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visualizer

Forum Replies Created

Viewing 15 posts - 241 through 255 (of 430 total)
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  • in reply to: Can we make sliding menus ? #48295
    visualizer
    Customer

    Hi
    Thanks @GLiFTeK for the tip.

    But just wondering isn’t there any way by using some puzzle settings (OR blender constraints may be) we can achieve this?

    in reply to: Can we run published V3d file offline ? #48214
    visualizer
    Customer

    AAh
    Yuri!
    Great thank you!

    in reply to: CSS3D plugin for Verge3D #45691
    visualizer
    Customer

    Hi
    ZB

    where can I download the updated version?

    Also can css3d be linked to camrea?
    that means the screen playing remains constant to viewer screen. right?

    in reply to: general camera collision with objects #44308
    visualizer
    Customer

    Aah ok
    I will check with these tips! :)

    in reply to: Motion blur camera #44307
    visualizer
    Customer

    I do agree & there are few such potential things which can be a good game changer.
    depends how seriously the team thinks on it & priority factor !

    visualizer
    Customer

    Hi
    Haris

    Pl check my email regarding the patreon subscription issue

    in reply to: CSS3D plugin for Verge3D #44097
    visualizer
    Customer

    I noticed that mainly in your scene, there was no key frame animation.
    Why it didn’t work in my scene? what was wrong.

    in reply to: CSS3D plugin for Verge3D #44070
    visualizer
    Customer

    Hi
    I saw the file Thx! :good:
    So basically we have to apply the animation through puzzles only?
    it can not be applied to the readily animated object in blender.. right?

    in reply to: CSS3D plugin for Verge3D #44069
    visualizer
    Customer

    hey
    is it good to share files here?
    just wondering.

    let me compare it & find out where was I wrong

    in reply to: CSS3D plugin for Verge3D #44061
    visualizer
    Customer

    Hey yes

    here it is. hope its clear.

    I just did it in your Css3D-Basic-Blender file.
    so you can also do it real quick or I can send you file on email.

    in reply to: CSS3D plugin for Verge3D #44021
    visualizer
    Customer

    Hi
    Zb

    Actually I didn’t mention in previous feedback but the similar result is seen in separate window. if you want I can share screen recording of the same.

    by the way… I must appreciate your response is always super fast… that’s really great ! :good:

    in reply to: CSS3D plugin for Verge3D #43970
    visualizer
    Customer

    Hi
    Zb

    what is wrong with my test. I tried following your guide line.
    I gave position & rotation both still every time I refresh the name “css3dObj1” it shows red till I select it again. but there seems some issue still happening.

    I just played with your basic setup file.
    https://drive.google.com/file/d/1m7Ig-ZM9uFQ4nEOsDqUndu8rMlGxWbps/view?usp=sharing

    in reply to: CSS3D plugin for Verge3D #43948
    visualizer
    Customer

    Oh
    I need to check if I can really handle it.. :)

    in reply to: CSS3D plugin for Verge3D #43940
    visualizer
    Customer

    Hey
    Zb

    I tested but it looks like this.
    is this because there is no object name indication & selection given in puzzle editor.
    earlier there was provision to select the name of object in blender.

    correct if I making any mistake.

    in reply to: Reducing blend file and .bin size #43899
    visualizer
    Customer

    Hi
    hhushh

    These are ate key factors in future of verge 3d to be focused anyhow.

    @Xeon
    what you say is correct.

    I had suggested long back to V3D developer team that, since verge is a pretty good tool it must also include the LOD based or progressive loading of huge scenes so that users patience doesn’t break.
    Its all about studying your competition & building your product.

    Sketchfab has implemented this LOD long back. No matter how large the scene is it loads a low poly set first and when user starts exploring it out it keeps on adding details into it and reaches to final detailed scene. This approach could be a potential mile stone in V3D case.
    But I m not sure whether they are thinking of this or not.

    This at least removes the initial headache of too much concern of file size optimization…. at least till few more MBs than current constraint.

Viewing 15 posts - 241 through 255 (of 430 total)