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doehlma

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 61 total)
  • Author
    Posts
  • doehlma
    Customer

    Hello robwu01,

    can you tell me the main steps in blender 2.83.. to create this exploded view
    like in your presentation ?

    Would be great if it is possible for you :-)

    Best regards,
    Marcus

    doehlma
    Customer

    Hello,

    I followed your posts and I had some equal problem before some time.. and I got following tip from other user:

    If you have the animation definded complete in timeline, select all parts which animate, then from the menus bake the animation (object/animation/bake action) with the “Visual Keying” option selected. This creates keyframes for the objects position on each frame, which Verge3d can interpret…

    Maybe works also for you

    For my interest is it possible robwu01 that I can get your model because I am very interested in the explode and cut modifications… ???

    Best regards
    Marcus

    in reply to: Dynamic Cut and Slice add-on #30314
    doehlma
    Customer
    in reply to: Camera Path in Verge3D ? #27955
    doehlma
    Customer

    Hello Al Sande,

    thanks a lot for your detailed explanation… :good:

    Helped me for the next steps..

    Best regards
    Marcus

    in reply to: Camera Path in Verge3D ? #27948
    doehlma
    Customer

    Hello GlifTek,

    thank you for your response…

    If you look in my attached file you will see that I adjusted the camera to the path..

    BUT in Verge3D it is not playing this animation???

    Maybe you can takethe tima to check the file and tell me what I´m doing wrong ??

    Best regards,
    Marcus

    in reply to: Nice and smooth camera/mouse wheel effect #27911
    doehlma
    Customer

    Hello Crunch,

    I´m since some month Blender user and also Verge3D….

    I have actual a camera animation in Blender 2.82.. BUT I am not able to
    transfer and build it up in Verge3D :-(

    If I send you the file.. is it possibe that you support me with this issue ?

    I hope the best on your answer ..

    Best regards,
    Marcus

    in reply to: Verge3D for Blender Basics – 2020 #27645
    doehlma
    Customer

    Hello,

    this are perfect news :good:
    I hope in close time will follow all the announced chapters…

    Best regards
    Marcus

    in reply to: Preloader Image position ? #27483
    doehlma
    Customer

    I solved it by myself .. I added the height and width setup and now it is running

    Thanks for support

    in reply to: Preloader Image position ? #27479
    doehlma
    Customer

    Hello thanks for answer..

    This I tried also before, but as you can see in attachment it is not running ??

    The log is not full and not at right place ??

    in reply to: Preloader Image position ? #27458
    doehlma
    Customer

    Hello Yuri,

    please be so freindly and send me example screenshot if possible ?

    Best regards
    Marcus

    in reply to: Blender Rigid Body animation failed #27016
    doehlma
    Customer

    Hello,

    I want only give response that it is working and running.. :bye:

    in reply to: Blender Rigid Body animation failed #26918
    doehlma
    Customer

    I mean the geometry defined as cell fracture in Blender…

    in reply to: Blender Rigid Body animation failed #26916
    doehlma
    Customer

    If I define a cell fracture on the wall in blender -> Verge3d will overtake this
    cell fracture of the wall ?

    in reply to: Blender Rigid Body animation failed #26900
    doehlma
    Customer

    Thanks for information..

    I will try my best with the physics simulation in Puzzles..

    One more question …Is Verge3d overtaking the cell fracture from Blender ?

    doehlma
    Customer

    Thank you for answer.. but if I make it in cycles, as i understood, it will not
    be displayed in Verge3D or ?.. or I´m wrong thinking ?

Viewing 15 posts - 16 through 30 (of 61 total)