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2020-04-23 at 6:49 am in reply to: iOS render issues not solved until it will at last support WebGL 2.0 #26433Yuri KovelenovStaff
Agreed! At least Apple seems to be moving forward with WebXR https://github.com/web-platform-tests/wpt/pull/23031
Yuri KovelenovStaffHi,
this hints that the Verge3D Max plugin is not properly installed. Please check the paths
https://www.soft8soft.com/docs/manual/en/max/Installation.html#Configuring_Plugin_Path_ManuallyYuri KovelenovStafflooks like Shopify can handle static files – see this topic for example
https://community.shopify.com/c/Shopify-Design/Seperate-Hosting-for-HTML-CSS-program/m-p/214736/highlight/true#M59550Yuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaffIt would be great to know when AR is supported by IOS with this.
Apple seems to be moving forward with WebXR (web-based AR/VR)
https://github.com/web-platform-tests/wpt/pull/23031
As soon as they ship it to Safari browser, it will be available for use in Verge3D apps.Yuri KovelenovStaffWow, this is a powerful configuration tool! Congrats with such an amazing project!
You might really want to look into optimizing the loading time. It appears that the app loads north of 130 Mb data at once, which is a lot!
First thing you can do right away, is to enable compression for your scene.
https://www.soft8soft.com/docs/manual/en/introduction/Asset-compression.htmlA more advanced thing is to split the scene so that the assets are loaded only when they are requested by the user. See how our Jewelry configurator demo was made.
Attachments:
You must be logged in to view attached files.Yuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaffYuri KovelenovStaffAlso, would upgrading the hosting service, which I am currently using, help with the loading speed?
sure, a least 1 Gbit bandwidth + CDN would help a lot
Yuri KovelenovStaffHi,
you can create a new app with the App Manager as usual
Then do:$ cd verge3d/applications/my_awesome_app $ git init
Now you can ‘commit’ all the original files, in order to be able to track further differences
$ git add . $ git commit . -m "created new app"
this command is your friend:
$ git status
once you got new changes to commit, check the difference with git status, add new files (if any) you want to keep:
$ git add file1 file2
and commit everything
$ git commit . -m "my changes"
Yuri KovelenovStaffYuri KovelenovStaff -
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