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krzysztofstudzinski

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  • in reply to: Strange variable and procedure behaviour #42440

    OK, never mind. I figured it out. I created another variable that stores information about which scene is currently loaded. Then I check value of that variable (with “IF”) before executing load/unload function so if scene is loaded the algorithm prevents from loading the same .gltf again (which was causing the issue). :)
    Damn, it’s so easy only with puzzles and a bit of brain :)

    in reply to: Velvet (Sheen) in 3ds max #42318

    You mean to merge glft compilant to 3ds max scene (if it’s even possible)? Or to prepare an separate gltf with blender shader and write a script which picks shader from this gltf and applies it to specific objects in main gltf scene?

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