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daynelittlewood

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Viewing 3 posts - 1 through 3 (of 3 total)
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  • in reply to: Transparent object goin through opaque object #32259
    daynelittlewood
    Participant

    Here is a link to the .blend file and the gLTF. I also included a screen recording from a month ago when it was working perfectly. Thank you for taking a look at it. I am sure there are some optimizations I overlooked since this is my first time using Verge. Please let me know what changes can be made.

    https://drive.google.com/drive/folders/14jAZGjswp9BmKbvfeBiC2kDoPKXfkLLW?usp=sharing

    in reply to: Transparent object goin through opaque object #32214
    daynelittlewood
    Participant

    What is the best way to upload a file that is more than 4MB? My .blend file is more than that.

    in reply to: Transparent object goin through opaque object #32165
    daynelittlewood
    Participant

    Hello,
    I am having an issue with my FPS. About 2 weeks ago, I had this exact scene which could run at 60 FPS and had no lag whatsoever, then out of nowhere, it dropped down to about 15 FPS. I am trying to show the different air spaces for pilot, using transparent cubes as the airspace.

    I am running the most current version of Google Chrome, I have a Radeon RX570 GPU, and I can’t figure out what is causing the serious lag.

    My most complex mesh is only 395 faces. The only thing I imagine it to be is the transparent shaders? Any insight is appreciated.

Viewing 3 posts - 1 through 3 (of 3 total)