Forum Replies Created
-
AuthorPosts
-
Mikhail Luzyanin
StaffIt would be a great workflow if it was possible to fix.
Not shure that we can support this in near future. You can scale the object to 0 or set alpha mode to CLIP in material settings and animate it from 0 to 1.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffYou can use Hide/Show Puzzles for that.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
Staffyes, here’s an example.
-
This reply was modified 1 week, 6 days ago by
Mikhail Luzyanin.
-
This reply was modified 1 week, 6 days ago by
Mikhail Luzyanin.
-
This reply was modified 1 week, 6 days ago by
Mikhail Luzyanin.
Attachments:
You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffFor flat object you need to use plane reflection. For the shadows you need to use light object on your scene. Here’s a simple video that shows that all works out of the box.
https://disk.yandex.ru/i/QgSHRHXjrcoBVQ-
This reply was modified 2 weeks, 3 days ago by
Mikhail Luzyanin.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffI appreciate the suggestion, which I implemented but still no dice… there must be something else.
Can you share the scene file?
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffIt’s an issue with the engine, not the material, hope we can fix it soon, but for now just add a dummy UVMap on the mesh to fix this.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffOk, attach it here or upload on file sharing service and place the link here.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
Stafflooks like it’s ok with the shader. Can you share a blender file with this piece of the mesh.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffPlease provide the picture of the material nodes and values.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffThis values must be set to 0, the engine will not Respect this values.
It’s also better not to use any tools to make animation. Verge3D supports only direct animation of translate, rotate, and scale, we can’t grantee that animation made with any special tool will work properly.-
This reply was modified 2 months, 1 week ago by
Mikhail Luzyanin.
-
This reply was modified 2 months, 1 week ago by
Mikhail Luzyanin.
Attachments:
You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffSeems like a good alternative.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffJust put reflection plane or sphere lightprobe on the scene and export to the engine. It must work out of the box.
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
StaffYou can bake a specific normal map with flakes on it. You alos can look at reference in Scooter demo and our Essential Material Library.
Co-founder and lead graphics specialist at Soft8Soft.
2024-10-11 at 8:51 am in reply to: Jewelry material pack, no longer functions correctly in Blender 4.2. #77912Mikhail Luzyanin
StaffWe’ve tested all materials with last 4.2 Blender and can’t reproduce the issue. Do you use last version of the engine with Blender 4.2?
Co-founder and lead graphics specialist at Soft8Soft.
Mikhail Luzyanin
Staffand team: Is vertex parenting something that is maybe considered for future versions?
Unfortunately, it’s not supported and we have no plans for that.
Yeah, I haven’t actually tested bones
Yes seems it’s the only solution for now except coding.
Co-founder and lead graphics specialist at Soft8Soft.
-
This reply was modified 1 week, 6 days ago by
-
AuthorPosts