We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

nayas

Forum Replies Created

Viewing 1 post (of 1 total)
  • Author
    Posts
  • in reply to: Active lincense in code. #56201
    nayas
    Customer

    Hi Alexander, The script is an adaptation of the bundle that is generated by the verge3D plugin in Blender. The license we have is the Verge3D for Blender: Team License, so in this case we will have to activate it through the app manager?

    But let’s imagine the following situation, imagine that it will be done around 100 .glb.xz, with the activation key running in the app manager, will these 100 products be legal?

Viewing 1 post (of 1 total)