Forum Replies Created
Uninstalling Verge3D does not remove the menu item from 3ds Max. I have to manually remove it to get rid of it.
Also, uninstalling Verge3d magically fixes my native vraylightlister that ships with vray
- This reply was modified 3 months, 3 weeks ago by research123.
No, I’m not talking about the 3rd party light lister you linked to. I’m talking about the native one that ships with V-Ray
it just brings up the vraylightlister.ms file and throws an MAXSrcript Rollout Handler Exception “–Unable to convert: undefined to type: Float”
I’m sure verge doesnt actually adjust the script, but whatever it installs, perhaps via callbacks or whatever, clearly interferes with vray’s regular usage
- This reply was modified 4 months ago by research123.
Attachments:You must be logged in to view attached files.
Is there anything I can do my end to try and debug the issue on my A30?
It my very well be something unique my end since I use my device for Unity development also
- This reply was modified 5 months ago by research123.
Thanks PatrickBelt, that sounds about right. I use Max but I’m sure the a similar Verge3D setting is in the Max version of the plugin. Thanks for the tip
Thanks, sounds easy
So far I only have S7 on my list of working devices
do you have a list of devices that have been tested and where we know for sure it works?
That doesnt make any sense as my S7 device where it works, is also on Chrome 81
Yes that works, it adds flowers as I tap the floor
on my A30 I’m running:
Google Play Services for AR 1.16.200302046
Yes I also have a Galaxy S7 running Android 8, and on that phone it works
Dont know why same setup in my Samsung A30 doesnt work!
Yes I’m sure all 3 those are enabled
I also have a 4th WebXR experimental switch, but it makes no difference if that is on or off.
But this works fine:
- This reply was modified 5 months, 1 week ago by research123.
yes I’m using that one, but that one doesnt work my side for some odd reason
The other one with planets and space rocks does work great however