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kdvParticipant
You can do it using this puzzle. But the line will be solid
Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
kdvParticipantkdvParticipantMath and logic can be a little less complicated than you imagine
https://v3d.net/u91Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
kdvParticipantkdvParticipantbut I need to implement it with puzzles.
You can’t do it just with puzzles. No puzzles for that except
exec script
.Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
kdvParticipantNot exactly that example but possible
https://threejs.org/examples/?q=path#webgl_renderer_pathtracer
But it’s veeeery slow for real-time rendering )))Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
kdvParticipantBut if you want to change material with puzzles you can change only the first one.
Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
kdvParticipantThat puzzle should be used only inside the
animate param
puzzle, but not as an argument for this function. It’s an auxiliary global variable calculated every frame for everyanimate param
function individually.
Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
kdvParticipantYou can add an event listener to any element in a dynamically loaded iframe this way. It’s not possible with puzzles but is quite easy with JS code.
The point is that you can add event listeners inside an iframe only after its content has been loaded, not earlier.
Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
kdvParticipantThe line of code in the attachment isnt closed right?
Yeap. You have there
<script
instead of<script>
. The very first line on the scrinshot.Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
kdvParticipantkdv does this happen if you go to your puzzles interface?
No.
Your portfolio_v2.html contains at least one error. One unclosed <script> tag.
Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
kdvParticipantDo you know what is causing this?
No.
Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
kdvParticipantIn your case it will work this way:
And it’s a bad approach to use separate .html files in a frame. Instead you could use several divs in index.html and switch between them when needed.
Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
kdvParticipantVerge3D can’t communicate with stuff outside it’s original html
It can.
Attach here or upload somewhere your app or at least show your puzzles.
Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
kdvParticipantI just changed my mind and deleted the post content because the post itself cannot be deleted.
Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
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