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kdv

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 2,367 total)
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  • kdv
    Participant

    You can do it using this puzzle. But the line will be solid :unsure:

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    in reply to: ALL Menu icons disappear……..???? #71883
    kdv
    Participant

    Looks like they didn’t fix the issue with the top-level shadow blocks :scratch:

    The problem is in line 3088. Replace shadow with block and save.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    kdv
    Participant

    Math and logic can be a little less complicated than you imagine :-)

    https://v3d.net/u91

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    in reply to: Anim Param and Updated Value #71850
    kdv
    Participant

    Optimized variant (just one animate param and no repeating code)

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    in reply to: Promises calling other functions #71845
    kdv
    Participant

    but I need to implement it with puzzles.

    You can’t do it just with puzzles. No puzzles for that except exec script.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    in reply to: webgl path-tracing #71844
    kdv
    Participant

    Not exactly that example but possible
    https://threejs.org/examples/?q=path#webgl_renderer_pathtracer
    But it’s veeeery slow for real-time rendering )))

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    in reply to: Is it one object can only contain one material? #71834
    kdv
    Participant

    But if you want to change material with puzzles you can change only the first one.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    in reply to: Anim Param and Updated Value #71821
    kdv
    Participant

    That puzzle should be used only inside the animate param puzzle, but not as an argument for this function. It’s an auxiliary global variable calculated every frame for every animate param function individually.

    https://v3d.net/u7p

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    in reply to: No Iframe Interaction Verge3D Puzzles #71776
    kdv
    Participant

    You can add an event listener to any element in a dynamically loaded iframe this way. It’s not possible with puzzles but is quite easy with JS code.


    https://v3d.net/u5k

    The point is that you can add event listeners inside an iframe only after its content has been loaded, not earlier.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    in reply to: No Iframe Interaction Verge3D Puzzles #71710
    kdv
    Participant

    The line of code in the attachment isnt closed right?

    Yeap. You have there <script instead of <script>. The very first line on the scrinshot.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    in reply to: No Iframe Interaction Verge3D Puzzles #71707
    kdv
    Participant

    kdv does this happen if you go to your puzzles interface?

    No.

    Your portfolio_v2.html contains at least one error. One unclosed <script> tag.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    in reply to: No Iframe Interaction Verge3D Puzzles #71703
    kdv
    Participant

    Do you know what is causing this?

    No.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    in reply to: No Iframe Interaction Verge3D Puzzles #71692
    kdv
    Participant

    In your case it will work this way:

    https://v3d.net/u5k

    And it’s a bad approach to use separate .html files in a frame. Instead you could use several divs in index.html and switch between them when needed.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    in reply to: No Iframe Interaction Verge3D Puzzles #71686
    kdv
    Participant

    Verge3D can’t communicate with stuff outside it’s original html

    It can.

    Attach here or upload somewhere your app or at least show your puzzles.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    in reply to: Multiple HTML pages inside of one Verge3D scene? #71633
    kdv
    Participant

    I just changed my mind and deleted the post content because the post itself cannot be deleted.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

Viewing 15 posts - 16 through 30 (of 2,367 total)