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masi

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Viewing 4 posts - 1 through 4 (of 4 total)
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  • in reply to: UV mapping #48655
    masi
    Participant

    so?

    in reply to: UV mapping #48406
    masi
    Participant

    Blender 3.0 in use. No addons and yes the textures are important.

    in reply to: UV mapping #48393
    masi
    Participant

    I build it in Geometry nodes and after join geometry node, the UVmap is converted to attribute. Here is a link 80MB. https://we.tl/t-BeyTzhVLFB

    in reply to: UV mapping #48370
    masi
    Participant

    Because I am using UVMap generated by Geometry nodes. See the attachments spreadsheet. And because I just instanced an object around my main model and need to have same UVs on instanced as a source object from I instanced. Hope it is clear now. PS. I lose instanced object UVs if I apply the geometry nodes. If the Verge3D supports the UVs generated by geometry nodes, it will fix my problem.

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Viewing 4 posts - 1 through 4 (of 4 total)