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samuraijkm

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 38 total)
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  • in reply to: help needed with wire animation problem #39037
    samuraijkm
    Customer

    Hi Yuri,

    Thank you for helping me sort through this…

    It still isn’t quite right. See the images attached. The file I sent you has the wire attached at a knob on the side of the piston. The one you sent back it’s floating in the middle of the piston.

    I thought that there might be a way to keep it aligned, but when I tried to replicate what you did, mine was in a different spot.

    Can you explain what keyframe you added frame 0 in more detail? Was it the armature of the base robot arm, was it for all the bones or just the main bone ? I’ve tried both and it still looks the same. I feel like I’m so close to figuring it out but nothing seems to be working. :unsure:

    Sincerely,
    Jason

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    in reply to: help needed with wire animation problem #39035
    samuraijkm
    Customer

    Hi Yuri,

    It still isn’t quite right. See the images attached. The file I sent you has the wire attached at a knob on the side of the piston. The one you sent back it’s floating in the middle of the piston.

    I thought that there might be a way to keep it aligned, but when I tried to replicate what you did, mine was in a different spot.

    Can you explain what keyframe you added frame 0 in more detail? Was it the armature of the base robot arm, was it for all the bones or just the main bone ? I’ve tried both and it still looks the same. I feel like I’m so close to figuring it out but nothing seems to be working. :unsure:

    Sincerely,
    Jason

    in reply to: help needed with wire animation problem #39032
    samuraijkm
    Customer

    glitch

    in reply to: help needed with wire animation problem #39023
    samuraijkm
    Customer

    Hi Yuri,

    It still isn’t quite right. See the images attached. The file I sent you has the wire attached at a knob on the side of the piston. The one you sent back it’s floating in the middle of the piston.

    I thought that there might be a way to keep it aligned, but when I tried to replicate what you did, mine was in a different spot.

    Can you explain what keyframe you added frame 0 in more detail? Was it the armature of the base robot arm, was it for all the bones or just the main bone ? I’ve tried both and it still looks the same. I feel like I’m so close to figuring it out but nothing seems to be working. :unsure:

    Sincerely,
    Jason

    Attachments:
    You must be logged in to view attached files.
    samuraijkm
    Customer

    Hi Yuri,

    This worked! Sorry I meant to let you know previously but got tied up on another job. Thanks for the help.

    samuraijkm
    Customer

    Hi Yuri,

    The application is live on this page – https://www.ifm.com/us/en/us/machine-solutions/logistics-automation/extendable-conveyor

    Now granted this is not the functionality that the client wants. Right now I have the conveyor animating a drop in the beginning and then it starts everything. What I’d like to have is it start later in time and reverse the animation to the start. If you click on machine performance and click the blinking dot you will see the full animation.

    I am attaching my puzzles to look at. It’s pretty simple set up. I have set animation frame to 120 in the main code area and it then calls a procedure that at the end starts another procedure that plays the animation backwards from 120 to 1. When I execute it like this, it ignores the set frame, then pops to the set frame after its done the intro anim and then never animates backwards. It just gets stuck. I am attaching a video of the glitchy version to show you what I mean.

    Not sure why it wouldn’t execute the set frame first or animate it correctly in reverse ? I even put it in the procedure at the top and that doesn’t work either.

    Attachments:
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    samuraijkm
    Customer

    Thanks for the info Mikhail,
    Ok, so I went to the trouble of recreating the animation with bones instead of modifiers. I then baked the key frames of the bones. Upon exporting the verge file, it works but takes forever to export and I’m sure the gltf file is not optimized at this point.

    Can you please take a look at my file and let me know if there is a better way to do this or export it ?

    PS- I’m attaching one file with the original armature and another version after I baked frames.

    samuraijkm
    Customer

    Ah, that did the trick Mikhail! Thanks :yahoo:

    in reply to: WebGL partial glitch with armature baked action #30385
    samuraijkm
    Customer

    Thanks Yuri,

    I will try that for now.

    Jason

    in reply to: WebGL partial glitch with armature baked action #30378
    samuraijkm
    Customer

    Hi Yuri,

    I isolated the problem into this blend file. I had to delete all images to get small enough to zip and send, but it shows the issue correctly.

    Let me know what you find out.

    Thanks,
    Jason

    in reply to: parts frozen when switching cameras #25888
    samuraijkm
    Customer

    Awesome, thanks Yuri!

    in reply to: parts frozen when switching cameras #25630
    samuraijkm
    Customer

    Ok, thanks for your fast responses and the fix! :yahoo: What is the time frame of the 3.1pre3 release ?

    in reply to: parts frozen when switching cameras #25626
    samuraijkm
    Customer

    Hi Yuri,

    You have to use the password wrqkd9wj when you click the link to get to the download. Yes, it can be reproduced locally when running from the manager.

    -Jason

    in reply to: Reporting an issue with Verge3D #24697
    samuraijkm
    Customer

    I just made a symbolic link from my C drive to the location on D and it seems to work for me. :yahoo: Still, I think you might want to look at the installer to keep that from happening to others.

    -J

    in reply to: Reporting an issue with Verge3D #24696
    samuraijkm
    Customer

    Hi Yuri,

    I finally got it to work, but I had to install verge in the default path on my C:/ drive. Whenever I changed the default location to my data drive the verge plugin doesn’t get installed. This is an issue for me as my C:/ drive is not backed up at work. Only my D:/ data drive is. Can you guys look into this, because it seems to be an error with the verge installer ? For now, can you tell me if there is a way to edit the init file for verge to point to a different drive and I can manually re-link to my verge files.

    Thanks for your help,
    Jason

Viewing 15 posts - 16 through 30 (of 38 total)