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dragosburian

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 63 total)
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  • in reply to: Verge3D 4.0 pre1 available! #49789
    dragosburian
    Customer

    Hello,

    It seems that with heavier scenes where it also appends items after loading, the entire browser freezes, unlike with verge 3.9. Is this going to be sorted by the final release?

    Dragos

    in reply to: Mac stand by with verge running lighting issue #48592
    dragosburian
    Customer

    Hi,
    Here is a PS of the specs.
    KR,
    Dragos

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    in reply to: Async loading of scenes for stable fps #47424
    dragosburian
    Customer

    Hello Alexander,

    There are 2 problems with the approach in our use case:
    1)The models we append are very complex and there are more materials to them->but the material re-assignment is sorted by me in js so that one is fixed.
    2)The appended models also have morphed objects in them, and sometimes morphing stops working or materials do not show properly on them when we assign a material that is already in the scene. The only solution I found to it is make a new material for them, but that beats our purpose since we want to make the scene lighter.

    I will do some fps testing and get back to you on the first issue.

    Dragos

    in reply to: Async loading of scenes for stable fps #47248
    dragosburian
    Customer

    Hello,
    The problem is more similar to the 2nd point, so that is why I thought about loading/preparing the scene in async from the main one.

    in reply to: Async loading of scenes for stable fps #47233
    dragosburian
    Customer

    Also of high importance, could appending scenes be done in such a manner that if the material already exists in the first scene, the second one will just use that instead of doubling it?

    Kind regards,
    Dragos

    in reply to: material morph issue #46919
    dragosburian
    Customer

    Blender

    in reply to: material morph issue #46913
    dragosburian
    Customer

    The models have morph targets and get loaded in pieces, depending on user input(so as not to load all geometry whether needed or not). Because we don’t want to load the same texture maps multiple times(appending scene makes new materials even if the same material was loaded from another appended scene), I use one scene that always gets appended to load materials, the other scenes have placeholder materials and the intention is to change those materials with the intended one from the main scene. This works with single-material objects, object with multiple materials fail to load them and turn black.

    in reply to: Areas with AO have much higher aliasing #45380
    dragosburian
    Customer

    Yes indeed I am aware of the limitations, but EEVEE does superior AA to it when stationary.

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    in reply to: Areas with AO have much higher aliasing #45376
    dragosburian
    Customer

    Now that I test it thoroughly, I can say FXAA is mildly better for aliasing between geometry, if it’s between geometry and transparent background, aliasing is much harder in the case of MSAA.

    • This reply was modified 7 months, 3 weeks ago by dragosburian.
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    in reply to: Areas with AO have much higher aliasing #45375
    dragosburian
    Customer

    Hello,
    With FXAA the result is indeed smoother, but still not as smooth as with baked AO.

    in reply to: Touch gesture mapping #44814
    dragosburian
    Customer

    Thank you!

    in reply to: Verge AO puzzle is not like EEVEE AO #42189
    dragosburian
    Customer

    Hello, can it be fixed to look like in EEVEE? It will make images look a lot better, I am sure many would enjoy having it.

    in reply to: Verge AO puzzle is not like EEVEE AO #42175
    dragosburian
    Customer

    This is what we are looking for:

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    in reply to: tweenCamera doSlot timing #38085
    dragosburian
    Customer

    Hi,
    It is very random, not really dependent on a certain project, it can happen any time.

    in reply to: Transparent object goin through opaque object #31975
    dragosburian
    Customer

    Hello Yuri,
    The problem is I do not want the wall to be transparent, just at the point of meeting.

Viewing 15 posts - 1 through 15 (of 63 total)