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fransua

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 29 total)
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  • in reply to: Light range issue #27414
    fransua
    Participant

    :good:

    in reply to: Light range issue #27382
    fransua
    Participant

    Hi Ivan
    Does it mean in case of an “append-scene” puzzle node, lights are not included or directionalLight is not supported by verge3D ?

    in reply to: Rotation computation #27062
    fransua
    Participant

    :good: I have also made some +90° modification, but it works perfectly

    in reply to: Rotation computation #27059
    fransua
    Participant

    Ok I just found the “update” button in the App Manager. Proceeding next test

    in reply to: Rotation computation #27058
    fransua
    Participant

    actually you are right.

    the v3d.js file is still an old one, though I have exported again from Maya.

    How can I update this file ?

    in reply to: Rotation computation #27017
    fransua
    Participant

    Hello guys
    I have updated with the new verge3d-maya-3.1.0.exe

    Correct me if i am wrong, but just this basic puzzle produces an error :

    set myVariable to [get myCamera rotation X]

    In the console :

    visual_logic.js:585 Uncaught TypeError: this._actualRotation.equalsEps is not a function
    at RotationInterface.updateFromObject (visual_logic.js:585)
    at Function.initObject (visual_logic.js:575)
    at getObjTransform (visual_logic.js:640)
    at Array.<anonymous> (visual_logic.js:1016)
    at visual_logic.js:908
    at Array.forEach (<anonymous>)
    at visual_logic.js:906
    at HTMLCanvasElement.pickListener (visual_logic.js:850)

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    in reply to: Rotation computation #26744
    fransua
    Participant

    More tests :

    It seems that if one object has value = 0 for all axis rotations, no visual modifications is possible for the rotation (but it takes the coordinates)

    If there is one value different from 0, then the visual rotations applies coorectly.

    Besides I still don’t undestand if it is radian units.

    Here is more logs from another test :

    visual_logic.js:657 Uncaught TypeError: actRot.equalsEps is not a function
    at setObjTransform (visual_logic.js:657)
    at visual_logic.js:1001
    at TWEEN.Tween._onUpdateCallback (visual_logic.js:743)
    at TWEEN.Tween.update (visual_logic.js:706)
    at _Group.update (visual_logic.js:701)
    at Array.<anonymous> (visual_logic.js:716)
    at v3d.js:1
    at v3d.js:1
    at a (v3d.js:1)

    • This reply was modified 2 years, 5 months ago by fransua.
    • This reply was modified 2 years, 5 months ago by fransua.
    • This reply was modified 2 years, 5 months ago by fransua.
    • This reply was modified 2 years, 5 months ago by fransua.
    • This reply was modified 2 years, 5 months ago by fransua.
    in reply to: Rotation computation #26742
    fransua
    Participant

    Sorry but it is not working with the new version (or I made a mistake)

    Here is my test :

    cube2 :
    rotX : 90
    rotY : 45
    rotZ : -45

    I should get after the transform :
    1,57075
    0,785375
    -0,785375

    And I got :

    0.02722779879151085
    -0.014077129051907606
    -0.013328206215401057

    (besides Cube1’s rotation is not performing at all)

    Tell me if nyou need more logs.

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    in reply to: Rotation computation #26734
    fransua
    Participant

    :good:

    in reply to: Rotation computation #26725
    fransua
    Participant

    Yes
    Verge3D for Maya
    Version: 3.0.1

    in reply to: Rotation computation #26714
    fransua
    Participant

    Plugin version 1.0
    For API version 20190100

    in reply to: Loading new object from a primary Verge3D export #26643
    fransua
    Participant

    Resolved for importing the Arnold Dome Light

    I have just use a loadscene in this case

    • This reply was modified 2 years, 5 months ago by fransua.
    in reply to: Loading new object from a primary Verge3D export #26631
    fransua
    Participant

    Resolved !

    I just used :

    ../Background-universe/Background-universe.gltf as a path in the append scene puzzle.

    BUT

    it didn’t load the Arnold Dome Light.

    • This reply was modified 2 years, 5 months ago by fransua.
    in reply to: Loading new object from a primary Verge3D export #26629
    fransua
    Participant

    Ok there is the “append scene” in the Scenes Puzzle

    How can I define the path ?
    Let’s say my primary file is located in :

    C:\Users\fransua\verge3d\applications\intro

    And I would like to load a gltf files located in :

    C:\Users\fransua\verge3d\applications\Background-universe

    and called Background-universe.gltf in my computer.

    How can I do the link ? I tried different ways for the path (relative and absolute), but nothing work.

    • This reply was modified 2 years, 5 months ago by fransua.
    in reply to: Animation Puzzle / “when finished: do” #25189
    fransua
    Participant

    Sorry again guys… just fand it also in the option wheel.

    :good:

Viewing 15 posts - 1 through 15 (of 29 total)