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marty

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Viewing 10 posts - 1 through 10 (of 10 total)
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  • in reply to: We released Verge3D 3.3 for 3ds Max! #30804
    martymarty
    Licensee

    Im positive they weren’t open. I rebooted the PC and tried the reinstall again, this time with not issues. :good:

    Looking forward to trying the new features. Great job!

    in reply to: We released Verge3D 3.3 for 3ds Max! #30778
    martymarty
    Licensee

    I received error messages with the 3dsmax 3.3 installer related to python. I hit ignore about 7 times and it completed the install.

    • This reply was modified 2 weeks, 3 days ago by martymarty.
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    in reply to: Verge3D 3.2 pre2 available! #28387
    martymarty
    Licensee

    :good: Yes, that resolved the issue. Thank you!

    • This reply was modified 2 months, 1 week ago by martymarty.
    in reply to: Verge3D 3.2 pre2 available! #28381
    martymarty
    Licensee

    I updated to version 3.2 pre2 for 3DS Max and now my previous projects are not visible. The projects are still in the verge3d/applications folder but not visible in the launcher. Please help, what should I do? :cry:

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    in reply to: CDN Access Denied #27849
    martymarty
    Licensee

    Thank you for the help. It was a case issue.

    in reply to: Bones animation NOT working #27587
    martymarty
    Licensee

    Yes, that resolved the problem. Thank you! I did not see this in the documentations.

    So then I must control the animation of each bone individually in the puzzles?

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    in reply to: Unbind Annotation Dialog to Center on Screen #26284
    martymarty
    Licensee

    I changed puzzle to “on event of” and now it works.

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    in reply to: Unbind Annotation Dialog to Center on Screen #26279
    martymarty
    Licensee

    you can use empty description in annotations – then they won’t extend.

    Then, you can show a div window with HTML puzzles, upon annotation click.

    Yuri,

    This is not working for me. Maybe I am not referencing the annotation correctly in the puzzles. See my example puzzle attached and the HTMl that I have in a parent index file.

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    martymarty
    Licensee

    Ive resolve the issue. This post can be closed or deleted. Apparently, there was some corruption in the 3DS Max file that caused the gltf file some issues. When I created the teapot model, I first hid the default app cube model. Looking at the max file now I can see that it somehow merged the two models together. :unsure: :unsure:

    in reply to: Animation Params Missing #7412
    martymarty
    Licensee

    Thanks, that helped.

    In a future release it might be helpful to add the Object tools from the Maxscript rollout to the Verge3D dropdown.

Viewing 10 posts - 1 through 10 (of 10 total)