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Thanks you for the fast reply, is this code altering in the v3d.js file ?
Could you provide us with the altered file that runs the render on manipulating or changing prefs? Thank you!
Ok, thank you! Looking forward to that!
Hey guys any news on this issue? Basically this is what we need :
Found these among code examples. Any directions to implementing it?
The normals are good
Yes, here is an example scene with the same issue.
In our application we use the generated scene to a scale, so when rendering it scale the web browser to maybe 20% its initial sign and you will notice that the reflection of the environment over the specular is aliased. Thank you very much for your help!
no, just an aluminium-like material
Any news on this fix?
You can see even in the cube example of verge, observe how the very highly lit zone atop the monkey head get aliased. It seems that this occurs especially around a highly lit reflective surface
Yes, could that be a problem? because the environment texture is not square
unfortunately I cannot, but all is standard, with no textures apart from the environment one, all the rest is made of principled bsdf materials
Ok, but the issue I am having is these jagged lines, as per attachment. What do you adviseon doing to eliminate these?
Ok, but will this work with external variables as in my code?
Just checked, it is here, not deleted. Should this code be put maybe in another function, maybe that would work?
TypeError: “objCache is undefined”
maybe that is not where I should place that piece of code?