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visualizer

Forum Replies Created

Viewing 15 posts - 166 through 180 (of 442 total)
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  • in reply to: XML changes #63696
    visualizer
    Customer

    Hi
    This is interesting
    specially for smart automation & intelligent ( 4.0 & IoT ) solutions.

    in reply to: Good example for the community using verge3d #63695
    visualizer
    Customer

    kdv
    Yes agree !
    Append scene may be a one key to achieve this. However is it sufficient really? I sometimes feel there should be some other additional tool to assist better efficiency.

    Append scene brings in objects one by one directly. Not bad but there be a way where objects with low res & low texture gradually develop to better & final quality.

    I have not tested append scene to its fullest yet.

    in reply to: Good example for the community using verge3d #63557
    visualizer
    Customer

    Hi
    Thanks for sharing.
    Very interesting.
    All engines are now focusing on progressive loading. In Viz4 they have “PRIORITY-AWARE LOADING MECHANISM”.
    I am really looking at V3D to soon include this feature to make V3D more robust. I think this feature is a must and will make V3D a sustainable solution.
    As of now Viz4D apparently looks more of an architectural related. Where as I feel v3D had versatile made with gallery.

    in reply to: Strange thing.. whats the fix #63535
    visualizer
    Customer

    Yes !

    I had an object with 12 meters length. I scaled it to 0.01 smaller then it started looking normal.

    in reply to: CSS3D plugin for Verge3D #63371
    visualizer
    Customer

    I also purchased this plugin but later he stopped responding for queries & doubts.

    visualizer
    Customer

    Yes as correctly said by kdv,

    Even I was wondering for several minutes with what magic was detecting collision in the example. haha !
    Actually thats the 3js stuff itself Yuri gave a clue. here is a thread. may be of some help to you .

    https://www.soft8soft.com/topic/first-person-vr-example/

    visualizer
    Customer

    Hi
    Just to share with you.
    Two options mainly for it
    You can hire & get it done from someone here or you can learn to do it.
    However its difficult to build with puzzles only. Not that straight forward.

    But its doable.

    I am working on an industrial room type building

    in reply to: Inverse & forward kinematics #61770
    visualizer
    Customer

    Hi
    Yuri thanks for clarity.
    Yes the example is really awesome ! Who did this one?

    I checked our Industrial robot example & yes FK is there.
    Also I checked that there is no support for IK readily however I figured out that, if we bake the actions / keyframes of corresponding parts it works. !

    Any plans in near future it can be part of V3d?

    in reply to: First person VR example #61594
    visualizer
    Customer

    oh yes !
    that was interesting to see the cheat effect of why camera is stopping against the walls, trees & other objects in 3d & makes user feel that its the collision detection.

    in reply to: sequence of animated images with alpha #61582
    visualizer
    Customer

    Hi

    Can replace texture puzzle really be used effectively for longer sequence of images? like 50 – 100 – 200 etc.?

    in reply to: New versions of Blender, 3ds Max, and Maya! #61580
    visualizer
    Customer

    Wow Exciting & Surprising really !

    in reply to: Copy information to field #61512
    visualizer
    Customer

    Hi
    KDV & Pandem

    thanks I could achieve both wat data extraction using puzzle.
    it reads from xml or txt file and brings in 3d OR also puts out in xml or txt.

    thank you both of you !

    visualizer
    Customer

    Yes, KDV correct.
    I figured out that puzzle & trying to utilize them one after another.
    I think that’s going to help better.

    visualizer
    Customer

    KDV & Xeon
    Thank for the reply.
    The example of Pollinator Park is really a great example! Is it done by V3d? or something else?

    The images tweaking will help me sort out 20-25% problem.
    How do we achieve the loading of a blank or minimal scene at the beginning & then gradually multiple GLTs load in one by one. Is there any puzzle settings or sequences to be set for this?

    May be some initial intro is going on for few seconds and during the same time multiple GLTFs loading in the background in the scene.

    Also, the second thing, is it possible to load low poly GLTF as first & then load the medium or high poly depending upon the requirement or need?

    in reply to: alpha blend mode / add shader compatbility #61378
    visualizer
    Customer

    Hi
    Alex

    Can the latest version (OIT) support the blending transparency & opacity from 0 – 100 & 100 – 0 as well?

Viewing 15 posts - 166 through 180 (of 442 total)