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Vray supported only not to crash Verge3D scenes if materials exist in a scene
Could you give more detail please? I’m trying Verge3D for 3ds max. It works OK when I use V-Ray Next render and *NOT* V-Ray material (Physical material, for example). But if I assign a V-Ray material to an object, Verge3D shows just grey object.
just move the little bit far from the mesh and all will be ok
Well, really, I don’t want to use the digits, in the final version I’ll hide them.
I want to show the annotations in the hover event handler for the objects.
Fixed by unchecking “fade annotations” box in the Init puzzle item
Solved by linking Lamp to Camera by Ctrl+P O