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Thank you, that worked!
But not directories? Or using the selection boxes which currently only work for the delete function? I guess I should make this a feature request.
I had a great deal of trouble with that puzzle, and it came down to the ‘only visible’ option. Eventually I had to delete everything I didn’t want to download and then reload the page with the current state saved in url parameters.
- This reply was modified 1 month, 3 weeks ago by johngrigni.
Thank you! Once again you have come through for me!
Any word on this? I tried using an Execute Script puzzle with the text copied from the visual logic.js file:
changeVis([‘GROUP’, ‘cubes’], false);
Thinking I could then swap out ‘GROUP’ and ‘cubes’ as needed, but nothing happes. I tried adding app. and v3d. in front of it but that didn’t work, either. Can someone give me a clue?2020-12-18 at 8:32 pm in reply to: App not loading from server but loads easily locally #36680
Thank you for the response. I renamed the files, but nothing happened. It still stops when the progress bar gets to about 75%.
I’ve used spaces and capital letters before with no problems, so I don’t think that’s it.
I eventually had to go with a different strategy: I had a feature in the app where you could get a URL with parameters to remake your selections, so instead of hiding things, I had it remove the objects, download the model, then reload the page with the already generated URL. It adds a loading step after the download, which isn’t optimal, but not too bad.
I’ve highlighted objects that should not be in the export file, and also attached a screenshot from the configurator showing what it should look like. The empties are not really a problem.
Also, the objects have apparently been broken up by material, since the glass panels are part of the mesh in Blender but export as separate objects. Since they aren’t in the Blend file I can’t select them to hide with the puzzles, though I could try using text instead. At worst I can just separate them in Blender, parent them and handle them separately, but since they all have shape keys I’m not sure how much work that would be.
But there are still objects that should not be exported that are nevertheless there.
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Okay, so it is working, but some of the things that should be excluded for being hidden are not being excluded, but some are. Here is the link to the app folder:
EDIT: It is working, and I’m an idiot. I forgot to update my app in the app manager! So sorry if this has wasted your time.
Nope, it’s still a problem in 3.50.pre4. Now I’m not getting anything. Attached are the puzzles for the download and the error message. Here is a link to the current app folder:
And here is a link to the current hosted app:
Is there a timeframe for the release with the fix to the download problem? My client is getting impatient. Does 3.5 pre4 have it?
Thank you for your everything!