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karonte
Customerthanks for your contribution!
Marco Rossetti
karonte
CustomerAny suggestions?
Marco Rossetti
karonte
CustomerI don’t want a “group” but a “list” because I need to use it with, for example, loops, if statements, add/remove items, etc…
you can also create groups (collections) in the 3d modeling tool and use the group selector puzzle with outline
This will not work because I don’t want to “enable” all objects of the list but only “one object at the time” by mouse over, inside that list. I have 23 objects but I would like to enable outline only for 12 objects of a specific LIST.
That’s why I ask, in the other post here if there is an automatic way to create my list at the beginning of the app.-
This reply was modified 1 month, 2 weeks ago by
karonte.
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You must be logged in to view attached files.Marco Rossetti
karonte
CustomerI have 40 objects ( for example cubes, spheres, and cylinders) but I would like to “enable outline” only for the “cube family” and on a “single object” of the family at the time (not all).
So I need to create, I think, a list of cube objects at the beginning of the experience.
I studied a little the lists but I found problems in creating them runtime ( that’s why I opened another post here)-
This reply was modified 1 month, 2 weeks ago by
karonte.
Marco Rossetti
karonte
CustomerADSK_3DSMAX_PYTHON_VERSION = value of 2
EDIT: i switched to 3 and all is ok! thanks
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This reply was modified 2 months, 1 week ago by
karonte.
Marco Rossetti
karonte
CustomerI have this problem too…. solutions?
Help please.3dsmax 2021.
In both my pc the new installer 3.5 gives me this error and the verge3d menu is not created.
Even if I go “manually” to run the app manager I got this error.-
This reply was modified 2 months, 1 week ago by
karonte.
Attachments:
You must be logged in to view attached files.Marco Rossetti
karonte
Customeryes. of course. the only thing that I don’t like is the “rim” around object…too much falloff. Anyway now it’s better. thanks.
Marco Rossetti
karonte
CustomerPerfect “ALL” channel to 1 was the right way ( I used only Normal to 1 until now as in my render engines). It seems very close now. The only difference that I feel, is the “specular” look. It seems that Verge boost specularity. So I mixed to 0.5 the black with the AO used for reflection color.I know that this is not “physical” but it’s the only way I found to get close to painter.
Attachments:
You must be logged in to view attached files.Marco Rossetti
karonte
Customerthanks. yes of course I always use 1 for Normal. I will try also for other maps. Any other specific parameter in verge? gltf2 has to be checked?
Thanks.Marco Rossetti
karonte
Customeryes! it works!. thanks
Marco Rossetti
karonte
CustomerThanks for Sharing! it could be useful to have more advanced HTML tutorial for more complex interfaces. thanks again
Marco Rossetti
karonte
CustomerYESS IT WORKS!! I thought that 3dsmax materials are “baked” AO+Diffuse. With your trick, I can do what I want… but, what about performance? Here I have 2 materials blended with textures and not 1 material with an Ao texture(as my previous screenshot from Unity). Anyway, this can help for now. Many thanks.
Marco Rossetti
karonte
CustomerThanks for the quick answer!
It’a compositing…ok. But it’s not what i would like…I thought there was an AO channel …:(AO channel is important because if I want, for example, to change Albedo(color or texture) “realtime” by code, the AO channel will remain the same. Like standard PBR materials in substance, unity( in attachment), ec… Can i Put AO with code?
Attachments:
You must be logged in to view attached files.Marco Rossetti
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This reply was modified 1 month, 2 weeks ago by
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