see what is printed&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
[[Category:Visual Programming]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=This short but very important how-to explains how to find and fix bugs in your Puzzles-scripted scenarios&lt;br /&gt;
|keywords=debugging, 3D, WebGL, 3DWeb, Web3D, Verge3D&lt;br /&gt;
|image=debugging.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=File:Console_log_meme.jpeg&amp;diff=1772</id>
		<title>File:Console log meme.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=File:Console_log_meme.jpeg&amp;diff=1772"/>
		<updated>2026-03-23T13:22:56Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-2.0}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1771</id>
		<title>How to debug Puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1771"/>
		<updated>2026-03-23T13:20:01Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This short but very important how-to explains how to find and fix bugs in your Puzzles-scripted scenarios.&lt;br /&gt;
&lt;br /&gt;
== Look for errors in the browser console ==&lt;br /&gt;
&lt;br /&gt;
If your Puzzles execute incorrectly, e.g. because of passing invalid inputs, they will fail to work and print the explanation in the browser console. To open the console just press &#039;&#039;&#039;F12&#039;&#039;&#039; and switch to the &#039;&#039;&#039;Console&#039;&#039;&#039; tab (works in most cases, if not, refer to the [https://www.soft8soft.com/docs/manual/en/introduction/FAQ.html#browser_console instructions]).&lt;br /&gt;
&lt;br /&gt;
Check out the following example that explains the idea. Consider you need to replace a texture on some of your models with the [https://www.soft8soft.com/docs/manual/en/puzzles/Materials.html#replace_texture replace texture] puzzle, but nothing happens once you run this puzzle.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry! By looking in the browser console you&#039;ll find the cause of this issue immediately:&lt;br /&gt;
&lt;br /&gt;
[[File:invalid_texture.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
It says you&#039;ve specified an invalid path to the texture! Fix the path and reload the app to see that the issue has gone.&lt;br /&gt;
&lt;br /&gt;
== Use print to console puzzle ==&lt;br /&gt;
&lt;br /&gt;
Your scenario behaves odd, but there are no errors in the browser console? Just insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle in the right places and pass some meaningful data to this puzzle as input.&lt;br /&gt;
&lt;br /&gt;
What places? What data?&lt;br /&gt;
&lt;br /&gt;
Let&#039;s explain it with the following example. Consider you need to calculate a position with some function (&amp;quot;calc object position&amp;quot;) and then place some object to this position with the [https://www.soft8soft.com/docs/manual/en/puzzles/Objects.html#set_transform set transform] puzzle. Once you&#039;ve done with your scenario, you see that the object is not placed correctly. What should you do first? As you can guess, you should open the browser console!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are no errors printed there:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_before.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
This means you should switch to plan B and insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle into your scenario. But where to? Your internal voice may suggest that you should place it just before the actual object positioning takes place and just print the coordinates variable to see they are correct.&lt;br /&gt;
&lt;br /&gt;
Here we go:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_after.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
By running this code we finally see that the position returned by the &amp;quot;calc object position&amp;quot; is not correct. In our specific case it has zero values for all 3 coordinates (XYZ). Now it&#039;s time to review the &amp;quot;calc object position&amp;quot; and check for possible errors happening in that function. If necessary, insert as many &amp;quot;print to console&amp;quot; puzzle as needed to find the cause of the issue.&lt;br /&gt;
&lt;br /&gt;
Printing to console is considered the most straightforward and efficient method of debugging. It&#039;s also very helpful for understanding what your script is actually doing. Again, don&#039;t hesitate to add as many &amp;quot;print to console&amp;quot; as possible. Print everything! Variables, function return values, values returned by the &amp;quot;get...&amp;quot; puzzles. Even plain &amp;quot;Here am I&amp;quot; string might be of some value.&lt;br /&gt;
&lt;br /&gt;
The only thing that you should be aware once you&#039;ve done with bug fixing, is removing the &amp;quot;print to console&amp;quot; puzzle(s). This will prevent cluttering the browser console making it available for debugging next time.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Ability to find bugs in Puzzles and resolve them quickly is the first skill you should master. Let&#039;s repeat the algorithm:&lt;br /&gt;
&lt;br /&gt;
# open (&#039;&#039;&#039;F12&#039;&#039;&#039;) the browser console and look for errors. Not helpful? Go to step 2.&lt;br /&gt;
# insert [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] in the right place/places and carefully read their output&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
[[Category:Visual Programming]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=This short but very important how-to explains how to find and fix bugs in your Puzzles-scripted scenarios&lt;br /&gt;
|keywords=debugging, 3D, WebGL, 3DWeb, Web3D, Verge3D&lt;br /&gt;
|image=debugging.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1770</id>
		<title>How to debug Puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1770"/>
		<updated>2026-03-23T13:12:47Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This short but very important how-to explains how to find and fix bugs in your Puzzles-scripted scenarios.&lt;br /&gt;
&lt;br /&gt;
== Look for errors in the browser console ==&lt;br /&gt;
&lt;br /&gt;
If you execute Puzzles incorrectly, e.g. by passing invalid inputs, they will fail to work and print the explanation in the browser console. To open it just press &#039;&#039;&#039;F12&#039;&#039;&#039; and switch to the &#039;&#039;&#039;Console&#039;&#039;&#039; tab (works in most cases, if not, refer to the [https://www.soft8soft.com/docs/manual/en/introduction/FAQ.html#browser_console instructions]).&lt;br /&gt;
&lt;br /&gt;
Check out the following example that explain the idea. Consider you need to replace texture on some of your models with the [https://www.soft8soft.com/docs/manual/en/puzzles/Materials.html#replace_texture replace texture] puzzle, but nothing happens once you execute this puzzle.&lt;br /&gt;
&lt;br /&gt;
By looking in the browser console you&#039;ll find the cause of this issue immediately:&lt;br /&gt;
&lt;br /&gt;
[[File:invalid_texture.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
It says you&#039;ve specified invalid path to the texture! Fix the path and reload the app to see that the issue has gone.&lt;br /&gt;
&lt;br /&gt;
== Use print to console puzzle ==&lt;br /&gt;
&lt;br /&gt;
Your scenario behaves odd, but there is no errors in the browser console? Just insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle in the right places and pass meaningful data to this puzzle as input.&lt;br /&gt;
&lt;br /&gt;
What places? What data?&lt;br /&gt;
&lt;br /&gt;
Let&#039;s explain it with the following example. Consider you need to calculate a position with some function (&amp;quot;calc object position&amp;quot;) and then place some object to this position with the [https://www.soft8soft.com/docs/manual/en/puzzles/Objects.html#set_transform set transform] puzzle. Once you&#039;ve done with your scenario, you see that the object is not placed correctly. What should you do first? Yes, you should open the browser console!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are no errors printed there:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_before.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
This means you should switch to plan B and insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle into your scenario. But where? At the first glance you should place it just before the actual object positioning takes place.&lt;br /&gt;
&lt;br /&gt;
Here we go:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_after.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
By running this code we finally see that the position returned by the &amp;quot;calc object position&amp;quot; is not correct. In our specific case it has zero values for all 3 coordinates (XYZ). Now it&#039;s time to review the &amp;quot;calc object position&amp;quot; and check for possible errors happening in that function. If necessary, insert as many &amp;quot;print to console&amp;quot; puzzle as needed to find the cause of the issue.&lt;br /&gt;
&lt;br /&gt;
Printing to console is considered the most straightforward and efficient method of debugging. It&#039;s also very helpful to understand what your script is actually doing. Again, don&#039;t hesitate to add as many &amp;quot;print to console&amp;quot; as possible. Print everything! Variables, function return values, values returned by the &amp;quot;get...&amp;quot; puzzles. Even plain &amp;quot;Here am I&amp;quot; string might be of some value.&lt;br /&gt;
&lt;br /&gt;
The only thing that you should be aware once you&#039;ve done with bug fixing, is removing the &amp;quot;print to console&amp;quot; puzzle(s). This will prevent cluttering the browser console making it available for debugging next time.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Ability to find bugs in Puzzles and resolve them quickly is the first skill you should master. Let&#039;s repeat the algorithm:&lt;br /&gt;
&lt;br /&gt;
# open (&#039;&#039;&#039;F12&#039;&#039;&#039;) the browser console and look for errors. Not helpful? Go to step 2.&lt;br /&gt;
# insert [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] in the right place/places and carefully read their output&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
[[Category:Visual Programming]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=This short but very important how-to explains how to find and fix bugs in your Puzzles-scripted scenarios&lt;br /&gt;
|keywords=debugging, 3D, WebGL, 3DWeb, Web3D, Verge3D&lt;br /&gt;
|image=debugging.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1769</id>
		<title>How to debug Puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1769"/>
		<updated>2026-03-23T13:12:11Z</updated>

		<summary type="html">&lt;p&gt;Alexander: Alexander moved page How to debug Puzzles scenarios to How to debug Puzzles without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This short but very important how-to explains how to find and fix bugs in your Puzzles scenarios.&lt;br /&gt;
&lt;br /&gt;
== Look for errors in the browser console ==&lt;br /&gt;
&lt;br /&gt;
If you execute Puzzles incorrectly, e.g. by passing invalid inputs, they will fail to work and print the explanation in the browser console. To open it just press &#039;&#039;&#039;F12&#039;&#039;&#039; and switch to the &#039;&#039;&#039;Console&#039;&#039;&#039; tab (works in most cases, if not, refer to the [https://www.soft8soft.com/docs/manual/en/introduction/FAQ.html#browser_console instructions]).&lt;br /&gt;
&lt;br /&gt;
Check out the following example that explain the idea. Consider you need to replace texture on some of your models with the [https://www.soft8soft.com/docs/manual/en/puzzles/Materials.html#replace_texture replace texture] puzzle, but nothing happens once you execute this puzzle.&lt;br /&gt;
&lt;br /&gt;
By looking in the browser console you&#039;ll find the cause of this issue immediately:&lt;br /&gt;
&lt;br /&gt;
[[File:invalid_texture.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
It says you&#039;ve specified invalid path to the texture! Fix the path and reload the app to see that the issue has gone.&lt;br /&gt;
&lt;br /&gt;
== Use print to console puzzle ==&lt;br /&gt;
&lt;br /&gt;
Your scenario behaves odd, but there is no errors in the browser console? Just insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle in the right places and pass meaningful data to this puzzle as input.&lt;br /&gt;
&lt;br /&gt;
What places? What data?&lt;br /&gt;
&lt;br /&gt;
Let&#039;s explain it with the following example. Consider you need to calculate a position with some function (&amp;quot;calc object position&amp;quot;) and then place some object to this position with the [https://www.soft8soft.com/docs/manual/en/puzzles/Objects.html#set_transform set transform] puzzle. Once you&#039;ve done with your scenario, you see that the object is not placed correctly. What should you do first? Yes, you should open the browser console!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are no errors printed there:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_before.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
This means you should switch to plan B and insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle into your scenario. But where? At the first glance you should place it just before the actual object positioning takes place.&lt;br /&gt;
&lt;br /&gt;
Here we go:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_after.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
By running this code we finally see that the position returned by the &amp;quot;calc object position&amp;quot; is not correct. In our specific case it has zero values for all 3 coordinates (XYZ). Now it&#039;s time to review the &amp;quot;calc object position&amp;quot; and check for possible errors happening in that function. If necessary, insert as many &amp;quot;print to console&amp;quot; puzzle as needed to find the cause of the issue.&lt;br /&gt;
&lt;br /&gt;
Printing to console is considered the most straightforward and efficient method of debugging. It&#039;s also very helpful to understand what your script is actually doing. Again, don&#039;t hesitate to add as many &amp;quot;print to console&amp;quot; as possible. Print everything! Variables, function return values, values returned by the &amp;quot;get...&amp;quot; puzzles. Even plain &amp;quot;Here am I&amp;quot; string might be of some value.&lt;br /&gt;
&lt;br /&gt;
The only thing that you should be aware once you&#039;ve done with bug fixing, is removing the &amp;quot;print to console&amp;quot; puzzle(s). This will prevent cluttering the browser console making it available for debugging next time.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Ability to find bugs in Puzzles and resolve them quickly is the first skill you should master. Let&#039;s repeat the algorithm:&lt;br /&gt;
&lt;br /&gt;
# open (&#039;&#039;&#039;F12&#039;&#039;&#039;) the browser console and look for errors. Not helpful? Go to step 2.&lt;br /&gt;
# insert [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] in the right place/places and carefully read their output&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
[[Category:Visual Programming]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=This short but important how-to explains how to find and fix bugs in your Puzzles scenarios.&lt;br /&gt;
|keywords=debugging, 3D, WebGL, 3DWeb, Web3D, Verge3D&lt;br /&gt;
|image=debugging.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1768</id>
		<title>How to debug Puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1768"/>
		<updated>2026-03-23T13:11:04Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This short but very important how-to explains how to find and fix bugs in your Puzzles scenarios.&lt;br /&gt;
&lt;br /&gt;
== Look for errors in the browser console ==&lt;br /&gt;
&lt;br /&gt;
If you execute Puzzles incorrectly, e.g. by passing invalid inputs, they will fail to work and print the explanation in the browser console. To open it just press &#039;&#039;&#039;F12&#039;&#039;&#039; and switch to the &#039;&#039;&#039;Console&#039;&#039;&#039; tab (works in most cases, if not, refer to the [https://www.soft8soft.com/docs/manual/en/introduction/FAQ.html#browser_console instructions]).&lt;br /&gt;
&lt;br /&gt;
Check out the following example that explain the idea. Consider you need to replace texture on some of your models with the [https://www.soft8soft.com/docs/manual/en/puzzles/Materials.html#replace_texture replace texture] puzzle, but nothing happens once you execute this puzzle.&lt;br /&gt;
&lt;br /&gt;
By looking in the browser console you&#039;ll find the cause of this issue immediately:&lt;br /&gt;
&lt;br /&gt;
[[File:invalid_texture.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
It says you&#039;ve specified invalid path to the texture! Fix the path and reload the app to see that the issue has gone.&lt;br /&gt;
&lt;br /&gt;
== Use print to console puzzle ==&lt;br /&gt;
&lt;br /&gt;
Your scenario behaves odd, but there is no errors in the browser console? Just insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle in the right places and pass meaningful data to this puzzle as input.&lt;br /&gt;
&lt;br /&gt;
What places? What data?&lt;br /&gt;
&lt;br /&gt;
Let&#039;s explain it with the following example. Consider you need to calculate a position with some function (&amp;quot;calc object position&amp;quot;) and then place some object to this position with the [https://www.soft8soft.com/docs/manual/en/puzzles/Objects.html#set_transform set transform] puzzle. Once you&#039;ve done with your scenario, you see that the object is not placed correctly. What should you do first? Yes, you should open the browser console!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are no errors printed there:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_before.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
This means you should switch to plan B and insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle into your scenario. But where? At the first glance you should place it just before the actual object positioning takes place.&lt;br /&gt;
&lt;br /&gt;
Here we go:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_after.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
By running this code we finally see that the position returned by the &amp;quot;calc object position&amp;quot; is not correct. In our specific case it has zero values for all 3 coordinates (XYZ). Now it&#039;s time to review the &amp;quot;calc object position&amp;quot; and check for possible errors happening in that function. If necessary, insert as many &amp;quot;print to console&amp;quot; puzzle as needed to find the cause of the issue.&lt;br /&gt;
&lt;br /&gt;
Printing to console is considered the most straightforward and efficient method of debugging. It&#039;s also very helpful to understand what your script is actually doing. Again, don&#039;t hesitate to add as many &amp;quot;print to console&amp;quot; as possible. Print everything! Variables, function return values, values returned by the &amp;quot;get...&amp;quot; puzzles. Even plain &amp;quot;Here am I&amp;quot; string might be of some value.&lt;br /&gt;
&lt;br /&gt;
The only thing that you should be aware once you&#039;ve done with bug fixing, is removing the &amp;quot;print to console&amp;quot; puzzle(s). This will prevent cluttering the browser console making it available for debugging next time.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Ability to find bugs in Puzzles and resolve them quickly is the first skill you should master. Let&#039;s repeat the algorithm:&lt;br /&gt;
&lt;br /&gt;
# open (&#039;&#039;&#039;F12&#039;&#039;&#039;) the browser console and look for errors. Not helpful? Go to step 2.&lt;br /&gt;
# insert [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] in the right place/places and carefully read their output&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
[[Category:Visual Programming]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=This short but important how-to explains how to find and fix bugs in your Puzzles scenarios.&lt;br /&gt;
|keywords=debugging, 3D, WebGL, 3DWeb, Web3D, Verge3D&lt;br /&gt;
|image=debugging.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1767</id>
		<title>How to debug Puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1767"/>
		<updated>2026-03-23T13:08:09Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Use print to console puzzle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This short but very important how-to explains how to find and fix bugs in your Puzzles scenarios.&lt;br /&gt;
&lt;br /&gt;
== Look for errors in the browser console ==&lt;br /&gt;
&lt;br /&gt;
If you execute Puzzles incorrectly, e.g. by passing invalid inputs, they will fail to work and print the explanation in the browser console. To open it just press &#039;&#039;&#039;F12&#039;&#039;&#039; and switch to the &#039;&#039;&#039;Console&#039;&#039;&#039; tab (works in most cases, if not, refer to the [https://www.soft8soft.com/docs/manual/en/introduction/FAQ.html#browser_console instructions]).&lt;br /&gt;
&lt;br /&gt;
Check out the following example that explain the idea. Consider you need to replace texture on some of your models with the [https://www.soft8soft.com/docs/manual/en/puzzles/Materials.html#replace_texture replace texture] puzzle, but nothing happens once you execute this puzzle.&lt;br /&gt;
&lt;br /&gt;
By looking in the browser console you&#039;ll find the cause of this issue immediately:&lt;br /&gt;
&lt;br /&gt;
[[File:invalid_texture.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
It says you&#039;ve specified invalid path to the texture! Fix the path and reload the app to see that the issue has gone.&lt;br /&gt;
&lt;br /&gt;
== Use print to console puzzle ==&lt;br /&gt;
&lt;br /&gt;
Your scenario behaves odd, but there is no errors in the browser console? Just insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle in the right places and pass meaningful data to this puzzle as input.&lt;br /&gt;
&lt;br /&gt;
What places? What data?&lt;br /&gt;
&lt;br /&gt;
Let&#039;s explain it with the following example. Consider you need to calculate a position with some function (&amp;quot;calc object position&amp;quot;) and then place some object to this position with the [https://www.soft8soft.com/docs/manual/en/puzzles/Objects.html#set_transform set transform] puzzle. Once you&#039;ve done with your scenario, you see that the object is not placed correctly. What should you do first? Yes, you should open the browser console!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are no errors printed there:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_before.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
This means you should switch to plan B and insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle into your scenario. But where? At the first glance you should place it just before the actual object positioning takes place.&lt;br /&gt;
&lt;br /&gt;
Here we go:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_after.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
By running this code we finally see that the position returned by the &amp;quot;calc object position&amp;quot; is not correct. In our specific case it has zero values for all 3 coordinates (XYZ). Now it&#039;s time to review the &amp;quot;calc object position&amp;quot; and check for possible errors happening in that function. If necessary, insert as many &amp;quot;print to console&amp;quot; puzzle as needed to find the cause of the issue.&lt;br /&gt;
&lt;br /&gt;
Printing to console is considered the most straightforward and efficient method of debugging. It also very helpful to understand what your script is actually doing. Again, don&#039;t hesitate to add as many &amp;quot;print to console&amp;quot; as possible. Print everything! Variables, function return value, values of &amp;quot;get...&amp;quot; puzzles, even &amp;quot;Here am I&amp;quot; string might be of some value.&lt;br /&gt;
&lt;br /&gt;
The only thing that you should be aware once you&#039;ve done with bug fixing, is to remove the &amp;quot;print to console&amp;quot; puzzle(s) to prevent cluttering the browser console.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Ability to find bugs in Puzzles and resolve them quickly is the first skill you should master. Let&#039;s repeat the algorithm:&lt;br /&gt;
&lt;br /&gt;
# open (&#039;&#039;&#039;F12&#039;&#039;&#039;) the browser console and look for errors. Not helpful? Go to step 2.&lt;br /&gt;
# insert [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] in the right place/places and carefully read their output&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
[[Category:Visual Programming]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=This short but important how-to explains how to find and fix bugs in your Puzzles scenarios.&lt;br /&gt;
|keywords=debugging, 3D, WebGL, 3DWeb, Web3D, Verge3D&lt;br /&gt;
|image=debugging.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1766</id>
		<title>How to debug Puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1766"/>
		<updated>2026-03-23T13:01:57Z</updated>

		<summary type="html">&lt;p&gt;Alexander: /* Use print to console puzzle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This short but very important how-to explains how to find and fix bugs in your Puzzles scenarios.&lt;br /&gt;
&lt;br /&gt;
== Look for errors in the browser console ==&lt;br /&gt;
&lt;br /&gt;
If you execute Puzzles incorrectly, e.g. by passing invalid inputs, they will fail to work and print the explanation in the browser console. To open it just press &#039;&#039;&#039;F12&#039;&#039;&#039; and switch to the &#039;&#039;&#039;Console&#039;&#039;&#039; tab (works in most cases, if not, refer to the [https://www.soft8soft.com/docs/manual/en/introduction/FAQ.html#browser_console instructions]).&lt;br /&gt;
&lt;br /&gt;
Check out the following example that explain the idea. Consider you need to replace texture on some of your models with the [https://www.soft8soft.com/docs/manual/en/puzzles/Materials.html#replace_texture replace texture] puzzle, but nothing happens once you execute this puzzle.&lt;br /&gt;
&lt;br /&gt;
By looking in the browser console you&#039;ll find the cause of this issue immediately:&lt;br /&gt;
&lt;br /&gt;
[[File:invalid_texture.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
It says you&#039;ve specified invalid path to the texture! Fix the path and reload the app to see that the issue has gone.&lt;br /&gt;
&lt;br /&gt;
== Use print to console puzzle ==&lt;br /&gt;
&lt;br /&gt;
Your scenario behaves odd, but there is no errors in the browser console? Just insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle in the right places and pass meaningful data to this puzzle as input.&lt;br /&gt;
&lt;br /&gt;
What places? What data?&lt;br /&gt;
&lt;br /&gt;
Let&#039;s explain it with the following example. Consider you need to calculate a position with some function (&amp;quot;calc object position&amp;quot;) and then place some object to this position with the [https://www.soft8soft.com/docs/manual/en/puzzles/Objects.html#set_transform set transform] puzzle. Once you&#039;ve done with your scenario, you see that the object is not placed correctly. What should you do first? Yes, you should open the browser console!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are no errors printed there:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_before.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
This means you should switch to plan B and insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle into your scenario. But where? At the first glance you should place it just before the actual object positioning takes place.&lt;br /&gt;
&lt;br /&gt;
Here we go:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_after.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
By running this code we finally see that the position returned by the &amp;quot;calc object position&amp;quot; is not correct. In our specific case it has zero values for all 3 coordinates (XYZ). Now it&#039;s time to review the &amp;quot;calc object position&amp;quot; and check for possible errors happening in that function. If necessary, insert as many &amp;quot;print to console&amp;quot; puzzle as needed to find the cause of the issue.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve done with bug fixing, don&#039;t forget to remove the &amp;quot;print to console&amp;quot; puzzle(s) to prevent cluttering the browser console.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Ability to find bugs in Puzzles and resolve them quickly is the first skill you should master. Let&#039;s repeat the algorithm:&lt;br /&gt;
&lt;br /&gt;
# open (&#039;&#039;&#039;F12&#039;&#039;&#039;) the browser console and look for errors. Not helpful? Go to step 2.&lt;br /&gt;
# insert [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] in the right place/places and carefully read their output&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
[[Category:Visual Programming]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=This short but important how-to explains how to find and fix bugs in your Puzzles scenarios.&lt;br /&gt;
|keywords=debugging, 3D, WebGL, 3DWeb, Web3D, Verge3D&lt;br /&gt;
|image=debugging.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
	<entry>
		<id>https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1765</id>
		<title>How to debug Puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.soft8soft.com/wiki/index.php?title=How_to_debug_Puzzles&amp;diff=1765"/>
		<updated>2026-03-23T13:00:59Z</updated>

		<summary type="html">&lt;p&gt;Alexander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This short but very important how-to explains how to find and fix bugs in your Puzzles scenarios.&lt;br /&gt;
&lt;br /&gt;
== Look for errors in the browser console ==&lt;br /&gt;
&lt;br /&gt;
If you execute Puzzles incorrectly, e.g. by passing invalid inputs, they will fail to work and print the explanation in the browser console. To open it just press &#039;&#039;&#039;F12&#039;&#039;&#039; and switch to the &#039;&#039;&#039;Console&#039;&#039;&#039; tab (works in most cases, if not, refer to the [https://www.soft8soft.com/docs/manual/en/introduction/FAQ.html#browser_console instructions]).&lt;br /&gt;
&lt;br /&gt;
Check out the following example that explain the idea. Consider you need to replace texture on some of your models with the [https://www.soft8soft.com/docs/manual/en/puzzles/Materials.html#replace_texture replace texture] puzzle, but nothing happens once you execute this puzzle.&lt;br /&gt;
&lt;br /&gt;
By looking in the browser console you&#039;ll find the cause of this issue immediately:&lt;br /&gt;
&lt;br /&gt;
[[File:invalid_texture.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
It says you&#039;ve specified invalid path to the texture! Fix the path and reload the app to see that the issue has gone.&lt;br /&gt;
&lt;br /&gt;
== Use print to console puzzle ==&lt;br /&gt;
&lt;br /&gt;
Your scenario behaves odd, but there is no errors in the browser console? Just insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle in the right places and pass meaningful data passed as input.&lt;br /&gt;
&lt;br /&gt;
What places? What data?&lt;br /&gt;
&lt;br /&gt;
Let&#039;s explain it with the following example. Consider you need to calculate a position with some function (&amp;quot;calc object position&amp;quot;) and then place some object to this position with the [https://www.soft8soft.com/docs/manual/en/puzzles/Objects.html#set_transform set transform] puzzle. Once you&#039;ve done with your scenario, you see that the object is not placed correctly. What should you do first? Yes, you should open the browser console!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are no errors printed there:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_before.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
This means you should switch to plan B and insert the [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] puzzle into your scenario. But where? At the first glance you should place it just before the actual object positioning takes place.&lt;br /&gt;
&lt;br /&gt;
Here we go:&lt;br /&gt;
&lt;br /&gt;
[[File:debugging_with_print_to_console_after.webp|1000px]]&lt;br /&gt;
&lt;br /&gt;
By running this code we finally see that the position returned by the &amp;quot;calc object position&amp;quot; is not correct. In our specific case it has zero values for all 3 coordinates (XYZ). Now it&#039;s time to review the &amp;quot;calc object position&amp;quot; and check for possible errors happening in that function. If necessary, insert as many &amp;quot;print to console&amp;quot; puzzle as needed to find the cause of the issue.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve done with bug fixing, don&#039;t forget to remove the &amp;quot;print to console&amp;quot; puzzle(s) to prevent cluttering the browser console.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Ability to find bugs in Puzzles and resolve them quickly is the first skill you should master. Let&#039;s repeat the algorithm:&lt;br /&gt;
&lt;br /&gt;
# open (&#039;&#039;&#039;F12&#039;&#039;&#039;) the browser console and look for errors. Not helpful? Go to step 2.&lt;br /&gt;
# insert [https://www.soft8soft.com/docs/manual/en/puzzles/System.html#print_to_console print to console] in the right place/places and carefully read their output&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials and How-Tos]]&lt;br /&gt;
[[Category:Visual Programming]]&lt;br /&gt;
{{#seo:&lt;br /&gt;
|description=This short but important how-to explains how to find and fix bugs in your Puzzles scenarios.&lt;br /&gt;
|keywords=debugging, 3D, WebGL, 3DWeb, Web3D, Verge3D&lt;br /&gt;
|image=debugging.png&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alexander</name></author>
	</entry>
</feed>