Actually, fixed lighting from camera view is what I am after, BG will be a solid color.
Tested your file, thanks. My view is here, something is wrong definitely:
I want hdr texture to follow camera view like you have in blender’s material preview. This is just stripped version of it to pinpoint the issue.
Hmm, have you changed anything in export settings? I am using verge 4.2 and Blender 3.4.1 and no luck in a couple of browsers.
Could you share export files please?
Texture is not needed really to show setup doesn’t export correctly. This is world coordinates from camera view and expected result which is not preserved in .gltf