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karonte

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Viewing 13 posts - 1 through 13 (of 13 total)
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  • in reply to: Read Json Data and put it into Variables #39630
    karontekaronte
    Customer

    thanks for your contribution!

    Marco Rossetti

    in reply to: problems to create a runtime list #39606
    karontekaronte
    Customer

    Any suggestions?

    Marco Rossetti

    in reply to: multiple automatic outline #38914
    karontekaronte
    Customer

    I don’t want a “group” but a “list” because I need to use it with, for example, loops, if statements, add/remove items, etc…

    you can also create groups (collections) in the 3d modeling tool and use the group selector puzzle with outline

    This will not work because I don’t want to “enable” all objects of the list but only “one object at the time” by mouse over, inside that list. I have 23 objects but I would like to enable outline only for 12 objects of a specific LIST.
    That’s why I ask, in the other post here if there is an automatic way to create my list at the beginning of the app.

    • This reply was modified 1 month, 2 weeks ago by karontekaronte.
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    Marco Rossetti

    in reply to: multiple automatic outline #38906
    karontekaronte
    Customer

    I have 40 objects ( for example cubes, spheres, and cylinders) but I would like to “enable outline” only for the “cube family” and on a “single object” of the family at the time (not all).
    So I need to create, I think, a list of cube objects at the beginning of the experience.
    I studied a little the lists but I found problems in creating them runtime ( that’s why I opened another post here)

    • This reply was modified 1 month, 2 weeks ago by karontekaronte.

    Marco Rossetti

    in reply to: Runtime Errors 3DS Max 2021 #38014
    karontekaronte
    Customer

    ADSK_3DSMAX_PYTHON_VERSION = value of 2

    EDIT: i switched to 3 and all is ok! thanks

    • This reply was modified 2 months, 1 week ago by karontekaronte.

    Marco Rossetti

    in reply to: Runtime Errors 3DS Max 2021 #37964
    karontekaronte
    Customer

    I have this problem too…. solutions?
    Help please.

    3dsmax 2021.
    In both my pc the new installer 3.5 gives me this error and the verge3d menu is not created.
    Even if I go “manually” to run the app manager I got this error.

    • This reply was modified 2 months, 1 week ago by karontekaronte.
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    Marco Rossetti

    in reply to: help setup material in 3dsmax/painter #28036
    karontekaronte
    Customer

    yes. of course. the only thing that I don’t like is the “rim” around object…too much falloff. Anyway now it’s better. thanks.

    Marco Rossetti

    in reply to: help setup material in 3dsmax/painter #27974
    karontekaronte
    Customer

    Perfect “ALL” channel to 1 was the right way ( I used only Normal to 1 until now as in my render engines). It seems very close now. The only difference that I feel, is the “specular” look. It seems that Verge boost specularity. So I mixed to 0.5 the black with the AO used for reflection color.I know that this is not “physical” but it’s the only way I found to get close to painter.

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    Marco Rossetti

    in reply to: help setup material in 3dsmax/painter #27968
    karontekaronte
    Customer

    thanks. yes of course I always use 1 for Normal. I will try also for other maps. Any other specific parameter in verge? gltf2 has to be checked?
    Thanks.

    Marco Rossetti

    in reply to: Different UVmap values in material? #15684
    karontekaronte
    Customer

    yes! it works!. thanks

    Marco Rossetti

    in reply to: Tutorial on Google Web Designer #11979
    karontekaronte
    Customer

    Thanks for Sharing! it could be useful to have more advanced HTML tutorial for more complex interfaces. thanks again

    Marco Rossetti

    in reply to: AO slot #11573
    karontekaronte
    Customer

    YESS IT WORKS!! I thought that 3dsmax materials are “baked” AO+Diffuse. With your trick, I can do what I want… but, what about performance? Here I have 2 materials blended with textures and not 1 material with an Ao texture(as my previous screenshot from Unity). Anyway, this can help for now. Many thanks.

    Marco Rossetti

    in reply to: AO slot #11553
    karontekaronte
    Customer

    Thanks for the quick answer!
    It’a compositing…ok. But it’s not what i would like…I thought there was an AO channel …:(

    AO channel is important because if I want, for example, to change Albedo(color or texture) “realtime” by code, the AO channel will remain the same. Like standard PBR materials in substance, unity( in attachment), ec… Can i Put AO with code?

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    Marco Rossetti

Viewing 13 posts - 1 through 13 (of 13 total)