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dragosburian
CustomerHello,
It seems that with heavier scenes where it also appends items after loading, the entire browser freezes, unlike with verge 3.9. Is this going to be sorted by the final release?
Dragos
dragosburian
CustomerHi,
Here is a PS of the specs.
KR,
DragosAttachments:
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CustomerHello Alexander,
There are 2 problems with the approach in our use case:
1)The models we append are very complex and there are more materials to them->but the material re-assignment is sorted by me in js so that one is fixed.
2)The appended models also have morphed objects in them, and sometimes morphing stops working or materials do not show properly on them when we assign a material that is already in the scene. The only solution I found to it is make a new material for them, but that beats our purpose since we want to make the scene lighter.I will do some fps testing and get back to you on the first issue.
Dragos
dragosburian
CustomerHello,
The problem is more similar to the 2nd point, so that is why I thought about loading/preparing the scene in async from the main one.dragosburian
CustomerAlso of high importance, could appending scenes be done in such a manner that if the material already exists in the first scene, the second one will just use that instead of doubling it?
Kind regards,
Dragosdragosburian
CustomerBlender
dragosburian
CustomerThe models have morph targets and get loaded in pieces, depending on user input(so as not to load all geometry whether needed or not). Because we don’t want to load the same texture maps multiple times(appending scene makes new materials even if the same material was loaded from another appended scene), I use one scene that always gets appended to load materials, the other scenes have placeholder materials and the intention is to change those materials with the intended one from the main scene. This works with single-material objects, object with multiple materials fail to load them and turn black.
dragosburian
CustomerYes indeed I am aware of the limitations, but EEVEE does superior AA to it when stationary.
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CustomerNow that I test it thoroughly, I can say FXAA is mildly better for aliasing between geometry, if it’s between geometry and transparent background, aliasing is much harder in the case of MSAA.
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This reply was modified 7 months, 3 weeks ago by
dragosburian.
Attachments:
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CustomerHello,
With FXAA the result is indeed smoother, but still not as smooth as with baked AO.dragosburian
CustomerThank you!
dragosburian
CustomerHello, can it be fixed to look like in EEVEE? It will make images look a lot better, I am sure many would enjoy having it.
dragosburian
CustomerThis is what we are looking for:
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This reply was modified 11 months ago by
dragosburian.
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This reply was modified 11 months ago by
dragosburian.
Attachments:
You must be logged in to view attached files.dragosburian
CustomerHi,
It is very random, not really dependent on a certain project, it can happen any time.dragosburian
CustomerHello Yuri,
The problem is I do not want the wall to be transparent, just at the point of meeting. -
This reply was modified 7 months, 3 weeks ago by
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