We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

hermano

Forum Replies Created

Viewing 12 posts - 1 through 12 (of 12 total)
  • Author
    Posts
  • in reply to: Exporting with blender addon #53549
    hermano
    Customer

    Thanks for replying. As blender addons are always open source, should there not be a way to extract only the blender addon part that creates the verge3d gltf?

    Anyhow, will let you know once we have solved this, any tips from verge3d team would be helpful. Cheers!

    in reply to: Disable camera easing effects #40457
    hermano
    Customer

    Thank you Ivan, exactly what I was looking for.

    in reply to: Objects that make the scene turn black #39107
    hermano
    Customer

    I get that, and exactly – the bolts (or “screws”) here are isolated from the big model. The screws are what is causing the issue.

    Im attaching here a verge3D application I just created from scratch, did nothing but import the bolts. So this file now has the standard environment.hdr etc to light up the scene – yet you can clearly see that it is pitch black on sneak peek or exported to Verge3D gltf.

    Let me know if any more questions, Ive worked on about 30 projects professionally using Verge3D since I started about six months ago.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Objects that make the scene turn black #39103
    hermano
    Customer

    Thanks, here it is!

    Attachments:
    You must be logged in to view attached files.
    in reply to: Compression in GLTF? #38438
    hermano
    Customer

    Hello,

    Regarding this matter of compression, what is the current status with Verge3D and Draco compression?

    It seems to have such good results so I cant wait until something like this can be done with the tools of Verge3D.

    Cheers
    Hermano

    in reply to: Msg : AR Unavailable on Supported Device #32742
    hermano
    Customer

    Ok I understand now, it stops working as soon as I load the app inside an iframe..!

    Is there perhaps a way of configuring the iframe such that it will allow Verge to go into AR mode?

    Many thanks.

    in reply to: Msg : AR Unavailable on Supported Device #32741
    hermano
    Customer

    Update: I am able to enter AR mode successfully when hosted externally when it’s not on that specific page. Trying to investigate if it’s a problem when it’s inside an iframe..

    in reply to: Msg : AR Unavailable on Supported Device #32739
    hermano
    Customer

    I had to check, and the website URL begins with “HTTPS”

    I’m using an iPhone X with Mozilla’s XRViewer app.

    The page has a lot of other HTML elements and scripts, I wonder if anything else is blocking the AR functionality somehow..?

    • This reply was modified 1 year, 11 months ago by hermano.
    in reply to: Msg : AR Unavailable on Supported Device #32731
    hermano
    Customer

    Hi guys,

    I can enter AR mode in your AR-example-app without issues when opening from your link. But when it’s iframed into another site, or hosted on another server I get the AR unavailable message.

    Any ideas?

    in reply to: Run Javascript Code Snippet In Parent Frame #29276
    hermano
    Customer

    Status update: I have now solved this issue.

    Apparently, the verge3d app must be hosted in the same origin site as the parent page.

    How i did it: I hosted the verge3D app on our Azure server (where the website is hosted) and used that as the source for the iframe.

    :yahoo:

    in reply to: Hosting a Verge3D app in Microsoft Azure #29181
    hermano
    Customer

    The issue above was solved by placing the app in a different folder in Azure.

    Now there is a new problem: Materials look different, almost completely dark / blacked out.

    Chrome says failed to load the environment.hdr-file. Any ideas?

    in reply to: (SOLVED) Verge3D app in Azure not loading #29179
    hermano
    Customer

    EDIT: This issue was solved by placing the app in a different folder in Azure.

Viewing 12 posts - 1 through 12 (of 12 total)