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nikolstrek

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 27 total)
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  • in reply to: Error in Safari browser for Mac. Compatibility. #6029
    nikolstrek
    Customer

    Fine. if you will find something, please give me know.
    And I made a typo in post above, I can’t open it at Safari and Chrome for Mac.

    in reply to: Error in Safari browser for Mac. Compatibility. #6008
    nikolstrek
    Customer

    I’ve attached an image with Mac info. But i’can open this app in Vmware virtual machine MacOS 10.12 Sierra also,
    on Safari and Chrome latest versions.
    Console tells what the shader could not compile.
    Looks like a browser problem, but maybe you can help. Thanks.

    in reply to: scene.renderer settings #4131
    nikolstrek
    Customer

    Also I can’t set up a CubeCamera in a v3d scene, the scene didn’t have an animation loop. Is there a solution for it ?
    https://threejs.org/docs/#api/cameras/CubeCamera

    in reply to: scene.renderer settings #4127
    nikolstrek
    Customer

    Okay. Thank you Yuri.
    An envMap do not blurred at all.

    in reply to: Loading gLTF material #4113
    nikolstrek
    Customer

    Oh, I have found a solution. All work fine. :)

    in reply to: Loading gLTF material #4103
    nikolstrek
    Customer

    Hi. I have a quick question.
    Can I appy material(like new v3d.MeshStandardMaterial() ) to the model with UV map, with correct unwrapp.

    I use this code

    var material2 = new v3d.MeshStandardMaterial();
    var loader = new v3d.TextureLoader();
    material2.map = loader.load(‘bake.jpg’ );
    material2.map.wrapT = v3d.RepeatWrapping;
    material2.map.wrapS = v3d.RepeatWrapping;
    material2.needsUpdate = true;

    and get a result without a UV.
    At attached image, right object with a blender material, left with a new v3d material.

    in reply to: Loading gLTF material #2771
    nikolstrek
    Customer

    Yes, I know about it. If I export my .obj model into Blender, it has standard UVMap layer. But UV don’t works in a Web scene.
    Also I did not find information about a UV map inside an .obj file.

    in reply to: Loading gLTF material #2747
    nikolstrek
    Customer

    Hi. I try to apply a requiring UV material, created in blender, to uploaded in scene model ( with OBJLoader.js), my obj model has a UV but material not applyed this UV, how can I apply UV from .obj model ? Or I only need to calculate UV ?
    Thanks.

    in reply to: PBR material behavior #2741
    nikolstrek
    Customer

    Yes, Matcap in this case works like Equireqtangular texture.

    in reply to: PBR material behavior #2723
    nikolstrek
    Customer

    Also Mirror Ball projection not working yet ?

    in reply to: PBR material behavior #2722
    nikolstrek
    Customer

    I solve it. It’s a color of bg texture.

    in reply to: PBR material behavior #2719
    nikolstrek
    Customer

    Thank you Mikhail, but background texture is added, I asked about a white outline color.

    in reply to: UV unwrap artifacts #2607
    nikolstrek
    Customer

    Thank you, Mikhail !

    in reply to: UV unwrap artifacts #2575
    nikolstrek
    Customer

    Yes.

    Attachments:
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    in reply to: Loading glTF Scene #1913
    nikolstrek
    Customer

    Many thanks Yuri.

Viewing 15 posts - 1 through 15 (of 27 total)