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pimmartens

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Viewing 15 posts - 1 through 15 (of 18 total)
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  • in reply to: 3D configurator model to AR #56675
    pimmartens
    Participant

    The problem is in the gltf 2.0 compatible material. Textures can be applied using UV only…

    P.S. I would recommend to hide/show different variants of a model textured properly or have several materials applying them according to the chosen shape.

    Hi kdv77kdv,

    We’re still working with your plugin. But have encountered a problem. We are now replacing the textures in our configurator when entering AR. Unfortunately it’s taking too long to replace in the textures in the glTF materials. Because of this it won’t show the model in AR.
    We’ve tried to create a delay, but iOS (AR Quick Look) won’t listen to it?
    Do you perhaps know a solution for this?

    Thanks in advance!

    in reply to: AR plugin for iOS #55660
    pimmartens
    Participant

    Is there a way to add ‘#allowsContentScaling=0’? By adjusting something in the plugin or by adding puzzles.

    I’ve attached an image of how I did this before I was using your plugin.

    Attachments:
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    in reply to: 3D configurator model to AR #55392
    pimmartens
    Participant

    Thanks, the plugin works great.

    I’m now only haven as issue with the materials. Since we’re scaling our models using shapekeys, we’re using materials that project a texture on the side and a texture on the top.
    But these materials seem to ‘complex’ to be exported to Apple Quick View.
    Does anybody have suggestions on I we can make the materials compatible with Apple Quick View without making the textures stretch when using the shapekeys?

    in reply to: 3D configurator model to AR #53865
    pimmartens
    Participant

    Yes, the problem is only with iOS. But we can’t really release a AR feature when it’s only working on Android. ;-)

    in reply to: 3D configurator model to AR #53858
    pimmartens
    Participant

    Thanks for the help Vern! Maybe this is also something that Yuri and his team can look into.

    in reply to: 3D configurator model to AR #53694
    pimmartens
    Participant

    I’ve tried following your steps. I ended up with a scene where I can rotate my model, but no way to get into AR.
    After copying the code from the .html file of the ar demo and the placing the enter_AR_button.png in the media folder I was able to open it in AR, but nothing seems to have changed.

    in reply to: 3D configurator model to AR #53652
    pimmartens
    Participant

    It seems to work fine for me. I’ve added a new version in a .zip.

    https://we.tl/t-jv8kxpJCic

    in reply to: 3D configurator model to AR #53604
    pimmartens
    Participant
    in reply to: 3D configurator model to AR #53599
    pimmartens
    Participant

    Test to see if the attachment is working… Does the attachment need to be approved or something before it shows it in the post?

    in reply to: 3D configurator model to AR #53596
    pimmartens
    Participant

    Thanks for the help Vern! I’ve attached the project.

    in reply to: 3D configurator model to AR #53414
    pimmartens
    Participant

    Hi Vern, it still opens in the same size. I’ve added a screenshot of the puzzle in case I’ve misunderstood your explanation.

    Attachments:
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    in reply to: 3D configurator model to AR #53257
    pimmartens
    Participant

    The ‘1’ is just to see if I was able to get the scaled model in AR. Later I want to have more morph shapes.

    in reply to: 3D configurator model to AR #53193
    pimmartens
    Participant

    Hi,

    I’m trying to scale my model through shape keys as you can see in the attached image. That works great when looking at it in 3d. But when I open it in AR, the model is back to it’s original size.

    How do I keep my morph factor when exporting to USDZ?

    Thanks!

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    in reply to: 3D configurator model to AR #52558
    pimmartens
    Participant

    Nice, thanks! So if want to export multiple models to a .USDZ, would I do it like the example I attached?

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    in reply to: 3D configurator model to AR #52505
    pimmartens
    Participant

    Okay, for example: I’m creating a configurator for tables. I’ve 5 models for the top of the table and 5 models for the frame. In the configurator I switch through those models and change some textures in the material of the top, I scale the table to 2x the size of the original model through shapekeys.
    Now I press the ‘go to AR’-button.

    Will I be able to get both models that I was just looking at into AR, with their new textures and new sizes?

Viewing 15 posts - 1 through 15 (of 18 total)