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Jack Seymour

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • in reply to: ‘Picked object’ but for picked group #46351
    Jack Seymour
    Customer

    Is that still dependant on how you name the objects? for example if there is 10 objects in a group do you have to add all of the to the list and name them correctly?

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    in reply to: ‘Picked object’ but for picked group #46346
    Jack Seymour
    Customer

    Ah okay yes. What I have in my last reply is working well but if there is a more efficient/better way of doing it i’m all ears!

    I spose the next step of this is to find out whether its possible to select subgroups of subgroups? Different put, is there a way to select any group in a collection heirachry?

    Seems like i need to learn some Javascript! :mail:

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    in reply to: ‘Picked object’ but for picked group #46338
    Jack Seymour
    Customer

    Thanks for all the effort you have put into this! Really appreciate it. Having played around with your solution a bit it seems I was getting a very similar result to the what I had, as in I still couldn’t select a room and its walls together.

    However, what you example has shown me is that you can call objects (for show/hide) by using their name in a string. Therfore with a bit of renaming of the of the objects I can acheive what I wanted with much simpler puzzles! In the attached I’ve added the suffix ‘_walls’ to wall objects, and append that onto the end of picked object. Screenshots of this attached.

    On another note, I was having a browse through the developer reference wiki and came across this for objects:

    .groupNames : Array
    An array specifying groups this object belongs to. Used for grouping/referencing collections of objects.

    Wondering if this could be exposed through puzzles (not a developer so not a clue if/how this would be done) but might be really helpful in certain instances like these.

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    Jack Seymour
    Customer

    This is the uploaded application as it stands as well which might be helpful to see: https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:3e2cce29b4/applications/Portfolio_Model_Serpentine_Pavillion/Portfolio_Model_Serpentine_Pavillion.html

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    Jack Seymour
    Customer

    Feel free to have a look! Model is here: https://we.tl/t-Qr7gDvqn69

    I have tried reducing sun intesity and increasing environment intensity but there is no change. It seems as though it ignores the scene background when have a sun and publish.

    I’m now having an issue where the empty i’m using to drive the texture coordinates for the gradient material for the context isn’t working when exporting to gltf. Is this a known issue to have problems when other objects are being used for texture coordinates?

    Any help would be appreciated! Thanks.

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    in reply to: Limit Location, Apply to Camera Object? #43994
    Jack Seymour
    Customer

    Sure. I agree, ideally the camera would hold its focus point and just not be allowed to move any further.

    Attached are two very simple ways I’ve restriced movement of the camera without using contraints in blender. Both examples will lose the focus of the camera without changing where the camera is looking at when they occur. For my application this works well enough.

    The reason why I include the physics version is because it will allow you to define a more complicated boundary with a mesh. I made a collision object for the camera and then parented it to it but not sure if this is necessary.

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    in reply to: Limit Location, Apply to Camera Object? #43985
    Jack Seymour
    Customer

    I have tried this and it does work, however when your reach the location limit the camera’s focus continues in the direction you are panning. This can lead to some bizarre camera angles and can make it impossible to get the view back to normal.

    Where I’ve wanted to restrict panning i’ve used the ‘get distance’ puzzle to compare the camera position to the centre of my scene, and when it goes above a certain limit it brings the camera view back to the centre.

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    in reply to: Multiple applications on a single webpage #43697
    Jack Seymour
    Customer

    After a little more playing around today I’ve found a solution similar to yours. Wix has a ‘multi-state box’ element that will actually load unload my applications by changing ‘states’ with a function – currently using mouseover. So, similarly to yours, I now have a thumbnail on its default state, and on mouseover it loads up the application. Only drawback is that it has to load up every time the cursor leaves and enters again, but fortunately the applications I’m making dont take that long to load up anwyay.

    The disable rendering puzzle sounds really interesting. Would like to know the details on going about implementing that! I dont have the knoweldge to do so personally. However, the crashing I was experiencing would occur before the applications got passed the default preloader, so I suspect it was caused by something else.

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